@Maroxad: yeah that is specific chapters you showing that is different. Others chapters have same map but different objective. None of what I said is wrong as I repeatedly mention there are exclusive maps.
For tactics ogre its the world map mechanics of the game that allows it to have many more shared maps in chapters unlike FE Fates extremely linear design. The way events played depending ur alignment, u unlock maps from different points and still have exclusive stages, same as FE Fates. But Tactics Ogre also have random battles where level that not used in story route used as a stage for encounter. Regardless as said, different lengthly routes either you join the law route or join the resistances.
As mentioned, FE Fates was a greedy move by nintendo and fans somehow lick that practice, even defending this blatant cash grab when other games before and after able to combine all routes into 1 single game. Why would anyone be glad Nintendo break the game into 2 so they dont have to play the "reviled, weak" birthright route.
We didnt lick the practice, we did complain back then, we just werent vocal about it because Fates had far bigger issues. Namely the fact that they just released 2 weaksauce campaigns.
As for TO, the routes werent very lenghty, as previously pointed out, they made a fairly small portion of the game, and even if you count the number of actual battles, you will see that there werent that many. Likewise, they clearly didnt put much effort into the battles either. Outside of the one with the Golden Knight and clerics in Law path, and the one that took place in the similar area in the Chaos path, it didnt feel like the devs put much effort into their encounters. Just the next group for you to mow down. They kinda feel like the encounter design in Pokemon. I think TO would have been much more successful, if the campaign was maybe 20 battles long, but cut out all the fat.
The ability to grind, is a weakness the game has. As long term resource management goes out the drain. PotD, the 6 shrines, Pirates Graveyard, The Forest and San Bronsa were cool postgame content though. Even if they were clearly running out of ideas towards the end.
Dont get me wrong, I still like the game, but it is hard to replay.
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