Cheats & Guides

Street Fighter III: 3rd Strike - Fight for the Future Cheats For Dreamcast

  1. Extra character outfit colors

    Once you've finished Arcade Mode with a character and saved the game, on the Character Select screen, press and hold the Start Button, then press any of the attack buttons for more colors. For the returning characters, most of the extra colors are from Street Fighter 3: W Impact.

    Contributed by: PiranhaCubeJSR 

  2. Normal screen

    After loading the GD-ROM keep pressing the Start button + X button until the Capcom logo appears on the screen.

    Contributed by: ruhztee 

  3. Low-resolution/anti-aliasing off

    After loading the GD-ROM keep pressing the Start button + Y button until the Capcom logo appears on the screen.

    Contributed by: ruhztee 

  4. De-interlaced

    After loading the GD-ROM keep pressing the Start button + L button until the Capcom logo appears on the screen.

    Contributed by: ruhztee 

  5. Gill's strength enhancer

    When playing as Gill, use his taunt. If Gill performs his taunt successfully, his strength will be enhanced! This will work for his normal moves and even his Super Arts, the Meteor Strike and the Seraphic Wing. It won't work however, if Gill is hit during the taunt, and it will work only for a move. To enhance his strength again, Gill has to taunt again.

    Contributed by: _Kibagami_ 

  6. Fight Q in Arcade Mode

    To Fight Q in Arcade Mode don't lose a single round in Arcade mode up till the end of Stage 8. If successful Q's face will show up on the screen mysteriously & you will fight him as your 9th fight.

    Contributed by: _KidRyu 

  7. Unlockables

    Unlockable Unlockable
    Beat the game with 5 different characters than you did for Pages 8-9 Access Page 10
    Beat the game with 5 characters Access Page 8
    Beat the game with 5 different characters than you did for Page 8 Access Page 9
    Beat the game with Gill View Extra Options
    Beat the game with Gill View Extra Options

    Contributed by: ZTurner 

  8. Different Levels In Sean's Bonus Stage

    Hold down these buttons when you get to Sean's bonus stage.

    Effect Effect
    DOWN+LP+MK+HP Harder Level
    UP+LK+MP+HK Level 5

    Contributed by: snakerulezraidonsuks 

Walkthroughs & FAQs

Type Name File Size
Character Guides Akuma Guide by JChristopher 104K
Character Guides Akuma Guide by Kevin_S 74K
Character Guides Akuma Guide by J.Smith 23K
Character Guides Akuma Guide by srwilson 41K
Character Guides Alex Guide by BWilliamson 13K
Character Guides Alex Guide by DarkBunny 36K
Character Guides Chun Li Guide by BishonenFY 12K
Character Guides Chun Li Guide by JChristopher 46K
Character Guides Chun-Li Guide by Kane 89K
Character Guides Dudley Guide by CHolbrook 9K
Character Guides Dudley Guide by RJStreety 13K
Character Guides Dudley Guide by TalbainEric 6K
Character Guides Elena Guide by JChristopher 44K
Character Guides Elena Guide by Star_Scream 32K
Character Guides Elena Guide by Ceracryst 30K
Character Guides Gill Guide by _SAL_ 36K
Character Guides Gill Guide by Doc_Holliday 12K
Character Guides Hugo Guide by JChristopher 59K
Character Guides Hugo Guide by Azure_Night 27K
Character Guides Ibuki Guide by grrr_argh 25K
Character Guides Ibuki Guide by _dosetsu213_ 32K
Character Guides Ibuki Guide by _Arlieth_ 47K
Character Guides Ken Guide by JChristopher 47K
Character Guides Ken Guide by EChou 41K
Character Guides Makoto Guide by ETMa 13K
Character Guides Makoto Guide by JChristopher 65K
Character Guides Makoto Guide by JWong 22K
Character Guides Makoto Guide by _Arlieth_ 89K
Character Guides Necro Guide by HOwari 17K
Character Guides Necro Guide by Jack9 17K
Character Guides Necro Guide by Yao_Yu 33K
Character Guides Oro Guide by CGrey 14K
Character Guides Q Guide by A_o_D_ 22K
Character Guides Q Guide by JChristopher 58K
Character Guides Q Guide by Vegita 177K
Character Guides Remy Guide by DConnoy 40K
Character Guides Remy Guide by RBlumel 7K
Character Guides Remy Guide by MrHappyface 55K
Character Guides Ryu Guide by JChristopher 88K
Character Guides Ryu Guide by EChou 41K
Character Guides Sean Guide by JChristopher 46K
Character Guides Sean Guide by _SAL_ 24K
Character Guides Twelve Guide by _SAL_ 19K
Character Guides Twelve Guide by Judge2003 22K
Character Guides Urien Guide by JRodgers 77K
Character Guides Urien Guide by SlimX 44K
Character Guides Yang Guide by _Arlieth_ 96K
Character Guides Yang Guide by Zerogun 11K
Character Guides Yang Guide by MysteriousM 87K
Character Guides Yun Guide by Zerogun 17K
Character Guides Yun Guide by JMaxwell 66K
Character Guides Yun Guide by _dosetsu213_ 35K
Character Guides Yun Guide by MysteriousM 68K
Full Game Guides Move List and Guide by Kao_Megura 165K
Full Game Guides Move List and Guide by LASER 44K
Full Game Guides Move List and Guide by _SAL_ 12K
Full Game Guides Move List and Guide by brettdude 99K
In-Depth Guides Color FAQ by x977 4K
In-Depth Guides Damage Data/Attack Info FAQ by Shiki_Dan 54K
In-Depth Guides Parrying FAQ by thehy 54K
In-Depth Guides Parrying FAQ by TheV 23K
In-Depth Guides Parrying FAQ by KDTC 46K
In-Depth Guides Speech Translation FAQ by TheTrueWarrior 11K
In-Depth Guides Super Arts FAQ by EuphorLance 5K
In-Depth Guides Super Arts FAQ by Kane 126K
In-Depth Guides System Direction FAQ by Kao_Megura 31K

