Word on the streets is FROM are done with the Souls series. What if Nintendo contracted them to make a new Metroid game?
Souls series is heavily influenced by Metroid so they'd be right at home.
This topic is locked from further discussion.
Never played any of the Souls games, so I don't know how similar to Metroid they are, but if From Software could make a great Metroid game then sure, I'll take it.
Maybe, who knows.
People like that idea, because they got Dark Souls 1 right, but they only sort of got it right. People forget there was an entire stretch of that game that wasn't all that interconnected or interesting for starters, Anor Londo one of the best areas in that game is a whole difference thing from the rest of the game. And more to it, it almost comes off like that world direction was done by accident, given how they haven't even remotely gone back to ever doing that again. Not Dark Souls 2, not Dark Souls 3, not Bloodborne.
Beyond that, From Software has made 2 things all time I'm fond of: Otogi and the Souls/Bloodborne stuff. Anything else they make is aight at best (Chromehounds) or utterly boring (Shadow Tower, Ninja Blade, King's Field) at worst. In theory I might like Metal Wolf Chaos, because the concept for that game is so gloriously stupid, but I don't even care all that much for Steel Batallion or Armored Core as far as mech games. Would rather play the Mech Warrior games or even something like Mechassault.
I think Nintendo has the people to make a great Metroid, be it 2d or 3d. If anything they should do what they did with Zelda. Make a sequel to Super Metroid 2 as an opportunity to see what little tweaks and directional shifts they can do with the formula, and they do that on a grander scale with the 3d entry.
Word on the streets is FROM are done with the Souls series. What if Nintendo contracted them to make a new Metroid game?
Souls series is heavily influenced by Metroid so they'd be right at home.
They have 3 new games.
1 that is very much like the games they are used to making.
1 is a weird game.
and 1 is another armoredcore
So nope.
The game that is very much like the games we are used to them making is going to likely being a ps4 exclusive (bloodborne 2 or something)
Maybe, who knows.
People like that idea, because they got Dark Souls 1 right, but they only sort of got it right. People forget there was an entire stretch of that game that wasn't all that interconnected or interesting for starters, Anor Londo one of the best areas in that game is a whole difference thing from the rest of the game. And more to it, it almost comes off like that world direction was done by accident, given how they haven't even remotely gone back to ever doing that again. Not Dark Souls 2, not Dark Souls 3, not Bloodborne.
I'd say Painted World of Ariamis was every bit as good as Anor Londo.
People hate on the Dukes Archives but it got the inter-connectivity right. The layout was just freaking confusing but it's a giant library so that's a given.
New Londo is also pretty dope.
Undead Burg is my personal favorite area and I'd say the level design and interconnectedness is still very present in that area.
They really only dropped the balls in areas that were obviously rushed like Demon Ruins or Lost Izalith.
Dark Souls II was a different director and a new approach I hated.
Dark Souls III has some neat areas like the Cathedral of the Deep, Ithryll of the Boreal Valley or the Undead Settlement.
Then Bloodborne has some terrific places such as Nightmare of Mensis, Fishing Hamlet or the Upper Cathedral Ward.
I certainly wouldn't say Anor Londo is far and away the best areas of the series. It is certainly one of its high points but they repeated its quality multiple times over.
I'd say Painted World of Ariamis was every bit as good as Anor Londo.
People hate on the Dukes Archives but it got the inter-connectivity right. The layout was just freaking confusing but it's a giant library so that's a given.
New Londo is also pretty dope.
Undead Burg is my personal favorite area and I'd say the level design and interconnectedness is still very present in that area.
They really only dropped the balls in areas that were obviously rushed like Demon Ruins or Lost Izalith.
Dark Souls II was a different director and a new approach I hated.
Dark Souls III has some neat areas like the Cathedral of the Deep, Ithryll of the Boreal Valley or the Undead Settlement.
Then Bloodborne has some terrific places such as Nightmare of Mensis, Fishing Hamlet or the Upper Cathedral Ward.
I certainly wouldn't say Anor Londo is far and away the best areas of the series. It is certainly one of its high points but they repeated its quality multiple times over.
