Who copies the most?

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The-A-Baum

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Poll Who copies the most? (112 votes)

Nintendo 8%
PlayStation 68%
Xbox 25%

Of the big 3. Which company copies the most from the other 2?

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AJStyles

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#1 AJStyles
Member since 2018 • 1430 Posts

Nintendo copies the most.

- Online

- Touchscreens

- Tablet controller

- Dock

- TV Remote

- IR

- Light Gun

- Mini Discs

- Netflix

- Browser

- Apps

- Online Store

- Wireless controller

- Dual Analog sticks

- Single Analog Stick

- Motion Control

- AR

- Rumble

- Voice acting

- Orchestrated music

- HDMI

- 720p/1080p

- Camera

- Printer

And tons more were all done by someone else before Nintendo. But Nintendo fanboys are delusional and think Nintendo invented everything. They never actually fact check.

Go ahead and try to dispute any of these. Google proves you are wrong.

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Archangel3371

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#2 Archangel3371
Member since 2004 • 44169 Posts

I would say that it’s probably Sony. Copying the competition isn’t always a bad thing though. I think there are some very good things that each of these companies could copy from each other.

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jeezers

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#3 jeezers
Member since 2007 • 5341 Posts

Sony

playstation move / VR

vita

private chat in game

The most innovative thing they did was.....? im thinkin... Putting in a blueray dvd player, thats all i got

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DaVillain

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#4 DaVillain  Moderator
Member since 2014 • 56103 Posts

Sony's PlayStation.

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Jag85

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#5  Edited By Jag85
Member since 2005 • 19544 Posts

@ajstyles:

You clearly didn't read the OP's question: "Which company copies the most from the other 2?"

For most of the things you listed, Nintendo did them on consoles before Sony and Microsoft.

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TheEroica

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#6 TheEroica  Moderator
Member since 2009 • 22679 Posts

Can't believe anyone voted for anything beside Sony... Theyre the copy cat masters. My favorite has been Ps move... So silly and so bad.

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Star67

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#7 Star67
Member since 2005 • 5168 Posts

They all take from each other but Sony probably the most

Not that it's always bad when they all copy each other

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Sgt_Crow

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#8 Sgt_Crow
Member since 2004 • 6099 Posts

Sony.

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deactivated-5c203f71675ff

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#9 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

All of them copy each other when the need arise, there's really nobody that does it more than the others.

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deactivated-5c203f71675ff

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#10 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@jeezers said:

Sony

playstation move / VR

vita

private chat in game

The most innovative thing they did was.....? im thinkin... Putting in a blueray dvd player, thats all i got

Really? A basic function implemented by others is copying? When nintendo implement this on NSwitch it'll be copying others? This simply makes no sense. C'mon...

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MonsieurX

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#11 MonsieurX
Member since 2008 • 39858 Posts

Sony

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osan0

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#12 osan0
Member since 2004 • 17817 Posts

sony i think. they tend to take ideas from other companies and run with them. They tend to chase initally but often they catch up quickly and sometimes surpass.

its been rare that they have really stuck their neck out on their own idea though and when they do it doesnt tend to stick.

its not a bad thing though. some of the improvements are very nice (the first dual shock was a much nicer implementation of the tech used in the N64 controller for example). PS move was, technically, a big improvement over the wiimote and nunchuck setup (they just didnt support it well...that old chestnut with sony).

the only thing is it does leave them open to getting blindsided and playing catch up. but once they catch up their implementation can be very robust.

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Jacanuk

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#13 Jacanuk
Member since 2011 • 20281 Posts

@TheEroica said:

Can't believe anyone voted for anything beside Sony... Theyre the copy cat masters. My favorite has been Ps move... So silly and so bad.

So what did Sony copy and from whom?

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speedytimsi

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#14  Edited By speedytimsi
Member since 2003 • 1415 Posts

Sony.

Other than that Nintendo probably pasted Mario and Peach theme story a bazillion times in every Mario game in their games...but they are just copying themselves.