Street Fighter III: 3rd Strike - Fight for the Future Cheats For PlayStation 2

  1. Fight Q in Arcade Mode

    To Fight Q in Arcade Mode don't lose a single round in Arcade mode up till the end of Stage 8. If you die, you cannot rematch him.

    Contributed by: m1x4h 

  2. Extra costume colors

    Hold start when you've highlighted the character, then press any of the three punches or kicks to get a hidden costume. You must have beaten the game with a character to use any of his/her hidden costumes. To use the secret costume and press LP, MP, and MK. (beating the game with the character is not required for this costume)

    Contributed by: snakerulezraidonsuks 

  3. Unlock Extra options

    Unlockable Unlockable
    Beat Arcade Mode with Gill. Extra Options

    Contributed by: k0n0hAL0tUs 

  4. Unlock Gill

    Unlockable Unlockable
    Beat the game with every character on any difficulty with the system direction set on normal. Gill

    Contributed by: Old School 

  5. Different Levels In Sean's Bonus Stage

    Hold down these buttons when you get to Sean's bonus stage.

    Effect Effect
    DOWN+LP+MK+HP Harder Level
    UP+LK+MP+HK Level 5

    Contributed by: snakerulezraidonsuks 

  6. System Direction Page 8, 9 and 10

    The System Direction needs to be on normal, other options doesn´t matter

    Unlockable Unlockable
    Beat the game with 15 characters System Direction Page 10
    Beat the game with 5 characters System Direction Page 8
    Beat the game with 10 characters System Direction Page 9

    Contributed by: MSaika 

Walkthroughs & FAQs

Type Name File Size
Character Guides Akuma Guide by JChristopher 104K
Character Guides Akuma Guide by Kevin_S 74K
Character Guides Akuma Guide by J.Smith 23K
Character Guides Akuma Guide by srwilson 41K
Character Guides Alex Guide by BWilliamson 13K
Character Guides Alex Guide by DarkBunny 36K
Character Guides Chun Li Guide by JChristopher 46K
Character Guides Chun-Li Guide by Kane 89K
Character Guides Dudley Guide by CHolbrook 9K
Character Guides Dudley Guide by RJStreety 13K
Character Guides Dudley Guide by TalbainEric 6K
Character Guides Elena Guide by JChristopher 44K
Character Guides Elena Guide by Star_Scream 32K
Character Guides Gill Guide by _SAL_ 36K
Character Guides Gill Guide by Doc_Holliday 12K
Character Guides Hugo Guide by JChristopher 59K
Character Guides Hugo Guide by Azure_Night 27K
Character Guides Ibuki Guide by grrr_argh 25K
Character Guides Ibuki Guide by _dosetsu213_ 32K
Character Guides Ibuki Guide by _Arlieth_ 47K
Character Guides Ken Guide by JChristopher 47K
Character Guides Ken Guide by EChou 41K
Character Guides Makoto Guide by ETMa 13K
Character Guides Makoto Guide by JChristopher 65K
Character Guides Makoto Guide by JWong 22K
Character Guides Makoto Guide by _Arlieth_ 89K
Character Guides Necro Guide by HOwari 17K
Character Guides Necro Guide by Jack9 17K
Character Guides Necro Guide by Yao_Yu 33K
Character Guides Oro Guide by CGrey 14K
Character Guides Q Guide by A_o_D_ 22K
Character Guides Q Guide by JChristopher 58K
Character Guides Q Guide by Vegita 177K
Character Guides Remy Guide by DConnoy 40K
Character Guides Remy Guide by RBlumel 7K
Character Guides Remy Guide by MrHappyface 55K
Character Guides Ryu Guide by JChristopher 88K
Character Guides Ryu Guide by EChou 41K
Character Guides Sean Guide by JChristopher 46K
Character Guides Sean Guide by _SAL_ 24K
Character Guides Twelve Guide by _SAL_ 19K
Character Guides Twelve Guide by Judge2003 22K
Character Guides Urien Guide by JRodgers 77K
Character Guides Urien Guide by SlimX 44K
Character Guides Yang Guide by _Arlieth_ 96K
Character Guides Yang Guide by Zerogun 11K
Character Guides Yang Guide by MysteriousM 87K
Character Guides Yun Guide by Zerogun 17K
Character Guides Yun Guide by JMaxwell 66K
Character Guides Yun Guide by _dosetsu213_ 35K
Character Guides Yun Guide by MysteriousM 68K
Full Game Guides Move List and Guide by Kao_Megura 165K
Full Game Guides Move List and Guide by LASER 44K
Full Game Guides Move List and Guide by _SAL_ 12K
In-Depth Guides Damage Data/Attack Info FAQ by Shiki_Dan 54K
In-Depth Guides Kara Cancel Throw FAQ by SilverGear 11K
In-Depth Guides Parrying FAQ by thehy 54K
In-Depth Guides Parrying FAQ by TheV 23K
In-Depth Guides Parrying FAQ by KDTC 46K
In-Depth Guides Quotes List by RIu 30K
In-Depth Guides Speech Translation FAQ by TheTrueWarrior 11K
In-Depth Guides Super Arts FAQ by EuphorLance 5K
In-Depth Guides Super Arts FAQ by Kane 126K
In-Depth Guides System Direction Translation FAQ by Old School 2K
In-Depth Guides Translation Guide by ThePatrick 54K