It's not just about the areas though right, like the thing people associate with Dark Souls and Metroid, is strictly Dark Souls. That thing where you can find a path or kick a ladder down to go from one part of the Burg to an earlier part of the Burg, or how the top bell tower building has an elevator that takes you back to Firelink shrine. That loop around is Metroid, when the levels that fold back in on themselves are more ....linear isn't the word, but instead of loops, it feels like branches of a tree? When that's stuff is in Metroid, like in Prime 3 and Fusion, the games while enjoyable, do tend to get criticized for being too linear and straight forward.
Painted World is it's own side area, it's connected to the rest of the world in an organic way. Which is the hook of that opening stretch of Dark Souls that people associate with Metroid.
I'm not saying From Software couldn't nail it, their level design work is as good as anyone as far as I'm concerned, and as far as atmosphere and mechanics are concerned the Souls games are lovely. I'm just saying it might not be the match made in heaven. Because the coolest thing about the new Zelda, is in how not Zelda it is in a lot of ways. Other M to me was never bad "because it wasn't Metroid"...which it isn't, it was disappointing because the stuff they wanted to do wasn't that good.
Anyway the point is. Sure, I like the benefits
-From Software tries a metroid like world design again for the first time since Dark Souls. I would like to know how they would top the stuff they did in Dark Souls.
-Metroid would be in the hands of some new creators. That has a positive in that it's a new set of eyes working on the project.
-From Software are capable of not only making good games (Otogi) but fantastic ones (Demon's Souls, Dark Souls)
-It allows Sakamoto and Retro do something new. I'm a believer that all of Nintendo's big cats should do new things.
Only con is
-From Software can also make a bad game lol
So yeah, maybe I would like to see it, but it's not something I yearn for necessarily.
No, I want the next Metroid to be developed by Nintendo R&D1 and I want it to be a side-scroller with gameplay like Super Metroid.
Their level design, lore output and slow clunky boss battles could work for a Metroid Prime game.
For a 2D Metroid game, hell no. I wouldn't trust From Software to design a game with smooth controls, fast-paced precision gameplay, and interesting platforming.
Well why not?..could be interesting...hehehe... their own guy Sakamoto screwed up his experiment (Other M). :P
Their level design, lore output and slow clunky boss battles could work for a Metroid Prime game.
For a 2D Metroid game, hell no. I wouldn't trust From Software to design a game with smooth controls, fast-paced precision gameplay, and interesting platforming.
I was thinking of a 3D 3rd person Metroid game. Obviously they'd have to make it faster paced.
2D Metroid game belongs to Retro Studios.
I always compare Dark Souls to Metroid as they're very similar in open-linked structure, but really they are two completely different genres of games, I'd have to take a lot of convincing From Software can do a lot more than just structuring a world.
They would have to prove they can do shooters, puzzles and platformers, since Metroid Prime does all of those of those. A very different thing Metroid does over Dark Souls in traversing the open-linked structure, is Samus gains access and finds shortcuts through suit upgrades and newly acquired abilities whereas Dark Souls has only ever been about kicking down ladders and finding keys to locked doors.
From Software would have to find other ways to implement unraveling the terrain through gameplay abilities than the straightforward methods of keys and doors.
While both franchises have amazing boss battles, Metroid bosses are handled very differently as well. Dark Souls bosses are very simple you can take them out with any character build including just hacking and slashing. Metroid bosses can be a little more tricky and puzzling as many Metroid bosses aren't just about shooting them until they die as much as you gotta figure out their vulnerabilities. Many times a Metroid boss has very particular puzzle-y elements to opening their vulnerable parts before actually taking their health away.
What part of souls was influenced by metroid?
I have never heard FS say they were influenced by it but the level design of all the Souls games have a very Metroidvania kind of style.
But anyway, FS really needs to ditch the PhyreEngine already and hire better programmers, so their games have better performance and stop being such huge resource hogs even though the games look so last gen. Not to mention the engine was made by Sony for the PS3 and then lazily modified to be multiplatform, it sucks.
