@kuu2: is that really you? Gross.
This topic is locked from further discussion.
Cows thought "every" game would be superior on the DelayStation 4. You bring them news that one is better on THE ONE and all hell breaks loose.
Cows are super insecure. They are still having PTSD after last gen. Any little bad news could seriously set them off and cause them going postal.
1080p is cute but I will take the better game.
"For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”
He then goes on to mention Microsoft’s cloud service that seems like it will be a crucial component to the Xbox One. Apparently physics calculations, similarly, aren't dependent on strict timing, "The way a tree reacts to weather, it's physics, right?" Guay tells OXM UK. "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working."
Now the truth is starting to surface about the use of the cloud.
From JULY 5, 2013. This thread should be locked.
It seems incredibly unlikely that this will actually be a feature of Watch Dogs on the Xbox One. I'm sure when the game is actually released and there isn't any "magic of the cloud dynamism" involved you'll conveniently forget that you made this awful post.
1080p is cute but I will take the better game.
"For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”
He then goes on to mention Microsoft’s cloud service that seems like it will be a crucial component to the Xbox One. Apparently physics calculations, similarly, aren't dependent on strict timing, "The way a tree reacts to weather, it's physics, right?" Guay tells OXM UK. "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working."
Now the truth is starting to surface about the use of the cloud.
From JULY 5, 2013. This thread should be locked.
It seems incredibly unlikely that this will actually be a feature of Watch Dogs on the Xbox One. I'm sure when the game is actually released and there isn't any "magic of the cloud dynamism" involved you'll conveniently forget that you made this awful post.
How do you know????
You are making an assumption based on nothing more than what you think.
@kuu2: Using that same article from July 5, 2013 are you? The one where he was talking about the 360 version vs. XBox One version, right? Nice try Kuu, once again you use ancient articles to try to claim ownage.
From JULY 5, 2013. This thread should be locked.
It seems incredibly unlikely that this will actually be a feature of Watch Dogs on the Xbox One. I'm sure when the game is actually released and there isn't any "magic of the cloud dynamism" involved you'll conveniently forget that you made this awful post.
How do you know????
You are making an assumption based on nothing more than what you think.
Ok, then. Prove me wrong. When Watch Dogs for the Xbox One is released, and it ends up being nearly the the same version that the Playstation 4 receives (lower resolution, of course, but no "cloud dynamism"), find this thread, and post an apology in it. Then, I'll feel bad for ever doubting you.
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