Street Fighter III: 3rd Strike - Fight for the Future Cheats For Arcade Games

  1. Fight Q

    In order to fight Q, you have to win the first 8 matches without losing a round, remain at a D rank or higher in each match, get 5 Super Art finishes, and get 2 or more Special Points.

    Contributed by: JinnyPants 

  2. Secret character color

    To choose the seventh default color, highlight a character and press Light Punch, Medium Kick, and Strong Punch.

    Contributed by: obsolete 

  3. Makoto's Triple Taunt

    Makoto's taunt is actually the first of three animations. In order to see the two extra ones, you have to keep holding down HP + HK instead of releasing the buttons. Performing the entire taunt gives Makoto's attack power two boosts, and three Stun Gauge recovery boosts.

    Contributed by: discoinferno84 

  4. Ibuki's Waving Taunt

    Ibuki's default taunt features her doing a short forward hop, which evades most low attacks. However, there's a second animation that triggers if you're within throwing range of your opponent. If it connects, Ibuki will grab the opponent and leap over their head, and then wave at the camera for a second. This extra animation also gives Ibuki an attack power boost. Note that this taunt has the same properties as a light attack. It can be blocked or parried, and does minimal damage. But like a throw, it can stop certain oncoming attacks in mid-animation.

    Contributed by: discoinferno84 

  5. Infinite Taunting With Necro And Yun

    Necro and Yun are unique in that they're the only characters in Street Fighter III who can taunt continuously. As long as you hold down HP + HK or they get hit by an attack, their animations won't stop. Each completed animation gives the characters stat boosts. All of Necro's attacks aside from his throws will get damage boosts, and Yun's special attacks will be given a large boost, and all other moves a smaller boost. Yun's stats will max out after 8 taunt animations. While it's possible to perform these taunts one at a time, it's much faster to get the stat boosts by using this method.

    Contributed by: discoinferno84 

  6. Chun-Li's Corner Head Stomps

    In most situations, Chun-Li's head stomps can only successfully connect twice. However, she can stomp up to 10 times consecutively on a cornered opponent, provided that the target doesn't counterattack or parry. You can also incorporate Chun-Li's unique wall jump techniques to alter the timing and trajectory of the stomps.

    Contributed by: discoinferno84 

  7. Blushing Chun-Li

    Chun-Li's second win pose features her jumping up and down, laughing, and yelling, "Yatta!" However, there's also a hidden variation of it. When you win a match, immediately hold down the Start button. Chun-Li will go through her usual animations, but will be blushing at the end of it.

    Contributed by: discoinferno84 

  8. Oro's EX Super Arts

    All three of Oro's Super Arts have alternate EX versions that can only be triggered when you've maxed out the Super Gauge, and input the regular motions with two buttons instead of one. The Kishin Riki becomes a single, but devastating throw called the Kishin Tsui. The Yagyou Dama becomes the Yagyou-Odama, which fills half the screen with a giant fireball. The Tengu Stone becomes the Tengu Midareishi, which has more powerful projectiles and better juggling properties, but stays on the screen for less time.

    Contributed by: discoinferno84 

  9. Alex's Reverse Hyper Bomb

    Alex has an alternate version of his Hyper Bomb. In order to perform it, you have to trigger and connect with the Super Art specifically while your opponent is facing away from you. If done properly, Alex will skip his usual animations and do five consecutive backdrop suplexes rapidly across the screen.

    Contributed by: discoinferno84 

  10. Urien's Alternate Aegis Reflector

    Urien can perform a special version of his Aegis Reflector Super Art. If you press all three punch buttons while inputting the command, the Aegis Reflector will appear diagonally upwards on the screen, resulting in different potential corner combos and juggles.

    Contributed by: discoinferno84 

  11. Q's Total Destruction Glitches

    Q's Total Destruction Super Art has unique properties due to programming issues. Due to how it quickly drains a target's health bar instead of immediately KOing them, it's possible to beat Q during his post-attack animation frames by using a slow projectile like the Aegis Reflector. If characters trade hits during the explosion, the game won't always register that the explosion actually occurred, giving you chance to trigger a second one.

