A decent effort at remaking a New World Computing classic.

User Rating: 7 | King's Bounty: The Legend PC
King's Bounty was one of those old PC titles that not many people have heard of, but it still managed to gain a dedicated following. A predecessor to the Heroes of Might and Magic series, the original King's Bounty was set in New World Computing's original Might and Magic universe. King's Bounty was remade twice before, once for the Sega Genesis\Megadrive, and second for the Playstation 2 as "Heroes of Might and Magic: Quest for the Dragonbone Staff", a third remake shouldn't be too surprising considering the success of UbiSoft's Heroes of Might and Magic V.

Unlike the past three editions of King's Bounty, King's Bounty: The Legend has nothing to do with either the old New World Computing, nor new UbiSoft Might and Magic universes. Despite this, the structure of the plot (if you'd call it that) is the same. You become a "Treasure Seeker" for a King, and must battle villains while you perform quests for your King. You can start off the game as one of three classes, the Warrior, Mage, or Paladin. The storyline of King's Bounty is fairly simple good versus evil stuff, and the English translation is abysmal, but it's satisfactory enough for a game of this type.

King's Bounty stays fairly true to the original game, while introducing a battle system more similar to Heroes of Might and Magic III than the past incarnations. Essentially you guide your hero around the game world performing quests, and battling monsters and other hostile enemies in a turn based, hex grid style brawl where your hero sits back and casts magic, while you command your units to engage the enemies.

Essentially what King's Bounty comes down to is performing simplistic quests while battling enemies. This may sound like good fun, but there's a lot, and I mean A LOT of battles in just one of the game's many areas. After a few hours it starts to become a monotonous cycle. If you can't get enough of HoMM style battles then King's Bounty is right up your alley, but I found the rate in which you entered battles rather ridiculous, and since there's no auto resolve function and you can't skip battles it became an exercise in tedium.

Visually many would say the game isn't up to par, but where King's Bounty succeeds is in its artistry. The game world is brought to life with vibrant colors, and beautiful environments reminiscent of classic fantasy, and fairy tales. Most areas have a very unique look, and while some units have low polygons in battle it's still a beautiful game. In terms of audio there's not much to say, the sound effects work for this kind of game, and the music is a pretty generic fantasy score.

King's Bounty: The Legend is an okay game, it's definitely not up to par with Heroes of Might and Magic due to the tedious rate in which you encounter unavoidable battles. On the other hand, it's a nice little distraction, and it's something different in a era in gaming where many developers have little to no imagination. It could have been a lot better with just an auto resolve button, though.