I thought Fable 2 was above average, but at same time memorable as a failure of sorts mostly because Peter Molyneux leading up to its release promised a potential it never achieved with its online features, likely because he let his ambition get ahead of what they could pull of in its development. Somewhat comparable perhaps to Sean Murray's ambition for No Man's Sky he never achieved upon its release, though not to same degree.
The first Fable I really liked from a mechanics standpoint, but I feel its marketing focused on player choice and choosing one's own path for good or evil or something in between. Thought I felt there was never any major choices of consequence throughout the game and this marketing angle really came down to an end of game choice which felt like a bait and switch when I first played it. Probably more comparable itself to Deus Ex Human Revolution in that regard, as it was marketed as a game of choice, like choosing between preserving your humanity or embracing cybernetic augmentation. Again, a bait and switch because there too it came to an end of game choice.
Never did play Fable 3. Anyhow, for their times, the first two were above average. I don't imagine these are games that aged well though so no doubt now going back to them they'd definitely feel mid quality at best.
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