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JoshRMeyer

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#15 JoshRMeyer
Member since 2015 • 12571 Posts

Everyone copies someone in something. Sony copied Nintendo's motion controls. MS copied Sony's camera. Nintendo is the most original gaming company though out of the three.

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Pedro

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#16 Pedro
Member since 2002 • 69479 Posts

Does it matter?

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JoshRMeyer

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#17 JoshRMeyer
Member since 2015 • 12571 Posts

@Jacanuk: People say the PS Move, and that's sorta true from Wiis motion controls. But Sony added a camera aspect to it that Nintendo lacked. Made it much more precise than just motion controls can.

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mandzilla

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#18 mandzilla  Moderator
Member since 2017 • 4686 Posts

So many cOmpaNies copY, it's hard to pick the biggest culprit.

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Steppy_76

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#19 Steppy_76
Member since 2005 • 2857 Posts

One thing I wish Sony WOULD copy is the proper left stick placement on their controllers. If they want to keep them symmetrical flip the right one as well, but there is literally zero justification for it being placed where it is currently

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Zappat

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#20 Zappat
Member since 2018 • 1592 Posts

Most of the things people say Sony copied is based on pure ignorance since Sony mostly had the idea before anyone else. People say Sony copied motion controls but they had them already on PS2 before anyone and without controllers and with camera. People say Sony copied hard drive on console but they also had them on PS2. Now people are claiming Sony wants to copy Gamepass as if Sony hasn't been working with PSNow for a while now... so in reality, Sony is the one which gets copied a lot. What did Sony really copy? maybe trophies?

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deactivated-5c203f71675ff

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#21 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@Steppy_76 said:

One thing I wish Sony WOULD copy is the proper left stick placement on their controllers. If they want to keep them symmetrical flip the right one as well, but there is literally zero justification for it being placed where it is currently

Nah, I have an Xbox 360 controller for the PC and I'd rather the DS sticks positions.

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AsadMahdi59

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#22 AsadMahdi59
Member since 2005 • 7226 Posts

Probably Sony. The Move was a blatant wii mote rip off. I think they copied the N64 with Rumble and analog sticks. Six Axis + Vita + PS4 touch pad could probably be traced back to Nintendo's gimmicks

The PS mini following on the heels of NES and SNES minis.

PS AllStars , Crash Team Racing (this may or may not have been at Sony's request )

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Nonstop-Madness

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#23 Nonstop-Madness
Member since 2008 • 12304 Posts
@osan0 said:

sony i think. they tend to take ideas from other companies and run with them. They tend to chase initally but often they catch up quickly and sometimes surpass.

its been rare that they have really stuck their neck out on their own idea though and when they do it doesnt tend to stick.

its not a bad thing though. some of the improvements are very nice (the first dual shock was a much nicer implementation of the tech used in the N64 controller for example). PS move was, technically, a big improvement over the wiimote and nunchuck setup (they just didnt support it well...that old chestnut with sony).

the only thing is it does leave them open to getting blindsided and playing catch up. but once they catch up their implementation can be very robust.

I agree with this.

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The-A-Baum

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#24 The-A-Baum
Member since 2015 • 1370 Posts

It's been fun sitting back and watching but thought it was time to chime in.

From the early results it is not Surprising to see Nintendo at the bottom. They have always marched to different beat.

A good number of votes at 28% for Xbox yet not a single comment why.

Sony leading the pack. Been a long time since they have innovated anything. And as some else put it they don't like to stick their neck out, and just wait to see what works for others.

Still think a world with Sony alone is a good thing Fanboys?

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Steppy_76

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#25  Edited By Steppy_76
Member since 2005 • 2857 Posts

@mariah_eater: only because you are used to that. Why didn't the original ps controller have the dpad down and to the right when the sticks weren't there then if that is the best spot for the primary control interface?