    Contributed by: discoinferno84 

  12. Q's Deadly Double Interruption

    Q's Deadly Double Combination usually involves a powerful punch and a hammer strike. But if the combo is interrupted by another Super Art when the first punch connects, the animation will stop, both characters will freeze, and your opponent will be sent flying to the other side of the screen.

    Contributed by: discoinferno84 

  13. Canceling Elena's Healing

    Normally, Elena's Healing Super Art leaves her wide open to attack; the longer it lasts, the more health she regains. If you don't want to be vulnerable, you can end the animation quickly by pressing all three punch buttons at the same time.

    Contributed by: discoinferno84 

  14. Hugo's Delayed Hammer Mountain

    When using Hugo's Hammer Mountain Super Art, you can delay its activation by holding down a punch button. If you hold it down long enough, the move will be canceled entirely. This can be used to throw off parrying tactics, or to better deal with enemies that jump behind you.

    Contributed by: discoinferno84 

  15. Twelve's X.C.O.P.Y Taunting

    Twelve's X.C.O.P.Y Super Art allows him to temporarily transform into his opponent. Not only does he get their moves, but the stat boosting benefits of their taunts as well. Instead of directly attacking your opponent, you have the option of using that time to spam taunts to quickly build up Twelve's attack and defense stats before he returns into his original form.

    Contributed by: discoinferno84 

  16. Dudley's Rolling Thunder Dash

    When you activate Dudley's Rolling Thunder Super Art, immediately hold forward and all three punches. Instead of his usual barrage, Dudley will dash forward instead.

    Contributed by: discoinferno84 

  17. Freezing Urien

    When playing as Remy against Urien, try to get hit right after his neutral throw animation connects. The most common way to do this is when Urien's Aegis Reflector is triggered. Not only does it let you escape from the Super Art, but it completely freezes Urien as well. He will be unable to attack or even move until Remy hits him again.

    Contributed by: discoinferno84 

  18. Necro VS Dudley Freeze Glitch

    If Necro throws Dudley with a suplex while the latter's back is turned, both characters will suddenly be unable to attack or dash. To get back to normal, the characters must either jump or throw. Since the game registers Necro as being airborne in this glitched state, getting hit by one of Dudley's attacks will knock him backwards. If Necro parries the attack, he'll start floating in a second glitched state.

    Contributed by: discoinferno84 

  19. Twelve's Bonus Round Headache

    When you play through the Arcade Mode as Twelve, be sure to choose his X.C.O.P.Y Super Art. This lets him shape-shift into whatever opponent he's fighting. But if you activate it while trying to destroy the SUV in the bonus round, it'll trigger a special animation.Twelve will stop attacking and grab his head in agony. He can't change into a car, after all.

    Contributed by: discoinferno84 

  20. Parrying Akuma's Kongou Kokuretsu Zan

    Contrary to popular belief, it is possible to parry Akuma's final Super Art, the Kongou Kokuretsu Zan. However, this can only be done at certain distances. The bolt of energy at the start of the animation can't be parried, but it won't cause damage if you're far enough away. You need to be out of throw range, but close enough to connect an HK. If you input the parry command just as Akuma hits the ground, you should be able to parry the shockwaves that come at the second part of the attack. If done correctly, the game will register that you've parried 4 hits at the same time. This parry can be done while jumping as well.

    Contributed by: discoinferno84 

  21. Interrupting Gill's Super Arts

    While Gill's Super Arts are intentionally designed to make them difficult to counter, they can be interrupted mid-animation if you're close and fast enough. The Meteor Strike can be avoided if you can quickly dash under the first volley of projectiles and hit Gill. The Seraphic Wing can be stopped if you're near the center of the screen when it's triggered. It takes a few animation frames for the Seraphic Wing to activate, so you need to hit Gill when he starts floating, but before he opens his wings. The Resurrection can't be stopped, but you can limit the amount of health Gill regains by dashing up close and hitting him out of the animation. Due to how Resurrection pushes your character back, projectiles and most heavy attacks won't work. The easiest way is to use a light or medium attack; if you have a Super Art stocked up, you can combo Gill into another KO.

    Contributed by: discoinferno84 

  22. Urien's Knockdown Taunt

    Urien's taunt boosts his attack stat. If he does it at close range, the game will register it as a low attack, and the opponent will be knocked to the ground and left wide open for combos. If you connect with the taunt, however, Urien won't get the stat boost.

    Contributed by: discoinferno84 

  23. Makoto's Hayate Taunt

    When playing as Makoto, perform her Hayate special and do a taunt input immediately afterward. She'll do a unique animation and battle cry, regardless if the Hayate connected or not. Unlike her regular taunt, however, this one doesn't provide any stat boosts.

    Contributed by: discoinferno84 

  24. Stopping Projectiles With Special Attacks

    Alex, Hugo, Yun, and Yang are at a disadvantage due to their limited attack range. However, you can slightly even the odds by using some of their special moves in an unexpected way. Alex's Flash Chop, Hugo's Giant Palm Bomber, Yun's Kobokushi, and Yang's Byakko Soshoda are the only specials that cancel out projectiles as long as the attacks connect at the same time. This can be used to surprise opponents who assume you'll parry the projectile instead.

