Remembering 2007: The Biggest Games That Turned 10 This Year
Created by GameSpot Staff on
Crackdown -- February 20, 2007
For many, buying Crackdown was a necessary obligation, as Microsoft packaged Halo 3's much-anticipated beta with the game. But the second I saw Crackdown, I was immediately intrigued: here was what appeared to be a novel twist on the open-world game, one that wasn't merely trying to mimic GTA. The end result was flawed--driving was terrible, the story was forgettable--but those issues mattered little. Why would you want to drive when you're a superhero who can run at high speed and jump over buildings (letting you collect orbs, further enhancing your jumping ability and producing one of the all-time great sound effects)? Who needs a story when the ones you'll create will inevitably be far better?
Even a decade later, I still have have, crystal-clear memories of two moments showcasing the game's freedom. In a co-op session, my friend wanted to board a tanker full of enemies, but he couldn't yet jump high enough to get on board. We improvised: He got in a car, and I picked it up and threw it onto the ship, letting him go about his business. Another time, a friend and I took part in a race across the city, which involves scaling huge buildings and bounding from one rooftop to the next. My character was outclassed, and as we neared the final checkpoint, I did the only thing I could: I kicked him. Bear in mind, we were high up in the air and I'm playing someone with super strength, so he went flying off the roof, and I casually strolled to victory.
Even today, Crackdown remains a fun game to return to, as there is little like it (some imitators, like Saints Row IV, aside). That's only made the wait for the frequently delayed Crackdown 3 all the more difficult to bear.
-- Chris Pereira, News Editor