Pretty much everything you guys have mentioned, plus...
Backseat Gameplay - With a lot of games, a quality gameplay loop seems to be an afterthought. Prioritizing player spending over player enjoyment.
Art Style - Way too many games look and feel the same. Whether they are chasing trends or are using the same tools, I don't know, but it turns me off instantly. The magenta color scheme is overused, everything framed in a blinding sunset/sunrise, all menus are too clean and clinical, fonts don't match the theme, iconography is often minimalistic geometric shapes (triangles, squares, diamonds) instead of an awesome monster skull, or emblem, or something unique to that world, etc.
Cool Factor - Most new games find a way to make a decent idea lame. Showing me something I have never seen is always a plus, but if it isn't cool...I probably don't care to see it.
MASSIVE SPOILER ALERT (JEDI FALLEN ORDER) ****BE WARNED****
Not a massive fan of the game. It wasn't bad, but almost none of it felt like Star Wars to me. Way too much time fighting random creatures. Anyway, the two coolest moments were at the end. One where you fight in the arena, and basically just do what you've been doing the whole time... fighting random spiders and buzz bugs. I'm sure it was a money and time constraint, but this would've been the PERFECT time to have you fight unknown creatures, classic creatures (Wampa, Nexu, Rancor, etc), or other prisoners (Sand People, Dugs, Twi'leks, Droids, etc). Nope... same five f*cking creatures you've fought for hours. Then when you encounter Vader, and the Jedi chick that's been with you, and training you the whole time tries to attack him... and gets thrown down a chasm (presumingly to her death), like a bug being flicked from his arm. It was so cool how little she compared to...VADER... but then two minutes later she comes back and bests him. Completely undermining everything cool they had just done. Maybe if they would've spent less time on all the 'tight spaces' you have to shimmy through, they could've made those moments mean something.
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