    Contributed by: discoinferno84 

  25. Akuma's Shakunetsu Hadoken Juggle

    Due to a programming bug, it's possible to juggle the Fierce version of Akuma's Shakunetsu Hadoken. To do this, your opponent must jump forward into the tip of the fireball. If done correctly, the character will be knocked back in the air, but the game will register that only the first hit of the Shakunetsu Hadoken connected. The rest of the fireball will continue across the screen as if nothing happened. In order to connect the other two hits, you have to dash forward to scroll the screen and keep the Shakunetsu Hadoken going for as long as possible. If timed well, all three hits can connect separately.

    Contributed by: discoinferno84 

  26. Sean's Backward Basketball

    Sean's basketball taunt is a homing projectile; it's programmed to land at the opponent's location. However, this become problematic when it's targeted on characters who can move behind Sean quickly, such as when using Yang's Kaihou. If timed correctly, the game will register the opponent's location incorrectly and send the basketball backward from Sean's sprite, thus ignoring the normal physics of the attack.

    Contributed by: discoinferno84 

  27. Deflecting Object Projectles

    Sean, Dudley, and Ibuki are unique in that their projectiles are objects instead of fireballs. While it's possible to parry Sean's basketball, Dudley's rose, and Ibuki's regular and EX kunai, you can simply deflect them by connecting with a well-timed punch or kick. All three objects can even cancel each other out if they connect in midair. Note that this doesn't work on Super Arts; you can still hit someone out of a Super Art animation with these projectiles, but you have to hit the opponent's character sprite instead.

    Contributed by: discoinferno84 

  28. Dropping Sean's Basketballs

    Instead of parrying Sean's basketball taunt, try rushing in and hitting him at the start of the animation. If you hit him before he catches the basketball, it'll go flying harmlessly across the screen.

    Contributed by: discoinferno84 

  29. Chun-Li's Infinite Head Stomp Acceleration

    Usually, Chun-Li can perform a maximum of 10 head stomps if she's in the corner. After that, the game will automatically push her away from the wall, forcing her to miss the opponent. However, this limit can be glitched by having Chun-Li jump backward against the wall, and have the opponent run underneath and block as usual. The game will still push her slightly away from the wall after the 10th stomp. But if you position the opponent underneath and have them block, you can continue stomping forward all the way across screen until both characters reach the opposite corner. Since you've already passed the programmed limit, you won't be pushed back a second time, thus allowing you to stomp infinitely. This glitch also affects Chun-Li's jumping speed. Each time her stomp is blocked, her sprite gains some acceleration. If you do a wall jump or your opponent parries one of these glitched head stomps, Chun-Li will go flying across the screen at a high speed. She can still attack, parry, and wall jump while in this accelerated state.

    Contributed by: discoinferno84 

  30. Gill Gauntlet Glitch

    When you start up game, let the intro play out entirely and enter demo mode. The game will go to a CPU-controlled character select screen, and will choose a fighter. Look closely when the Super Art selection screen appears. When the CPU selects the Super Art, you'll see the red circle around it be highlighted. When the circle is about halfway around, press the Start button. If done correctly, Alex's character portrait will appear on the screen, but with the other fighter's Super Art selection. Choose whichever you want and continue to the opponent selection screen. If the glitch is active, every single opponent will be replaced by Gill. This glitched arcade mode will work only as long as you're playing as the fighter chosen by the CPU; even if you lose and continue as the same fighter, your opponents will still be Gill. But if you continue and try playing as a different fighter, the opponents will go back to normal.

    Contributed by: discoinferno84 

  31. Twelve's X.C.O.P.Y Damage

    When Twelve's X.C.O.P.Y Super Art runs out, he will automatically stop and transform back into his original form. During this mid-transformation sequence, Twelve will take double damage on all attacks.

    Contributed by: discoinferno84 

  32. Glitched Super Arts

    This glitch requires two controllers. When you start up the game, let the intro play out entirely and enter Demo Mode. The game will go to a CPU-controlled character select screen, and will choose a fighter. Look closely when the Super Art selection screen appears. When the CPU selects the Super Art, the silver oval with the name of that Super Art will flash. As soon as it does, press the Start button. If timed correctly, Alex's character portrait will appear on the screen, and it will also display the Arcade Mode opponent selection menu. However, do not select an opponent. Instead, press the Start button on the Player 2 controller, and the game will bring up the Versus Mode character select screen.

    At this point, use the Player 2 controller to choose a fighter and their Super Art. Immediately after that while the screen goes dark, use the Player 1 controller to choose your character and their Super Art. Select your character using only LP, MK, or HP. If done correctly, the properties of your character's Super Art will be glitched depending on which character the CPU chose in Demo Mode. For example, the CPU's first choice is always Ibuki and her Kasumi Suzaku. That means any glitched Super Art you use will have 3 short meters and lets you use more EX moves, but only aerial Super Arts will activate. If the CPU chooses Dudley, Super Arts that normally have a single long meter - Hugo's Gigas Breaker, Necro's Magnetic Storm, etc. - will have 2 shorter meters. However, Super Arts with time limits - Oro's Tengu Stone, Yun's Genei Jin, etc. - automatically cancel themselves after one use.

