[QUOTE="Garfield360UK"]Why though? I mean surely the game is loosing people by making it a challenge to grab you? Oblivion should be open to all, not just fans surely? Sales would be higher and more people would also play and experience it. I agree with what you say but there is also the oportunity to get more interested in it, I dislike many RPG's based on how slow they take to get into, I dont have 100 hours to emerese myself in one game now and spend many hours on one title at a single point, I like to dip in and out and games like Blue Dragon dont help players like myself.pai-may
You are missing the point with Oblivion in particular. You do not have to be a fan to enjoy the game or "get into it". You have to get beyond the first 20 minutes or so or quite important storytelling which allows you to create and customise your character. You then spend the rest of the game enjoying the game world. The character is what you make of it. I've a friend who spends his whole time slaughtering towns worth of people, one who collects skulls for his skull table and one who has created a mountain out of pillows. These are character traits that the freedom of the game allows. If you don't have hundreds of hours for a game then don't play that game. We have to accept that not all games are designed for individual tastes, rather they are designed to grab the attention of as many people as possible. I personally think if you enjoyed Fallout 3 as much as you say, then you should give Oblivion another go, because essentially they are the same game wearing different clothes.
I know I don't like Lara Croft as a character so I'll never play those games, no matter how awesome they are. I also know I love rpgs so I'm willing to give an unknown game like Mass Effect a go. As for GTA games, well you get out of them what you put in and I've always found the storylines to be very gripping, but then I like mafia based stuff.
I think in racing games, if you were to be given the best cars straight away, then the game would be pointless and why bother. You would always just drive the fastest car. I prefer to tune up some random cars and catch peiople unawares, such as with my VW Golf which out accelerates Ferraris.
I think what you like as a gamer is a game you can quickly throw yourself into. That's fine. That is your taste. Me, I like games to slowly open up to me, though I think MGS is one exception. I don't want to wait 90 minutes before I can actually start playing the damn game.
I am just claryfying these are not my examples, but the one from the hotspot. They also did call Fallout 3 out with the Oblivion example but also did say that it was a tad better at the start as it had more impact than "lets kill sewer rats". However I do agree, it just talks at you and expects you to listen to 20 minutes of dialouge after waiting to just get out of the room for a while as you are just stuck there and it gives no indication whether you should look for a way out or what.
You make good points but would a game over one hundered hours catch many as you say or just a niche market?
I agree with the racing point but there does need to be a sense of speed and Gran Turismo did not used to give that at the start (with GT5 prologue the start cars are admitedly a tad faster than the Mini Cooper).
I can see where you are coming from but I am putting the point of the podcast across. I like a good story but I dont like a story that goes on and on and on as I loose interest, I have a shortish attention span so games really need to click with me otherwise I just dont play them if I dont get the point of it (such as Saints Row, I didnt get the point so I gave up with it).
Log in to comment