[QUOTE="ragrdoll21"][QUOTE="DaysAirlines"] Looks okay to me. p.s. I messed this guy up.-wii60-Damn.... thats ugly!
Just like uncharted ugly textures.
Yeah, keep thinking that. :roll:
This topic is locked from further discussion.
[QUOTE="ragrdoll21"][QUOTE="DaysAirlines"] Looks okay to me. p.s. I messed this guy up.-wii60-Damn.... thats ugly!
Yeah, keep thinking that. :roll:
[QUOTE="leviathan91"]Damn.... thats ugly![QUOTE="-wii60-"][QUOTE="ragrdoll21"][QUOTE="DaysAirlines"] Looks okay to me. p.s. I messed this guy up.-wii60-
Yeah, keep thinking that. :roll:
Just out of curiousity, have you ever played the demo?
[QUOTE="-wii60-"][QUOTE="leviathan91"]Damn.... thats ugly![QUOTE="-wii60-"][QUOTE="ragrdoll21"][QUOTE="DaysAirlines"] Looks okay to me. p.s. I messed this guy up.leviathan91
Yeah, keep thinking that. :roll:
Just out of curiousity, have you ever played the demo?
[QUOTE="leviathan91"][QUOTE="-wii60-"][QUOTE="leviathan91"]Damn.... thats ugly![QUOTE="-wii60-"][QUOTE="ragrdoll21"][QUOTE="DaysAirlines"] Looks okay to me. p.s. I messed this guy up.-wii60-
Yeah, keep thinking that. :roll:
Just out of curiousity, have you ever played the demo?
No, the textures were fine and so was everything else.
I'm sorry for all Halo 3 lovers out there, but the graphics are comparatively ugly to other games that are currently around.
Let me state for the record that I'm am neither a Sony nor a Nintendo fanboy sent by the Legion of Doom to infiltrate your camp. I have played several hours of co-op and multiplayer in Halo 3 with a mate who owns a 360 and compared to older games like HL2, even at 1080i or 1080p it just looks like Halo 2 with HDR lighting. There's no point in selecting certain textures to show us it does have them, as you're picking and choosing what you want us to see. The fact of the matter is that Halo 3 gives an "unfinished" feel to anyone used to highish-end HD gaming.
I generally game at highest PC detail at 1920x1200, slightly higher than 1080p. Using the most out of my 2x 7900 GSs in SLI, I can make most DX9 games look gorgeous. A console should not need this much power to push out beautiful graphics at full resolution since there is little overhead with the OS and drivers getting in the way: games are written directly for the console so it should be the equal of my machine quite easily. For a flagship product to look so unfinished is just awful, but what's worse is the people defending it, including my mate.
The gameplay i...well, it's Halo. If you like Halo, you'll like the gameplay. Personally speaking I like running through it in co-op, whilst avoiding my mate trying to kill me. Some bits look as good as they should, but others just give the feeling of someone not doing their job properly. I only hope that Valve have made the games in "The Orange Box" look as good on the 360 as they have on the PC. If they have, at 1080p my mate will be absolutely blown away by the consistency of better looking graphics.
In short, anyone who defends the graphics is just not experienced enough to make a firm judgement call. When you've been playing HD games for many years and using consoles for more than a decade, maybe then I can take your opinion seriously. But I cannot understand this need to defend bad graphics. Your game is still good for the sake of "expletive deleted"! But that doesn't mean it doesn't have its flaws.
I wonder this myself and I have not pondered why the graphics are but I pondered why do people look at themDusty-Ps3
stop smoking that crap. snap out of it.
So huge draw distance, masses of enemies, vehicles both on land and air,tons of diffenent explosions, the best hdr lighting in any game, great textures and a solid framerate = ugly? :roll:
Compare this to ps3 best games which use a fixed/semi fixed camera,and Halo is in a different league from a technical point of veiw.
The only thing ugly here is fanboys lack of knowledge of video games.
The argument here is that -- compared to contemporary games -- the graphics are simply not as good as they should be. It does not affect the gameplay (as I have said before), but simply put it still looks like it is in the beta stages. If you honestly believe this is the best the 360 can output, then either I've been misled over the graphics quality of the 360 or you've not played the best-looking games to have an unbiased comparison.