    Contributed by: discoinferno84 

  33. Breaking Objects In Chun-Li's Stage

    When fighting in Chun-Li's stage, take a closer look at the surroundings. There's a table in the foreground to the left. Whenever a fighter is thrown or has a hard impact on the ground nearby, it'll cause the bowl of food on the table to rattle and move closer to the edge; if you do it enough times, the bowl will completely fall off. There's also a chair on the far left and a bamboo stalk on the far right of the stage, both of which will break when an attack connects directly on top of where they're located.

    Contributed by: discoinferno84 

  34. Ryu's Fast Charge

    When you use Ryu's Denjin Hadoken Super Art, you have to hold down the punch button to charge it up; the longer you charge it, the more damage and stun it does. It takes three seconds to fully charge it, making it impractical in most situations. However, there is a secret second input to make it charge faster. As you're holding down the punch button, rapidly rotate the control stick in a 360 degree motion. This will cause the Denjin Hadoken to fully charge up in only two seconds.

    Contributed by: discoinferno84 

  35. Gill Playable Glitch

    It is possible to play as Gill via a glitch. It requires two controllers, and uses a similar setup as the Glitched Super Arts. When you start up the game, let the intro play out entirely and enter Demo Mode. The game will go to a CPU-controlled character select screen, and will choose a fighter. Look closely when the Super Art selection screen appears. When the CPU selects the Super Art, the silver oval with the name of that Super Art will flash. As soon as it does, press the 2nd Player Start Button. If timed correctly, the 2nd Player character select screen will appear and the game will reset to a 2nd Player Arcade Mode.

    Play through as normal until you reach Gill. When the VS screen pops up before the match, press the 1st Player Start Button. The game will announce that's time to fight a new rival. However, the 1st Player character select will be glitched. It will automatically choose Alex, but display Gill's Super Arts. Regardless of which Super Art you choose, Gill will be playable via the 1st Player controller. Aside from lacking a few move cancels he has in the console versions, he is fully functional. If Gill wins, the game will automatically roll over to a new 1st player Arcade Mode with him still as the playable character. You also have to redo this glitch each time you reset and start a new game. Also, do not try to activate this glitch during a bonus round, as it will crash the game.

    Contributed by: discoinferno84 

  36. Twelve's Denjin Dodge

    Twelve has the unique ability to walk under projectiles. Normally, this is reserved for dodging special attacks. However, it also works specifically as a counter to Ryu's Denjin Hadoken Super Art. If you're facing down this attack, get as close to Ryu as you possibly can while he's charging it up. If Twelve is in its walking animation while next to Ryu, the Denjin Hadoken will miss it completely. If it's walking but mid-screen or further, however, the attack will still hit.

    Contributed by: discoinferno84 

  37. Extra character colors

    Complete arcade mode with any character. When choosing the character hold start and press any of the six attack buttons to select one of the six new colors.

    Unlockable Unlockable
    Complete the game at least once with any character Extra color

    Contributed by: obsolete 

Walkthroughs & FAQs

Type Name File Size
Character Guides Akuma Guide by JChristopher 104K
Character Guides Akuma Guide by Kevin_S 74K
Character Guides Akuma Guide by J.Smith 23K
Character Guides Akuma Guide by srwilson 41K
Character Guides Alex Guide by BWilliamson 13K
Character Guides Alex Guide by DarkBunny 36K
Character Guides Chun Li Guide by BishonenFY 12K
Character Guides Chun Li Guide by JChristopher 46K
Character Guides Chun-Li Guide by Kane 89K
Character Guides Dudley Guide by CHolbrook 9K
Character Guides Dudley Guide by RJStreety 13K
Character Guides Dudley Guide by TalbainEric 6K
Character Guides Elena Guide by JChristopher 44K
Character Guides Elena Guide by Star_Scream 32K
Character Guides Elena Guide by Ceracryst 30K
Character Guides Gill Guide by _SAL_ 36K
Character Guides Gill Guide by Doc_Holliday 12K
Character Guides Gill Guide by RyushiHara 40K
Character Guides Hugo Guide by JChristopher 59K
Character Guides Hugo Guide by Azure_Night 27K
Character Guides Ibuki Guide by grrr_argh 25K
Character Guides Ibuki Guide by _dosetsu213_ 32K
Character Guides Ibuki Guide by _Arlieth_ 47K
Character Guides Ken Guide by JChristopher 47K
Character Guides Ken Guide by EChou 41K
Character Guides Makoto Guide by ETMa 13K
Character Guides Makoto Guide by JChristopher 65K
Character Guides Makoto Guide by JWong 22K
Character Guides Makoto Guide by _Arlieth_ 89K
Character Guides Necro Guide by HOwari 17K
Character Guides Necro Guide by Jack9 17K
Character Guides Necro Guide by Yao_Yu 33K
Character Guides Oro Guide by CGrey 14K
Character Guides Q Guide by A_o_D_ 22K
Character Guides Q Guide by JChristopher 58K
Character Guides Q Guide by Vegita 177K
Character Guides Remy Guide by DConnoy 40K
Character Guides Remy Guide by RBlumel 7K
Character Guides Remy Guide by MrHappyface 55K
Character Guides Ryu Guide by JChristopher 88K
Character Guides Ryu Guide by EChou 41K
Character Guides Sean Guide by JChristopher 46K
Character Guides Sean Guide by _SAL_ 24K
Character Guides Twelve Guide by _SAL_ 19K
Character Guides Twelve Guide by Judge2003 22K
Character Guides Urien Guide by JRodgers 77K
Character Guides Urien Guide by SlimX 44K
Character Guides Yang Guide by _Arlieth_ 96K
Character Guides Yang Guide by Zerogun 11K
Character Guides Yang Guide by MysteriousM 87K
Character Guides Yun Guide by Zerogun 17K
Character Guides Yun Guide by JMaxwell 66K
Character Guides Yun Guide by _dosetsu213_ 35K
Character Guides Yun Guide by MysteriousM 68K
Full Game Guides Move List and Guide by Kao_Megura 165K
Full Game Guides Move List and Guide by LASER 44K
Full Game Guides Move List and Guide by _SAL_ 12K
Full Game Guides Move List and Guide by brettdude 99K
In-Depth Guides Damage Data/Attack Info FAQ by Shiki_Dan 54K
In-Depth Guides Kara Cancel Throw FAQ by SilverGear 11K
In-Depth Guides Parrying FAQ by thehy 54K
In-Depth Guides Parrying FAQ by TheV 23K
In-Depth Guides Parrying FAQ by KDTC 46K
In-Depth Guides Quotes List by RIu 30K
In-Depth Guides Speech Translation FAQ by TheTrueWarrior 11K
In-Depth Guides Super Arts FAQ by EuphorLance 5K
In-Depth Guides Super Arts FAQ by Kane 126K