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Zero_epyon

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#26  Edited By Zero_epyon
Member since 2004 • 20104 Posts
@jeezers said:

Sony

playstation move / VR

vita

private chat in game

The most innovative thing they did was.....? im thinkin... Putting in a blueray dvd player, thats all i got

Shareplay

Standby/Resume where you left off

VR

Game Streaming

Playstation Plus Game subscription

Controller light bar with touch pad

Dynamic Themes

Off the top of my head.

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Zero_epyon

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#27 Zero_epyon
Member since 2004 • 20104 Posts

In my opinion, Nintendo always seems to be doing their own thing while Sony and MS try to one up each other with better versions of each other's services.

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Pedro

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#28 Pedro
Member since 2002 • 69479 Posts

@mandzilla said:

So many cOmpaNies copY, it's hard to pick the biggest culprit.

Its almost like you are trying to say something else. ;)

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mandzilla

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#29 mandzilla  Moderator
Member since 2017 • 4686 Posts

@Pedro: ;)

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DaVillain

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#30  Edited By DaVillain  Moderator
Member since 2014 • 56103 Posts

@Zero_epyon said:

In my opinion, Nintendo always seems to be doing their own thing while Sony and MS try to one up each other with better versions of each other's services.

I'm giving MS a pass here. Looking back on motion wands, Sony made PS move a rip-off from Wii's wand and MS knew they couldn't copy the other 2, so they at least came up with something more creative with Kinect, moving your own body without holding something was trying something new in terms of motion gaming goes. MS hardly copies anything and they sure didn't try to copy any handhelds for that matter.

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Vaidream45

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#31 Vaidream45
Member since 2016 • 2116 Posts

Easily Sony. They saw what Nintendo has done and have since copied. Though now they have a unique set of exclusives and the last major copy cat thing they did was the move controllers. I’m glad they are going their own direction and evem staying clear of the handheld market. Sony needs to keep doing what they do well and let Nintendo comtinue with the risky evolution. Xbox is basically a pc where you have to pay for online and with 1/10 of the pc games available to play. Still hoping they work a contact with Steam someday to get more games on their market.

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Zero_epyon

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#32 Zero_epyon
Member since 2004 • 20104 Posts
@davillain- said:
@Zero_epyon said:

In my opinion, Nintendo always seems to be doing their own thing while Sony and MS try to one up each other with better versions of each other's services.

I'm giving MS a pass here. Looking back on motion wands, Sony made PS move a rip-off from Wii's wand and MS knew they couldn't copy the other 2, so they at least came up with something more creative with Kinect, moving your own body without holding something was trying something new in terms of motion gaming goes. MS hardly copies anything and they sure didn't try to copy any handhelds for that matter.

But then Games with gold came along...

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Sancho_Panzer

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#33 Sancho_Panzer
Member since 2015 • 2524 Posts

@Pedro said:

Does it matter?

^ What he said.

It probably is Sony, but as long as they're copying the good stuff and they're also bringing something fresh, which they do, who cares.

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pyro1245

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#34 pyro1245
Member since 2003 • 9397 Posts

I dunno they all copy just about every single thing. That's how industries work. Someone comes up with something, the rest adopt it if it's any good.

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DaVillain

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#35 DaVillain  Moderator
Member since 2014 • 56103 Posts

@Zero_epyon said:
@davillain- said:
@Zero_epyon said:

In my opinion, Nintendo always seems to be doing their own thing while Sony and MS try to one up each other with better versions of each other's services.

I'm giving MS a pass here. Looking back on motion wands, Sony made PS move a rip-off from Wii's wand and MS knew they couldn't copy the other 2, so they at least came up with something more creative with Kinect, moving your own body without holding something was trying something new in terms of motion gaming goes. MS hardly copies anything and they sure didn't try to copy any handhelds for that matter.

But then Games with gold came along...

Yeah, they sure did a copy with GWG. Even MS themselves thought it wasn't a good value at first, but they did saw an increase Gold members joining because of the freebies lol.

