Few games get this close to a modern gun action movie.

User Rating: 7 | Freedom Fighters PC
Graphics:
1. GameSpot says 9. I agree. I only have 1024x768 but this game supports up to 1600x1200, so I have to trust GameSpot on this one.
2. The NY street maps are especially good-looking, much better than the real life NY streets.
3. Has its own style. I compared it to its graphically related games: Hitman 2(same developer), Max Payne(VERY similar level designs), GTA Vice City(similar street views).
4. The female characters are pretty. You get to look at Isabella closely.

Sound:
1. Dialogs/Voicing is fair, but the style fits the game superbly.
2. Good and memorable music. A person who doesn't know much about the Soundtrack genre can distinguish this game's soundtrack from other games. The main menu theme is a bit annoying.
3. Sound effects are ignorable.
4. This has no effect on the scoring: when you insert the CD you'll hear a "click" sound, which is a nice first impression on the game.

Gameplay:
1. Very neat. 2. Very unique control system. Especially fighting with and commanding a number of ally soldiers in real-time.
3. Addictive. After I had decided I would finish playing it I played it for 45 more minutes. That rarely happens.lol
4. Lack of gun and equipment types.
5. Explosive weapons are less fun to use.
6. Sometimes you really want to lean, switch items by pressing a single key, or assign a certain(e.g. the female one) teammate to follow you. None of those is possible in this game. Also, there's only one play mode.
7. Mission system is great and unique. You can bypass a lot of unnecessary stuff and head right towards the final goal. Or you can do those unnecessary things to get more ammo, better equipment, more Charisma, kill more enemies or merely explore more areas.
8. The actions are definitely fun to watch, some are not available in any other game. Few games get this close to a modern gun action movie.
9. You won't hurt good people by shooting so don't hesitate when enemies are in front. Less skills required though.

Value:
1. Extreme lack of contents.
2. Very unique. The game generally feels like no other game(before and after it), and is a MUST-play for action gamers.
3. I suggest that you beat the game on all four difficulties or at least the last three difficulties. That's where the Value of the game comes from.

Tilt:
1. Good story. Great twists. That makes this game feel complete though it's definitely too short. The storyline is as simple as the gameplay so you won't need to spend much time on digesting the story. Also there's a very clever way of telling the story.
2. Has a great and consistent style in every aspect while being innovative.
3. The lack of length of a game goes to "Value" attribute, but the lack of game options of a game, in this case, has to partly go to "Tilt" attribute, because a lot of essential game options are missing. There's less than minimum level. It's clear that the people on the Credits didn't want to spend effort(though I know they have very good reasons). The game totally relies on its solid core.
This also causes the game to have neat and beautiful interface and menu designs.
4. Beating the game doesn't feel any special. Too few is rewarded after beating all four difficulties.
5. Minor letdowns such as: If the yellow traffic lights are shot they appear to be broken, but still working; Certain vehicles won't explode for no reason; Everytime you gets out of a manhole the map is renewed, causing terrible consistency; Walking makes no difference since the enemy can still hear your footsteps; The garden in the Rebel Base is never used and looks ugly.
6. The game title sounds like just another game to me, a combination of two of the most used words when it comes to game titles.
7. Great way of teaching you how to play. It's similar to how GTA Vice City did it but much more effective.