If you compared the graphics in Halo 3 to an OLDER game like HL2: Episode 1, the graphics in Halo 3 look undefined and bulky. The HDR is almost as well implemented, but HDR isn't the be-all and end-all of games. I'd rather see Halo 3 running at full 1920x1080 with details settings equal to what I can play on a PC (with all the consequent overhead and inefficiencies that do not plague a console) instead of HDR, as it's simply wasted. If I might sum this up to try to prevent further uninsightful responses (note: not a personal attack), the graphics in Halo 3 aren't bad, but they are not as good as a flagship title on the 360 should be able to produce and are certainly not even as impressive as older PC games. I'm not comparing it to a PS3 as I do not own one, nor do any of my close friends. Ergo I cannot compare it apples-to-apples. I am comparing it with a Windows PC since there are such parallels between the two types of system.
It is the drab, generic art-style that I find lacking. The graphics themselves are suitably expansive and, for want of a better word, 'epic'.CavigliaExplain how it is generic? I think generic is a term that's thrown around way too loosely here, especially with Halo. So again: why generic?
The argument here is that -- compared to contemporary games -- the graphics are simply not as good as they should be. It does not affect the gameplay (as I have said before), but simply put it still looks like it is in the beta stages. If you honestly believe this is the best the 360 can output, then either I've been misled over the graphics quality of the 360 or you've not played the best-looking games to have an unbiased comparison.
If you compared the graphics in Halo 3 to an OLDER game like HL2: Episode 1, the graphics in Halo 3 look undefined and bulky. The HDR is almost as well implemented, but HDR isn't the be-all and end-all of games. I'd rather see Halo 3 running at full 1920x1080 with details settings equal to what I can play on a PC (with all the consequent overhead and inefficiencies that do not plague a console) instead of HDR, as it's simply wasted. If I might sum this up to try to prevent further uninsightful responses (note: not a personal attack), the graphics in Halo 3 aren't bad, but they are not as good as a flagship title on the 360 should be able to produce and are certainly not even as impressive as older PC games. I'm not comparing it to a PS3 as I do not own one, nor do any of my close friends. Ergo I cannot compare it apples-to-apples. I am comparing it with a Windows PC since there are such parallels between the two types of system.
Lord_Anselhelm
You could compare Crysis to any game on the market and it would destroy it. Doesn't change the fact that you need a ridiculous computer to run the game and that there are much better games on the market compared to Crysis.
Graphics aren't everything and nor does it really mean anything. Simple fact is, if the game sucks, the graphics mean sh*t. People like Halo 3's gameplay...it could have Halo 2's graphics and most would probably be fine with it.
(post)Lord_AnselhelmThe way you had to justify your opinion and history there just brings so many questions to my head as to why you felt you needed to do so. Oh, and for the record, I think I'm experienced enough to make a firm judgement call. Seeing as I'm an avid fan of FakeFactory's cinematic pack (You should know since you're calling out Half Life 2), I've been exposed to some damn fine looking stuff for these past few years. Oh, and Crysis came out, so I've been playing that too. Next point is: it's obvious you have not even tried going back to Halo 2 after spending time with Halo 3. People have done so, and, as reported here in our very own System Wars and in threads the net over, the differences are significant. Far from being Halo 2 with HDR. Third point: selecting textures is what even developers do. If a guy had to go out of the way to show a poorly textured toilet seat in the darkest corner of an offshoot room (yes, that's Halo 3), then that's pretty pathetic in itself. Bungie decided that people would look at their immediate environment, and thus the road textures and pulsing Flood pimple things were detailed at 2048x2048, whilst the rest was 1024x1024 (most character models) and 512x512 in some instances where you had to get out of your way to see them. When I played some of Episode 2 not so long ago (because there hasn't been a FakeFactory release for this puppy yet, so I played vanilla), it reminded me what the original predecessors looked like -- great looking character models, and so-so environment textures. But most of the time you're fixated on these models so the environment can get away with it. Even bigger difference in Crysis -- absolutely stunning character models (those team members of yours look phenomenal), but the environment looks relatively crap compared to them. HD is only a part of what makes Halo 3 look like it is. There's a lot of things Halo 3 is doing that makes it look better in 1152x640 than Counter-Strike 1.6 in 1650x1080.
I agree the graphics are not amazing. but how does it feel unfinsihed.I'm sorry for all Halo 3 lovers out there, but the graphics are comparatively ugly to other games that are currently around.
