@charizard1605 said:
@locopatho: Oh, I definitely agree. I just think that stacking wasn't the right way to go about representing it, it led to too many cheap brute force and spammy tactics. In Civ V, for instance, I can still have an infantry escort for my siege weapons, I just need to place them on an adjacent tile, which is not only more realistic, but also leads to more thorough strategy and tactical thinking which requires the player to consider the lay of the land and actually try to utilize the terrain =)
I thought Civ IV stacks were perfect. They give you the brute force, yet I can damage your entire stack with one or two siege units of my own. It means as the attacker you actually needed to have light infantry/cavalry as screening units, to protect your powerful yet vulnerable stacks. Very cool, very fun and somewhat realistic.
Civ always utilised the terrain btw, from defense bonuses to movement costs to line of sight.
The one unit per tile thing isn't realistic for the strategic scale. I'm from Ireland (over 70,000 km^2) and the Civ 5 world map I saw had 4 tiles. So 4 infantry units fills my whole country? (3 actually, and one in the North ;) ) And we better not want to build some tanks to go with that infantry cos every square inch of those 70,000 km^2 is already covered in dudes!? :P
And what about cities, which take up 1 tile? Are we saying a tile can hold millions of civilians and only a couple thousand soldiers?
I like one unit per tile in small scale, tactical games where it's a tile is physically very small and filled by 1 person. As in, I can use one guy to block a one tile doorway in Fire Emblem. Cool, sensible. But when we are looking at a global scale map, the idea of a single military unit entirely filling the large chunk of land represented by a tile is very silly.
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