
Former Mass Effect, Bethesda, And Sleeping Dogs Devs Found New Studio
Former Mass Effect senior gameplay designer Manveer Heir has co-founded a new indie studio devoted to creating games that focus on characters of color.
Former Mass Effect senior gameplay designer Manveer Heir has co-founded a new indie studio devoted to creating games that focus on characters of color.
Though there hasn't been an official announcement, BioWare is reportedly beginning work on a fifth Mass Effect game.
This year, BioWare is celebrating N7 Day by adding new javelin skins to Anthem that are themed after a Turian, Krogan, Quarian, and Asari.
Former BioWare general manager Aaryn Flynn is heading up Improbable's new game development studio in Edmonton.
The developer says it is "definitely not done" working on Mass Effect.
BioWare's N7 Day video has some...implications.
In celebration of N7 Day, BioWare has released a free update for Mass Effect Andromeda that gives the game Xbox One X-enhancement support.
Is Casey Hudson trying to send us a secret message?
BioWare general manager Casey Hudson wrote that his company has assigned small teams to begin work on secret projects in response to player interest for more Dragon Age and Mass ...
BioWare developer offers a surprisingly frank assessment on the internal pitfalls and external pressures working against Mass Effect.
BioWare developer offers a surprisingly frank assessment on the internal pitfalls and external pressures working against Mass Effect.
General manager Casey Hudson provides an update on the Dragon Age and Mass Effect franchises.
A producer who worked on Mass Effect: Andromeda, Dragon Age: Inquisition, and Anthem is moving on to another EA studio.
Great deals on Mass Effect and Dragon Age apparel, accessories, and collectibles are available right now, but stock is going fast.
Story DLC never ended up being released for Andromeda, and that experience ended up as a "defining moment in refocusing BioWare's mission."
Story DLC never ended up being released for Andromeda, and that experience ended up as a "defining moment in refocusing BioWare's mission."
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