Let me state for the record that I'm am neither a Sony nor a Nintendo fanboy sent by the Legion of Doom to infiltrate your camp. I have played several hours of co-op and multiplayer in Halo 3 with a mate who owns a 360 and compared to older games like HL2, even at 1080i or 1080p it just looks like Halo 2 with HDR lighting. There's no point in selecting certain textures to show us it does have them, as you're picking and choosing what you want us to see. The fact of the matter is that Halo 3 gives an "unfinished" feel to anyone used to highish-end HD gaming.
I generally game at highest PC detail at 1920x1200, slightly higher than 1080p. Using the most out of my 2x 7900 GSs in SLI, I can make most DX9 games look gorgeous. A console should not need this much power to push out beautiful graphics at full resolution since there is little overhead with the OS and drivers getting in the way: games are written directly for the console so it should be the equal of my machine quite easily. For a flagship product to look so unfinished is just awful, but what's worse is the people defending it, including my mate.
The gameplay i...well, it's Halo. If you like Halo, you'll like the gameplay. Personally speaking I like running through it in co-op, whilst avoiding my mate trying to kill me. Some bits look as good as they should, but others just give the feeling of someone not doing their job properly. I only hope that Valve have made the games in "The Orange Box" look as good on the 360 as they have on the PC. If they have, at 1080p my mate will be absolutely blown away by the consistency of better looking graphics.
In short, anyone who defends the graphics is just not experienced enough to make a firm judgement call. When you've been playing HD games for many years and using consoles for more than a decade, maybe then I can take your opinion seriously. But I cannot understand this need to defend bad graphics. Your game is still good for the sake of "expletive deleted"! But that doesn't mean it doesn't have its flaws.
Lord_Anselhelm
Im really curious on what the TC wants to acheive with this topic... if he thinks that a game that doesn't look AAA isnt AAA then he's really quiet a pathetic graphics whore if you ask me.
We have all said its not the best looking game obviously... but no one's going to say it looks "ugly" or it could of been done last gen; because that would be a lie.
The reason the game looks great is because it uses a lot of colours, the textures a sharp and the levels are all interesting to look at.
Taking a picture of a toilet to prove a point FTL.
[QUOTE="Caviglia"]It is the drab, generic art-style that I find lacking. The graphics themselves are suitably expansive and, for want of a better word, 'epic'.FrozenLiquidExplain how it is generic? I think generic is a term that's thrown around way too loosely here, especially with Halo. So again: why generic?
Trust me I am very sparing with that term, I know how it is abused. I just feel the art design and narrative of Halo 3 are shamelessly populist sci-fi standards. It is nice to have a little colour in FPS these days, but after playing Metroid Prime 3 and the prior games in the series, it becomes clear just how unimaginative and unambitious the level and enemy designs in Halo 3 are. Just check out the planets of Bryyo or Skytown in MP3 and then return to the expansive, yet barren and lifeless, vistas of Halo without being underwhelmed.
Explain how it is generic? I think generic is a term that's thrown around way too loosely here, especially with Halo. So again: why generic?[QUOTE="FrozenLiquid"][QUOTE="Caviglia"]It is the drab, generic art-style that I find lacking. The graphics themselves are suitably expansive and, for want of a better word, 'epic'.Caviglia
Trust me I am very sparing with that term, I know how it is abused. I just feel the art design and narrative of Halo 3 are shamelessly populist sci-fi standards. It is nice to have a little colour in FPS these days, but after playing Metroid Prime 3 and the prior games in the series, it becomes clear just how unimaginative and unambitious the level and enemy designs in Halo 3 are. Just check out the planets of Bryyo or Skytown in MP3 and then return to the expansive, yet barren and lifeless, vistas of Halo without being underwhelmed.