Street Fighter III: 3rd Strike - Fight for the Future Cheats For Xbox 360

  1. Unlock Extra Colors

    Beat the game with any character on Arcade mode in any difficulty to unlock 6 extra "Second Impact" colors for that particular character. The colors are then selectable from the Downloadable Content menu under "My Content".

    Contributed by: ChalaFala 

  2. Unlock GILL (BOSS)

    Beat the game with every character on any difficulty with the system direction set on normal.

    Contributed by: marcusbandeira 

  3. Fight Q in Arcade Mode

    To fight Q in a secret mid-boss fight, the player must not lose a round (no continues), get at least 5/10/15 Super Finishes proportionate to the rounds (1/3/5), and receive a grade of D or higher on every fight before the 9th fight. If done correctly, after the 7th or 8th fight, a shadowy picture of Q will flash on the screen and he will challenge you.

    Contributed by: Vulcan422 

  4. Achievements

    Achievement
    Complete the first tier of the challenge "Big Finish" in any mode. Big Finish
    Complete the first tier of the challenge "Couch Potato". Couch Potato
    Complete the third tier of the challenge "EX-ceptional" in any mode. EX-ceptional
    Complete the second tier of the challenge "Going Streaking" in ranked online mode. Going Streaking
    Complete the challenge "Mystery Man". Mystery Man
    Complete the challenge "Pocket Full Of Quarters". Pocket Full Of Quarters
    Complete the challenge "Practice Makes Perfect". Practice Makes Perfect
    Complete the challenge "Sharing Is Caring". Sharing Is Caring
    Complete the first tier of the challenge "Sticks & Stones" in any mode. Sticks & Stones
    Complete the third tier of the challenge "Super Artist" in any mode. Super Artist
    Complete the challenge "The Bitter End". The Bitter End
    Complete the third tier of the challenge "Wax On, Wax Off" in any mode. Wax On, Wax Off

    Contributed by: Guard Master 

Street Fighter III: 3rd Strike - Fight for the Future Cheats For PlayStation 3

  1. Unlock Extra ''Second Impact'' Colors

    Beat the game with any character on Arcade mode in any difficulty to unlock 6 extra "Second Impact" colors for that particular character. The colors are then selectable from the Downloadable Content menu under "My Content".

    Contributed by: ChalaFala 

  2. Hugo's Poison Taunt

    Unlike the other characters, Hugo has a hidden taunt that requires a specific input. Press HP + HK, then the Up button at the same time. While Hugo does his regular taunt, Poison will walk onscreen to taunt and distract the opponent as well.

    Contributed by: discoinferno84 

  3. Trial Challenges

    By completing certain tasks in Trials Mode, you'll unlock certain titles and earn extra VP points.

    Unlockable
    Complete 1 of Akuma's combo trials. Akuma Combo Master
    Complete 1 of Alex's combo trials. Alex Combo Master
    Complete 1 of Chun-Li's combo trials. Chun-Li Combo Master
    Complete 1 of Dudley's combo trials. Dudley Combo Master
    Complete 1 of Elena's combo trials. Elena Combo Master
    Complete 3 handicap trials. Handicap Trial Master
    Complete 1 of Hugo's combo trials. Hugo Combo Master
    Complete 1 of Ibuki's combo trials. Ibuki Combo Master
    Complete 1 of Ken's combo trials. Ken Combo Master
    Complete 1 of Makoto's combo trials. Makoto Combo Master
    Complete 1 of Necro's combo trials. Necro Combo Master
    Complete 1 of Oro's combo trials. Oro Combo Master
    Complete 3 parry trials. Parry Trial Master
    Complete 55 trials. Practice Makes Perfect
    Complete 1 of Q's combo trials. Q Combo Master
    Complete 1 of Remy's combo trials. Remy Combo Master
    Complete 1 of Ryu's combo trials. Ryu Combo Master
    Complete 1 of Sean's combo trials. Sean Combo Master
    Complete 1 of Twelve's combo trials. Twelve Combo Master
    Complete 1 of Urien's combo trials. Urien Combo Master
    Complete 1 of Yang's combo trials. Yang Combo Master
    Complete 1 of Yun's combo trials. Yun Combo Master

    Contributed by: discoinferno84 

  4. Arcade Mode Challenges

    By completing certain tasks in the Arcade Mode, you'll unlock certain titles and extra VP points.