From has a decent bit of range in their game creation so as long as they didn't just make Metroid Souls I would be okay with it.
Doubt it would ever happen though, Nintendo and From's working relationship is mostly nonexistent.
Maybe Lost Kingdoms 3 could reignite the flame.
Btw, where did FROM mention that there won't be any Souls games? I know they've said there won't be a Dark Souls 4 directed by Miyazaki. But its not like they'll abandon their best selling genre. if there's no Souls like games, i'll be in a severe depression
FROM Software in the recent past have only produced Soules games and unless they can prove they can do anything other than the usual Souls games, we should keep our hype level low. My bet is they are a one trick pony.
could be interesting. what form would it take? having close quarters combat is not really the metroid thing. but a souls first person adventure game? ....interesting. could work. prime was never about aiming accuracy (except for 3) but more about your positioning relative to the enemy and that could work here. the design and behaviour of the enemies would be critical though and how that is balanced with Samus's abilities would be absolutely critical though.
From would certainly have no issue with the whole "isolated on an alien world" vibe and their artists and level designers would be able to do a dam fine job. their tech needs work but then their tech has always needed work. im just chin scratching over how it would work exactly.
For topic at hand.
I just want a Metroid made by Retro Studios, is that too much to ask? From might be interesting, but aren't later Dark Souls games less Metroid-y in structure?
It kind of is, actually. They wanted to move on from that franchise, which is why they developed not one, but two Donkey Kong games. After that, I'd say either finish up DK or move on to another unused Nintendo IP OR make something new. Retro doing another Metroid would only solidify the stigma of Nintendo not moving on.
What part of souls was influenced by metroid?
I have never heard FS say they were influenced by it but the level design of all the Souls games have a very Metroidvania kind of style.
They said they were inspired by Zelda. That was also what inspired Castlevania: Symphony of the Night.
Platinum Games or Retro.
Retro for a first person view game in the essence of prime.
PG if they decide to make action game of the likes of MOM.
I'd be interested in seeing their take on designing a Metroid game for reasons already mentioned. But I'd feel much better if they worked in conjunction with another team to develop it.
Fromsoft - Game design, music, sound, art, and story.
Somebody else - Actually putting the shit together. Code, engine work, asset optimization, etc. Similar to Capcom and Dimps.
Basically let Fromsoft be the architect and have a studio with a cleaner track record do the construction.
What part of souls was influenced by metroid?
Everything about how the different areas are linked to Firelink Shrine and how interconnected undead burg is, right back to how it wraps back around to firelink shrine is textbook Metroidvania design. It's not like the "Dark Souls is what 3d castlevania should have been" is a foreign statement.
What part of souls was influenced by metroid?
Everything about how the different areas are linked to Firelink Shrine and how interconnected undead burg is, right back to how it wraps back around to firelink shrine is textbook Metroidvania design. It's not like the "Dark Souls is what 3d castlevania should have been" is a foreign statement.
It's been a loooong time since I've played a Metroid game, so I don't remember this shit.
I thought Team Ninja did a great job with Other M, as good as they could have considering Sakamoto's meddling with the story bits, they also made Nioh and that's basically very Souls inspired; why not them again?
Metroid needs to go back to the Prime style, but more open world... or better yet, open worlds. Less NPC interaction, more exploration, bigger and better upgrades. I loved the lonliness feeling the first two prime games made you feel while you were discovering everything about the chozo. Also, needs to be more difficult. I think this generation, Ninty should stay away from easy 'for everyone' games.
I'd be interested in seeing their take on designing a Metroid game for reasons already mentioned. But I'd feel much better if they worked in conjunction with another team to develop it.
Fromsoft - Game design, music, sound, art, and story.
Somebody else - Actually putting the shit together. Code, engine work, asset optimization, etc. Similar to Capcom and Dimps.
Basically let Fromsoft be the architect and have a studio with a cleaner track record do the construction.
Yeah that makes a lot of sense. From are pretty damn good when it comes to designing a game but from a technical standpoint I feel the interns who just graduated from my school could do a better job lol.
Please Log In to post.
Log in to comment