Freedom Fighters is a great game whose only fault is its short length.

User Rating: 8.6 | Freedom Fighters PC
Freedom Fighters is a great game, and the only problem is that there isn't enough of it. The game is very simple, but it somehow just manages to be nonstop action and fun. The price for this game has dropped so far that even despite the fact that it's a bit short, buying it should be a no-brainer. The game is played in a series of chapters, each of which contain 2 or 3 submissions. In each submission, you usually blow something up like a bridge or depot, and then capture an important building. The best part of every mission is at the end, when you go to the roof of the building and raise the Stars and Stripes over it. You get this warm, fuzzy patriotic feeling and then move on to the next mission so that you can shoot some more evil Commies. Yes, it's corny, but it works great. The game does a great job of paying homage to Cold War era action movies like "Red Dawn" and "Missing in Action". Between each mission, you get to watch a Soviet propaganda news broadcast describing your activities as "terrorism". The news broadcasts are usually pretty funny and provide a good reward for completing each chapter. The graphics for the game are decent, but not great. The scenery is immersive enough to be believable, but other games out there look sharper. The cutscenes don’t look very good, and characters don’t move their lips when they talk. The core gameplay is what is so great about this game. You control a squad of Freedom Fighters, and you lead them through the streets, pointing them at objectives and generally shooting anything with a red star on their uniform. Mission design is great, and no two missions are quite the same. Gameplay isn’t complex. There aren't that many weapons that you can use, and you can only give three simple commands to your squad ("Follow", "Attack", and "Defend"). Usually, your squadmates are good at fighting, but you will do most of the work. AI for enemies is good enough to give you a good challenge, but never frustrating. Enemies are pretty good at using cover and avoiding grenades, but you can often snipe them from far away, and they won't do much to retaliate. The action is always exciting, but you still have to use your head. You are usually outnumbered, and lots of areas are guarded with machine gun banks or guys behind walls. Freedom Fighters has a checkpoint save system that we PC gamers love to hate. However, the game is very forgiving. Squad mates never get killed. They just get incapacitated, and you can revive them with health packs. You never have to worry about running out of those, since each level has tons of them laying around. You can take plenty of bullets yourself, so if you get surprised, it usually won't kill you. The soundtrack might be my favorite part of the game. Jesper Kyd composed the music for the game, and it's simply excellent. The opening track is a booming orchestral piece of music that sounds like it could be a Red Army cadence. The action music is great at raising the tension in the levels and giving the game a sense of drama. The interface for the game is not good. You can tell that this game was not designed for the PC. If the game wasn't so simple, then this might be a problem. Also, as I said before, the game is pretty short. I finished it in about 9 or 10 hours, although I liked it enough to play it again. Other than that, the game doesn't have any real problems. Since the missions aren't very scripted, you can find different ways of fighting the same battles. This might not have been a great buy when it was new at full price, but now that it has dropped into the bargain bin, it's a no-brainer.