    Unlockable
    Beat Arcade Mode with Akuma. Akuma Master
    Beat Arcade Mode with Alex. Alex Master
    Beat Arcade Mode without losing a round. Arcade Legend
    Beat Arcade Mode with every character. Arcade Master
    Parry 100 balls in the bonus round. Ball Swatter
    Use Alex to defeat Hugo, then use Hugo to defeat Alex. Cage Match
    Beat Arcade Mode with Chun-Li. Chun-Li Master
    Beat Arcade Mode with Dudley. Dudley Master
    Beat Arcade Mode with Elena. Elena Master
    Beat Gill without him using Resurrection. God Slayer
    Beat Arcade Mode with Hugo. Hugo Master
    Completely crush 5 cars. Human Auto Wrecker
    Beat Arcade Mode with Ibuki. Ibuki Master
    Beat Arcade Mode with Ken. Ken Master
    Beat Arcade Mode with Makoto. Makoto Master
    Defeat Q. Mystery Man
    Beat Arcade Mode with Necro. Necro Master
    Beat Arcade Mode with Oro. Oro Master
    Beat Arcade Mode with Q. Q Master
    Beat Arcade Mode with Remy. Remy Master
    Beat Arcade Mode with Ryu. Ryu Master
    Beat Arcade Mode with Sean. Sean Master
    Use Yun to defeat Yang, then use Yang to defeat Yun. Sibling Rivalry
    Use Necro to defeat Twelve, then use Twelve to defeat Necro. Super Soldiers
    Use Ryu to defeat Ken, then use Ken to defeat Ryu. Training Partners
    Beat Arcade Mode with Twelve. Twelve Master
    Beat Arcade Mode with Urien. Urien Master
    Beat Arcade Mode with Yang. Yang Master
    Beat Arcade Mode with Yun. Yun Master

    Contributed by: discoinferno84 

  5. Basic Challenges

    By completing certain tasks, you'll unlock new titles and earn extra VP points.

    Unlockable
    Win a match. Another Notch
    Win a match with every character. Around The World
    Win 50 rounds with a super move. Big Finish
    Mash out of a stun. Button Masher
    Perform 25 EX moves. EX-ceptional
    Peform 100 charged moves. Fully Charged
    Win 10 matches in a row. Going Streaking
    Complete 500 rounds. Grinder
    Perform 10 throws. Hip Tosser
    Light your opponent on fire. Incinerator
    Throw 1,000 projectiles. Projectile Spammer
    Perform 10 taunts. Such A Tease
    Perform 300 super moves. Super Artist
    Electrocute your opponent. The Shocker
    Win a round with a time over. To The Bell

    Contributed by: discoinferno84 

  6. Trophies

    Trophy
    Complete the first tier of the challenge 'Big Finish' in any mode. Big Finish
    Complete the first tier of the challenge 'Couch Potato'. Couch Potato
    Complete the third tier of the challenge 'EX-ceptional' in any mode. EX-ceptional
    Complete the second tier of the challenge 'Going Streaking' in ranked online mode. Going Streaking
    Complete the challenge 'Mystery Man'. Mystery Man
    Complete the challenge 'Pocket Full Of Quarters'. Pocket Full Of Quarters
    Complete the challenge 'Practice Makes Perfect'. Practice Makes Perfect
    Complete the challenge 'Sharing Is Caring'. Sharing Is Caring
    Complete the first tier of the challenge 'Sticks & Stones' in any mode. Sticks & Stones
    Complete the third tier of the challenge 'Super Artist' in any mode. Super Artist
    Complete the challenge 'The Bitter End'. The Bitter End
    Complete the third tier of the challenge 'Wax On, Wax Off' in any mode. Wax On, Wax Off

    Contributed by: R351D3NT3V1L4 

  7. Expert Challenges

    By performing certain advanced techniques, you'll unlock new titles and earn extra VP points.

    Unlockable
    Perform 250 combos of at least 3 hits. Chain Reaction
    Parry an attack with no health left. Desperate Parry
    Perform 250 cancels to another move. Fast Fingers
    Parry an attack while in the air. Flying Fortress
    Pull off a 15 hit combo. Huge Combo
    Completely parry a super move. Invincible
    Win a round without getting hit. Mr. Perfect
    Red parry 5 attacks. Red Baron
    Parry 25 low attacks. Steel Shins
    Win a round with a taunt. Sticks & Stones
    Parry 75 attacks. Wax On, Wax Off

    Contributed by: discoinferno84