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Zappat

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#36 Zappat
Member since 2018 • 1592 Posts
@davillain- said:
@Zero_epyon said:

In my opinion, Nintendo always seems to be doing their own thing while Sony and MS try to one up each other with better versions of each other's services.

I'm giving MS a pass here. Looking back on motion wands, Sony made PS move a rip-off from Wii's wand and MS knew they couldn't copy the other 2, so they at least came up with something more creative with Kinect, moving your own body without holding something was trying something new in terms of motion gaming goes. MS hardly copies anything and they sure didn't try to copy any handhelds for that matter.

Hardly, Sony did it on PS2 with EyeToy

Loading Video...

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HEATHEN75

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#37 HEATHEN75
Member since 2018 • 1678 Posts

They all do the same shit. It's called following the industry trends.

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DaVillain

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#38 DaVillain  Moderator
Member since 2014 • 56103 Posts

@zappat: I admit, that looks fun :P

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#39 tgob89
Member since 2017 • 2153 Posts

@Archangel3371 said:

I would say that it’s probably Sony. Copying the competition isn’t always a bad thing though. I think there are some very good things that each of these companies could copy from each other.

Why does xbox....even exist?

Why dose MS's highest rated game this gen, Forza exist?

What was the first console to do BC? tip, wasn't MS!

What was the first console to do online? tip, wasn't MS!

What was the first console with DVD?

What was the first console with Blu-ray?

Yea no!

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deactivated-5c203f71675ff

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#40 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@Steppy_76 said:

@mariah_eater: only because you are used to that. Why didn't the original ps controller have the dpad down and to the right when the sticks weren't there then if that is the best spot for the primary control interface?

I'm used to both and I'd rather the DS's position.

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#41 SecretPolice
Member since 2007 • 44066 Posts

PS Bore, Phony, hasn't had an original thought in decades. lol :P

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deactivated-5c203f71675ff

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#42 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@Zero_epyon said:
@jeezers said:

Sony

playstation move / VR

vita

private chat in game

The most innovative thing they did was.....? im thinkin... Putting in a blueray dvd player, thats all i got

Shareplay

Standby/Resume where you left off

VR

Game Streaming

Playstation Plus Game subscription

Controller light bar with touch pad

Dynamic Themes

Off the top of my head.

Right thumbstick was a Sony creation too, released with the Dual Analog controller way back in 1997.

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ni6htmare01

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#43 ni6htmare01
Member since 2005 • 3984 Posts

@mariah_eater: also BC with console.

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#44  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

@Steppy_76: Why do people want asymmetrical analogs? It's basically the only thing I've hated about xbox controllers. I'd genuinely rate my x1 controller higher than DS4 IF it had symmetrical analogs (love the rumble triggers) - but instead it's another crampmonster

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deactivated-5c203f71675ff

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#45 deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@xantufrog said:

@Steppy_76: Why do people want asymmetrical analogs? It's basically the only thing I've hated about xbox controllers. I'd genuinely rate my x1 controller higher than DS4 IF it had symmetrical analogs (love the rumble triggers) - but instead it's another crampmonster

Because they convinced themselves it makes a difference when it doesn't. Everything to try and prove Xbox is, somehow, superior to Playstation when they're both, almost, the same thing when it comes to hardware and accessories.

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Steppy_76

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#46 Steppy_76
Member since 2005 • 2857 Posts

@xantufrog said:

@Steppy_76: Why do people want asymmetrical analogs? It's basically the only thing I've hated about xbox controllers. I'd genuinely rate my x1 controller higher than DS4 IF it had symmetrical analogs (love the rumble triggers) - but instead it's another crampmonster

Notice I did not say asymmetrical. I said specifically left stick placement. From an ergonomics stand point your thumb should be in its neutral resting position at the center of the control mechanisms neutral position. On the left side of the controller the stick is used 95% of the time(unless you are a big fighter fan). On the right side of the controller there is more of a split between games that use the buttons and games that use the right stick, so you could argue for either position of the stick and/or buttons on that side.

