Have you ever wanted to lead a pack of mentally challenged blobs through an obstacle course? I sure hope not.

User Rating: 2.5 | Oiedeyo LocoRoco!! BuuBuu Cocoreccho! PS3
I have never been angrier when playing a game ever in my life. I shelled out the eight bucks, having had a little interest in the first LocoRoco. It was just as charming as I had imagined; the cutesy blobs, the butterflies, the flowers, etc.

However, it ended up being too charming. The first thing you'll probably notice on your XMB even before you start the game is the music. The music practically shoves 3 megatons of charm down your ear holes. Some people like the theme song and even I was able to tolerate the happy-go-lucky tune the first few times. After about the 72,348th time through, it only fueled my rage at the LocoRoco themselves.

Here's the game play mechanic: you take control of a butterfly that presses the O button to call the LocoRoco to where you want them to go. This gives you barely any actual control over the actions of your troupe of blobs. Of course, they were meant to be delightfully stupid creatures in need of your assistance; they turned out to be too stupid, leaving you wondering how it is possible that they are even conscious. They will fall a hundred times on the simplest jumps, they will slide off the edges of platforms, they'll get carried off by some part of the stage (an owl or a cloud), thus removing any of what little influence you had on them.They will take the longest possible time stacking up to reach a high spot, then decide to break the stack before reaching their goal. This will leave you jamming the circle button like a maniac while yelling "Jump, you idiots!!!" at your screen because you know that they can do it, they just don't feel like it.

For a game to be frustrating because it is challenging is one thing, but Loco Roco: Cocoreccho takes rage to a new level through sheer stupidity. I was so frustrated, I just deleted the game.