User Rating: 7.5 | Lords of EverQuest PC
I liked it. I think perhaps the reviewer on this site was being a little too harsh. Rather than doing nothing but juxtaposing the game against Warcraft III, why not judge it slightly more on it's own merit? Granted, many of the games facets are seemingly blatant copies of Warcraft III. I must admit that they game practically begs to be compared to Warcraft III. In this review, I'm going to compare the two games, but I'm going to give Lords of Everquest the opportunity to stand on its own merit. What did Lords of Everquest do right (stolen from Warcraft III or not)? Well, I like the fact that the control scheme is very similar to Warcraft's. The units link in the same basic manner, the special attacks function the same, as do the walk-here and attack-this style moves and commands. The camera angles are ample to get a good look at the action from almost any desireable angle. The combat is relatively solid with all types of melee and magic being properly balanced. You have ranged taking out flying, taking out heavy ground taking, our melee, taking out ranged. It is a well-balanced system of attack and counter attack, and new units of appropriate types can be deployed to take on any issue. What did Warcraft III do better? Warcraft's Artificial Intelligence is vastly superior to Lord's. I'm sure alot of such credit goes to the fact that Blizzard are veteran RTS programmers, and have well though out and developed RTA AI coders. The two areas of biggest contention between the two games are computer attacking AI, and character movement AI. As just about any review of Lord's that you can find says, the characters are pretty dumb, and will run about the map in sometimes mind-boggling ways. A little extra babysitting care is needed for the units in this game compared to Warcraft III. Honestly though, this is the case for EVERY RTS besides Warcraft III, so it isn't very hard for me to get over this. What does Lords of Everquest do better, and what makes it stand apart? Lots of reviewers seem to make light of the fact that you can level up all of the units in this game. They act as if this doesn't matter, and can't impact that game that much, but I'm here to tell you they are wrong. Sure, you can still make Starcraft-esque swarms of NPC's and launch a full scale attack. But as small army of high level NPC's is just as, if not more, powerful than such a swarm. This is something that Warcraft III didn't have. In WC3, no matter how high of a level your Hero was, you still had to have a sufficient force of units to complete a given objective. Lord's is very flexible in how it lets you approach a situation. You can make a swarm of low level NPC's and storm a town by sheer numbers, or you can gradually level up an elite army, which you can carry with you from one level to the next, and smite down the same town with 1/3 of the units, assuming you have taken the time and effort to level and equip them properly. What about multiplayer? The soegames.net network is at least as good as battle.net. They system is good at tacking your playing skills and matches you with like-skilled players. Best of all, its free, just like battle.net. Lords of Everquest offers a good variety of multiplayer modes, but I'll spare you repeating what Gamespot's review already stated. In conclusion, no, this game is not as "super-cool" as Warcraft III, but for a company's FIRST attempt at an RTS, Rapid-Eye Entertainment did a DARN FINE job if I do say so myself. Watch out for these guys in the future. I think they might have something up their sleeves to show the world what they are truly capable up. Hats off to SoE and Rapid Eye for a game well done!