i think these are all great ideas but i think there should be a huge war where you like a leader of the army against like gannon then like you find link and raise to be become a personal soldier for the king of hyrule than hrule falles under trouble again and you cant dont anything for gannon's imprisonned you and lest make a new all powerfull sword like the brother sword to the master sword but instead of light powers it uses darkness and changes you to a cool new link kinda like the ferice deity mask in marjioa's mask brick_player
Wow, no offense, but some of these ideas are awful.
Though I agree on a, potentially, darker and possibly more violent Zelda. I, personally, was outraged that they rated Twilight Princess 'Teen', (I was outraged when they did the same for SuperSmash Bros Brawll as well). I mean, Nintendo is obviously trying to gear Wii games to younger audiences, but they may as well give up; the american parenting model is so neurotic and obsessed with shielding children from any type of violence and conflict in the media that, I swear, at the rate things are going Mario and Sonic are going to start being rated M in a few years. I think a great way for Nintendo to stick it to these over-protective american parents would be to just release a series of classic games with a darker and more violent tone.
I actually like Gamer4life's idea of having a particular dungeon where your weapons are useless, and there's more of an emphasis on survival. Does anyone here play the Legacy of Kain games? There's one dungeon in Blood Omen II called the Eternal Asylum, and in it most of your attacks and powers are useless and the whole time you're being chased by this, like, big monster/demon/vampire guy and the emphasis, suddenly, switches to speed, stealth, and very fast puzzle solving, as opposed to fighting and 'take your time' puzzle solving, which is what the rest of the game is like. That game wasn't great or anything, it was probably the worst in the LoK series, but that one dungeon did alot to give that game some variety. So switching up the overall tone of the game in a couple of dungeons could certainly help a Zelda game, I think. Like the stealth infiltration part at the begining of Wind Waker; I liked that, and I wish there was more of that in that game.
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