Right. You never once explained to me why Halo's art design is considered generic. You just said Metroid Prime 3's art design was better. If Halo's art was the epitome of generic, then why doesn't Doom 3, Half Life, System Shock, Star Trek or Warhammer look very similar to it? Why did GameSpot (or was it GameTrailers?) make the distinction of Mass Effect being inspired by Halo's art design in certain areas, when they should have just pointed out that it was the sci fi standard? Were you appalled that Forerunner architecture was undecorative? Does it shame you to think that their design was ergonomic and symmetrical? Was it painful to believe the artificial and sterilized ringworld that is Halo did not house any sophisticated lifeforms, thus being, as you have already said, barren and lifeless? I've seen the art of Metroid Prime, and it just proves my point: it seems developers need to spell art design in front of most gamers faces for them to see it. I'm not saying it's a bad thing on their part, but for the audience... Oh, and Skytown. Yes, beautiful city with nice, tall slender archways and intricate, decorative, wavy patterns everywhere you look..... -pause- Have you not seen other sky cities share similar traits to what you've just given me as an example? So don't go pointing the 'generic' finger when you've got something hot on your hands.Right. You never once explained to me why Halo's art design is considered generic. You just said Metroid Prime 3's art design was better. If Halo's art was the epitome of generic, then why doesn't Doom 3, Half Life, System Shock, Star Trek or Warhammer look very similar to it? Why did GameSpot (or was it GameTrailers?) make the distinction of Mass Effect being inspired by Halo's art design in certain areas, when they should have just pointed out that it was the sci fi standard? Were you appalled that Forerunner architecture was undecorative? Does it shame you to think that their design was ergonomic and symmetrical? Was it painful to believe the artificial and sterilized ringworld that is Halo did not house any sophisticated lifeforms, thus being, as you have already said, barren and lifeless? I've seen the art of Metroid Prime, and it just proves my point: it seems developers need to spell art design in front of most gamers faces for them to see it. I'm not saying it's a bad thing on their part, but for the audience... Oh, and Skytown. Yes, beautiful city with nice, tall slender archways and intricate, decorative, wavy patterns everywhere you look..... -pause- Have you not seen other sky cities share similar traits to what you've just given me as an example? So don't go pointing the 'generic' finger when you've got something hot on your hands.FrozenLiquid
I feel the same about Halo, everything is competent and, as you say, ergonomic but it is lacking in detail, soul and quirks. I shall restate what I said earlier, that Halo 3 is shamelessly populist, it is palatable enough but tastes stale.
The textures are the most important thing in the graphics. Then comes the special effects, particle effectsand lightingand sure the framerate has to be solid, but that's really a different thing. Some ppl say that cod4 has beautiful graphics and that's BS if you're saying thatit has amazing graphics on thePS3 version (tho, CoD4 isn't graphically so magnificent anyway). The textures of the ps3 version are terrible, I know that since I only have aPS3 and Cod4 on it.
Halo 3 has good graphics! No doubt about it.Good textures and nice 60fps framerate. I know that too, since I swapped my PS3 and my friends 360 for a week when the Halo 3 came out. Gears of war has great graphics too, but I'm not really counting that, because theengine ads some seriousdetail into everysurface so it's kinda cheating and it looks stupid that every obstacle looks the same when looking up close.
Killzone 2 is the game that I'm looking forward to for the graphics. But I still doubt it'll reach the level of Crysis which has the best graphics I've ever seen. But now I think Ratchet and Clank has the best graphics on consoles... Seriously!
Yah Halo 3 is rather horrid in the graphics dept.
and to think ppl once compared it to KZ2 and Crysis..
I think the game looks nice at points, pretty good lighting.
.. Other than that. Forget about it. As the post above said ^^ yeah, it's strange considering the amount of flak KZ2 got for textures back during E3. Of course I always believed it to be the superior game graphically, from what I've seen of KZ and played of Halo I pretty much believe this to be true.
Graphics arent ugly, just overrated. And why on earth are people still talking about this game? Its been overshadowed big time by COD4 and Crysis. Just let Halo 3 go away already, everytime someone talks about it it reminds me how flawed ratings are these days.bonethug1213
It still has 1,000,000 unique players playing it online daily. It sold 6 million in its first two weeks. It broke the record for sales in the entertainment industry. It got blamed for an entire month of movie flopping.
Yeah, totally overrated.
Funny thing. Outdoor levels are gorgeous. Indoor levels are ugly. Skin texture is atrocious. Armor is shiney and the aliens look good.
Such a mixed bag.
so cows bash 360 for graphics huh?
whats their best game? uncharted?
stand it up to crysis and it might as well be pitfall
so cows bash 360 for graphics huh?
whats their best game? uncharted?
stand it up to crysis and it might as well be pitfall
shadow_hosi
Uncharted is definetly the best looking game outside of the PC realm.
[QUOTE="shadow_hosi"]so cows bash 360 for graphics huh?
whats their best game? uncharted?
stand it up to crysis and it might as well be pitfall
Bread_or_Decide
Uncharted is definetly the best looking game outside of the PC realm.
consoles:the fight for second place
and you know what? second place is the first loser
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