http://www.ign.com/articles/2014/03/24/ubisoft-watch-dogs-a-great-match-for-playstation-4?utm_campaign=fbposts&utm_source=facebook
Ubisoft first revealedWatch Dogs long before the new generation of consoles were even formally announced, but the studio says even in the early stages their vision for it was very aligned with Sony's plans for the PlayStation 4.
"Creating the game on PS4 was fascinating," creative director Jonathan Morin said, in an interview on the PlayStation EU Blog. "It was uncanny to see that Watch Dogs was so close to what Sony wanted to do with the console. So Sony understood what we were doing with the game. We were a really great match."
For example, game designer Danny Belanger noted that integrating multiplayer into the single-player was well in-line with some of Sony's PS4 design pillars: notably, a social, integrated experience. He also said the increased horsepower let them realize more factors vital to building an open world, like lighting and water effects, and the amount of people present in the crowded streets of Chicago. The touch pad on the DualShock is also being used to imitate the ease of a smartphone, which serves as protagonist Aiden's Pearce's main tool.
"From an animation point of view we’re always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians," added animation director Colin Graham. "From my point of view it’s a bit like working with an unlimited budget because we can’t fill the memory budget on PS4."
Watch Dogs is due on May 27, though Ubisoft may be planning a beta test before launch. Ubisoft's Jonathan Morin recently said it will take about 40 hours to complete, on average.
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I feel bad for the Xbox One. Unlike the PS3 that fixed the multiplatform inferiority after about 2 years (once developers figured out the Cell processor), the Xbox One will have inferior multiplatform games for the entire generation. Not only that, but the inferiority on Xbox One is unlike anything ever seen on PS3 vs 360. The Xbox One versions are actually majorly inferior, not just slight differences like we saw last gen.
Last generation, Xbox relied solely on multiplats to get by because they didn't have the exclusives. Once PS3 evened the playing field with multiplats and started releasing versions on par with the 360, paired with the fact that they started churning out top quality exclusive after exclusive, Sony was able to pass the 360 in total sales just by outperforming them.
This generation, Xbox One will have the least amount of exclusives, the vastly inferior version of every multiplat, the higher price tag, the weaker system and a forced peripheral that no one wants. This system is in trouble.
Microsoft knows it's in trouble. Microsoft is very worried that they're getting the worst version of every multiplatform game. This is why they keep on delivering empty promises like DX12 this, ESRAM that, always saying things will get better. They're scared and they know things aren't going to get better, they're just trying to lie and get people to believe things will get better.
Go ahead and bump this thread 5 years from now and I guarantee you things will not have gotten better.
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