@emgesp said:
Nobody said just because damage gets implemented you have to intentionally drive your cars in the wall. What about the immersive aspect of it all? Car Damage will make you feel more like you're truly driving a real car. Again, how is it a true driving simulator if physical damage isn't implemented? You hit a wall and maybe it will screw up your steering column which will make it a more challenging experience.
I think you're missing some of the main values of the racing sim genre to begin with. Being as immersive and realistic in every aspect as possible is not their primary objective, their still video games at the end of the day.
The main focus will always be the actual driving mechanics and the skills associated with them.
How close to the racing sim genre are you? How many of the recent racing sims do you actually own and how much time have you invested into them, mastering the depth of driving mechanics already present in the game? If you want a good understanding as to why things in the genre are the way they are you need to actually be involved in it to a certain degree as a player. I'll admit I'm not very much into the genre at all and have very little understanding of the depth of driving mechanics, but I'm also not making suggestions to change the genre because I know I'm not even close to being the best person to represent it.
I have a friend with a decent wheel who plays these games fairly in depth (not crazy into them, but into them enough) when they release and from what I've seen, once you get to a decent level you'll be crashing very rarely and when you actually do crash you're immediately fucked with little to no chance of recovery. Spending time and money to make those crashes flashier just seems completely unnecessary. When decent racing sim players compete (whether directly against each other or time trials), what separates them and decides the winner isn't who crashes the least (because they very rarely crash, if it all in a match) it's the understanding and mastery of the driving mechanics.
@R10nu said:
@kenakuma said:
"Its a racing sim - simulating car racing.
Its not crash test sim."
And crashing is a part of racing.
People wouldn't even be watching Nascar if not for crashes galore.
And people don't play racing sims for fancy crashes. They play for the in depth racing/driving mechanics.
If you wanna play a racing game for the fancy crashes there are already other games that fit that role.
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