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I think a lot of it comes down to the lack of thrill. Simulation racers aren't necessarily lacking a sense of speed, but it's not simply about driving fast to generate thrill. The game needs to be more lax in the sense that the small margin of error won't ruin your whole performance, and removing this suspense and self-inflicted pressure allows you to take in that sense of speed, and really embrace the game not for the purpose of a challenge, but for the purpose of fun. I don't believe this devalues simulation racers though. Both arcade and simulation racers have such distinctqualities, I consider it a crime to include them under one genre.
Driving is boring. That's why rich people pay other people to drive them around. If driving is boring, pretending to be driving is twice as boring.
LordQuorthon
lol, this comment is gold.
Driving is boring. That's why rich people pay other people to drive them around. If driving is boring, pretending to be driving is twice as boring.
LordQuorthon
Gotta admit, this gave me a pretty good laugh. Still, I find driving to be exhilarating, but I live in an area with winding mountain roads and own a fairly sporty Honda so it's good fun. If I were in the city or someplace else, than yea, I'd say it's fairly boring.
If a game has cars in it and you can't run over a grannie, who's crossing the road, then there is no point in playing it.
I don't know much about cars that is why I don't like them.
Also I prefer games like F-Zero, Trackmania, and Mario Kart.
Hi something i just need to know how does sim racing games makes people feel bored?
P.S as i know most of people liked Kart racing or street racing games better.
[QUOTE="killeracer0210"]have you ever watched Nascar in person or on TV? Unless there is a crash, its pretty unsatisfying. Throw some arcadey gimmicks into the game like points for crashes, stunts, quick time events, scripted events and you get some exciting gameplay.Hi something i just need to know how does sim racing games makes people feel bored?
P.S as i know most of people liked Kart racing or street racing games better.
gamer620
Heres a hypothetical: You have two video game retailers across the street from each other, both of which are promoting a game. One is promoting GT5 and the other is promoting Burnout: Paradise. Which one do you think people want to sit down for minutes on end and not just play, but even watch? And seriously... if you say GT5, you must be a redneck.
I see nothing behind that argument. It's the same as a game promoting a turn based combat RPG against one that uses a real-time combat system, and automatically assuming the mass population will only be interested in one. It mostly comes down to preference. The same way you can't generalize that watching NASCAR is unsatisfying, or that you're a redneck if you play Gran Turismo 5 (which makes no sense in your argument, quite honestly).
[QUOTE="gamer620"][QUOTE="killeracer0210"]
Hi something i just need to know how does sim racing games makes people feel bored?
P.S as i know most of people liked Kart racing or street racing games better.
Heres a hypothetical: You have two video game retailers across the street from each other, both of which are promoting a game. One is promoting GT5 and the other is promoting Burnout: Paradise. Which one do you think people want to sit down for minutes on end and not just play, but even watch? And seriously... if you say GT5, you must be a redneck.
I see nothing behind that argument. It's the same as a game promoting a turn based combat RPG against one that uses a real-time combat system, and automatically assuming the mass population will only be interested in one. It mostly comes down to preference. The same way you can't generalize that watching NASCAR is unsatisfying, or that you're a redneck if you play Gran Turismo 5 (which makes no sense in your argument, quite honestly).
I don't see how the RPG thing is the same at all. Turn based or real time doesn't matter from first impression because in the same situation, one retailer displays a a real time combat system and another a TB combat system, both have their mainstream appeal. Turn based combat system are often accompanied by just as many if not more flashy spell effects and animations as a real time system and a passer by is not going to care about the pacing at that point because guess what, both games appear flashy to them. GT and Burnout side by side once again, works differently. The core racing mechanics are far different. One is slowly paced and limited to purely racing with no real excitement thrown in, burnouts core mechanics offer stunts, demolition, speed. ] The redneck comment was more of a joke more than anything due to my original comment on nascar.[QUOTE="MudkipMaster30"][QUOTE="gamer620"] have you ever watched Nascar in person or on TV? Unless there is a crash, its pretty unsatisfying. Throw some arcadey gimmicks into the game like points for crashes, stunts, quick time events, scripted events and you get some exciting gameplay.
Heres a hypothetical: You have two video game retailers across the street from each other, both of which are promoting a game. One is promoting GT5 and the other is promoting Burnout: Paradise. Which one do you think people want to sit down for minutes on end and not just play, but even watch? And seriously... if you say GT5, you must be a redneck.gamer620
I see nothing behind that argument. It's the same as a game promoting a turn based combat RPG against one that uses a real-time combat system, and automatically assuming the mass population will only be interested in one. It mostly comes down to preference. The same way you can't generalize that watching NASCAR is unsatisfying, or that you're a redneck if you play Gran Turismo 5 (which makes no sense in your argument, quite honestly).
I don't see how the RPG thing is the same at all. Turn based or real time doesn't matter from first impression because in the same situation, one retailer displays a a real time combat system and another a TB combat system, both have their mainstream appeal. Turn based combat system are often accompanied by just as many if not more flashy spell effects and animations as a real time system and a passer by is not going to care about the pacing at that point because guess what, both games appear flashy to them. GT and Burnout side by side once again, works differently. The core racing mechanics are far different. One is slowly paced and limited to purely racing with no real excitement thrown in, burnouts core mechanics offer stunts, demolition, speed. ] The redneck comment was more of a joke more than anything due to my original comment on nascar.But my main point from this is that all comes down to preference. Just the same way one might see gameplay of GT5 vs. Burnout and prefer one over another, you can do the exact same seem with any game in any genre, and still boils down to preference. All genres have produced quality games, otherwise they wouldn't still be developed. Regardless, no single game is going to appeal to every gamer. So just the same way you prefer arcade racers over simulation, it is simple enought to find someone who holds the opposite stance, and I don't like the overall position this topic in that simulation racing is boring, because for many it is not.
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