Nobody ever answers why if the stick position is more natural, then why weren't the dpad and face buttons down where the sticks are with the original PS controller.

There is literally no objective argument you can make other than familiarity for the left stick to be placed where it is on the dualshock.

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#47 Pixel_Mage
Member since 2018 • 80 Posts
@Steppy_76 said:
@xantufrog said:

@Steppy_76: Why do people want asymmetrical analogs? It's basically the only thing I've hated about xbox controllers. I'd genuinely rate my x1 controller higher than DS4 IF it had symmetrical analogs (love the rumble triggers) - but instead it's another crampmonster

Notice I did not say asymmetrical. I said specifically left stick placement. From an ergonomics stand point your thumb should be in its neutral resting position at the center of the control mechanisms neutral position. On the left side of the controller the stick is used 95% of the time(unless you are a big fighter fan). On the right side of the controller there is more of a split between games that use the buttons and games that use the right stick, so you could argue for either position of the stick and/or buttons on that side.

You either have weird hands or you're not holding it right. I'm guessing the latter. This might be hard to explain, but you're not supposed to grasp the handles with your entire palms. I hold it more at the top of my palms, with my last 2 fingers wrapped around the handles, and my first 2 on the back/top. In other words, it rests more in my fingers than in my palms. My thumbs rest naturally on the sticks, and I can easily shift slightly to reach the D-pad/buttons, while barely moving my hands at all. Neither position is the "primary" position. I don't understand how this is an issue. The Wii U has both sticks on top, and while I prefer the bottom, I don't really have any issues with that either. The asymmetrical sticks are what don't make any sense. I've used a ton of different controllers, and the Dualshocks are and always have been the most comfortable by far.

@Steppy_76 said:

Nobody ever answers why if the stick position is more natural, then why weren't the dpad and face buttons down where the sticks are with the original PS controller.

There is literally no objective argument you can make other than familiarity for the left stick to be placed where it is on the dualshock.

I haven't held an original PS1 controller in a long time, but I don't remember having any issues adjusting from it to the Dualshock. I'm pretty sure I held it about the same way, more with my fingers. I can reach either position with no effort or discomfort whatsoever.

As for the original topic, they all copy from each other. It's pretty much impossible not to.

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#48  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

@Steppy_76: oh, that's fair. It's probably historical - note that when the analog DS was introduced your statement was not accurate - most games used the d-pad, which puts the d-pad right where you are noting is the resting position for the thumb. That being said, I find asymmetry way more awkward than the somewhat low position of the analogs.

I won't claim any of this is "objective", however - because I think familiarity does matter, as do differences in hand size. My issue with the xbox analog is that it requires me to torque my hand to use it fully. That's not true of the DS4 placement. But for someone with bigger hands, that x1 analog may fall exactly in the resting spot you describe

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#49 Steppy_76
Member since 2005 • 2857 Posts

@xantufrog said:

@Steppy_76: oh, that's fair. It's probably historical - note that when the analog DS was introduced your statement was not accurate - most games used the d-pad, which puts the d-pad right where you are noting is the resting position for the thumb. That being said, I find asymmetry way more awkward than the somewhat low position of the analogs.

I won't claim any of this is "objective", however - because I think familiarity does matter, as do differences in hand size. My issue with the xbox analog is that it requires me to torque my hand to use it fully. That's not true of the DS4 placement. But for someone with bigger hands, that x1 analog may fall exactly in the resting spot you describe

That's the point, the placement made sense when it was introduced as the D-pad remained the primary control input for some time afterwards. Over time the amount of usage between the dpad and analog flipped, and they should have flipped spots at some point as well. Subjectively, like what you like but objectively from an ergonomics standpoint the DS is an outdated design.

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#50  Edited By deactivated-5c203f71675ff
Member since 2018 • 231 Posts

@Steppy_76: "from an ergonomics standpoint the DS is an outdated design."

Care to show the studies where you are getting this information from? I'd love to see some ergonomic study proving this.