[QUOTE="Mystikef"] You put something similar to this in another post. The problem is... you are very wrong.
I will start by saying that if the Halo 3 graphics didn't change, I would still love it. I never expected it to look like Gears. It's a different art style. I think it looks great now... but it IS A BETA and likely, it WILL LOOK BETTER.
A beta is NOT used to show off graphics. It is simply used to tweak gameplay, balnce weapons, balance maps, find glitches, and get feedback (from the public, in this case). Bungie even stated MONTHS AGO that this would NOT be the final graphics.
Developers have crews that are dedicated to textures. People dedicated to enviornmental elements (trees, rocks, etc.). People dedicated to special effects. Crews specifically charged with the games lighting, etc. Do you really think these dozens of people just stop working for the last 6 months? ARE YOU CRAZY? Thjey do not take 6 month coffee breaks at the final phase before the game goes gold. Thney will enhance textures, they will enhance enviornmental elements. As the code gets optimized they will add more elements. The guys working on specail effect, bump mapping, and lighting will continue to tweak and implement their code. This will happen UNTIL THE GAME GOES GOLD.
Please stop trying to convinve people of you game development method, as it is wrong. Developers CAN AND WILL enhance a game until the final day of development comes to an end. It doesn't mean Halo 3 will look better than now... but certainly is iwithin the posiibilities and probably VERY likely
Chloroformality
You said, and I quote, "Beta is simply used to ... find glitches..." Does that exclude graphical glitches? Because they are the most common, often the most troublesome, and sometimes can be quite hard to find, especially in the thick of multiplayer gameplay of all things.
And, no, I don't believe the entire art team stops working the second MULTIPLAYER BETA starts, duh. We haven't really seen anything of Single Player, yet, which makes me assume that they're not quite done with it yet. So, chances are they're spending a nice amount of time on the rest of the Single Player mode.
And, code has nothing to do with the art team, those would be the technical artists. The best they can do at this stage is create scrips that help the team better animate things, not to mention tweak the AI, pre-scripted events, etc. The bulk of the scipting that goes into the artistic look of the game is already in the engine. They just have to manage things accordingly, so the framerate can stay solid.
Lighting, bump mapping, and special effects (which I'm assuming you mean particles) are all already taken care of by the engine, no more programming to be done there.
..... and this is not MY developement method, it's THE developement method. God only knows how many other people here have actually picked up Maya and modeled/imported a static mesh for a game. My guess is very few.
But, whatever makes you guys feel better.Â
Changing textures would not cause additional glitches at all. That is like saying the structure of a house needs to change depending on the color of wallpaper you are applying. It is just a texture overlay on a wire frame. The only thing changing textures could do is slow down the framerate beause of the need to process additional information. And they will tweak all of that.
All though different special effects, including particle, may be built into the engine, it does not mean they have implemented all of them in the beta, nor does it mean that they won't further tweak those details as the game gets closer to being published.
ALSO... and this is very important... this is not their final testing phase. This is a PUBLIC BETA for feedback and a larger database to catch glitches. They will still have a testing team that looks for glitches and test enhancments all the way until the game goes gold. The public betas main purpose is to find out what THE PUBLIC likes and dislikes.
You sound like you know a bit about game development, but you are wrong about these basic principles. The graphics can be tweaked all the way to development. I do think you are right that they will probably not re-do all the animations, for example, as that would be a lot of work. But texture work is SIMPLE to fix in a game. All other aspects of the game can be tweaked if neeeded and then they WILL re-test those features, but with PAID GAME TESTERS. The Graphics engines have thousands of settings that can be adjusted. if they didn't... every game would look exactly the same. So they can constantly tweak those adjustments to make the game look more and more like their visions of it. Â
Most games do NOT have a public beta. In NO WAY is this the final word on what the game will look like. But if it does... I am totally cool with it so far. Seriously... you are wrong about this. I am not trying to make you feel bad about being wrong, I am just trying to correctly inform you and others who love to pass on mis-information.
I am not a developer... but I can tell you the twenty years of experience I have with all of this if you really need me to. And come Monday morning, there will be about 80 developers in the offices next door to mine that I can confirm all of this with. Though... I really don't like them to know I chat in forums... they won't show me as much stuff if they know I do.
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