@TheEroica said:
Assassin's Creed 2 was amazing... totally crushed any apprehension we had over AC1... but AC1 still remains as a somewhat botched first attempt in the eye of gamers.(though I liked it)
Far Cry 3 was a GOTY contender and is almost universally praised for what it does... yet Far Cry 2, ubi's first attempt at the series is paned as a boring mess of an open world fps.
Then there is WatchDogs... sigh. A game that although functions well, offers nothing to the genre or modern gaming whatsoever and manages to be more drab and tired than some open world games of 5 years ago.
My question is, what was ubi's most vomit inducing kick off to these three highly successful franchises?
Agreed abour ac2 and watchdogs but not for far cry 3 and fc2.
I really liked fc2, because it had endless carnage of enemies and agressive combat/ai and the guns were balanced to suit diffirent playstyles while fc3 was too linear and scripted with very short gunfights and the guns were basicly an upgrade toy your previous weapon rather varied.
Many people hate fc2, but that games combat ai and sound really got into me and the ability to snipe someone and have their ally carry them and blow them both up with mortar is uber satysfing. Fc2 had some interesting ways to kill enemies. Fc2 on the other hand...when the game tells you sto knife someone, you better do it and things like c4 and mines are utterly useless since the game is very linear, infact plant a mine in a camp and everyone knows where you are.
Now why fc3 is so linear?
First thing you do is go up the watchtowers to unlock the map, or you cant see enemies and pickups on the map, then you get your free map, because working for your stuff is too "borring" for dem dudebros. Then you capture a outpost, when you do that the game decides it will be "cool" to remove every single enemy in the area so you can explore and open identical lootboxes while your wallet is full, without having to fight any enemies whatsoever...basicly it makes exploration of the open world to feel like a empty lifeless place. No checkpoint to camps either, just a insanelly large area with no bad guys. Then you do the hunting missions which lose their appeal quite quickly but hey you got to do them becuase you get those inventory upgrades. Then you do the wanted missions which DEMAND that you go stealth and knife the target. Becuase firguring cool ways to kill your enemies like say snipping, blowing themp up or ramming a car on them is not "fun" not going guns and blazzing in just ONE of those tons of identical wanted missions. On the other hand far cry 2, deus ex and dishonored didnt force you to do things a specific way.
The open world is basicly empty and very linear, you cant see the map unless you get to the watchtower and unlock your free gun, you cant do the side missions, wanted and hunting missions unless you capture the outpost, but doing that removes enemies from the map making exploration borring and lifeless (thats why they patched in the option to reset outposts) and then you got the main mission, which is more suitable to a movie than game. It starts good with the boat and the base mission, then it becomes linear and scripted with meele fiht qtes and even going as far as not allowing you to zoom out the sniper scope in one mission.
Its like someone took gta and decided to make the missions as scripted as cod. Watchdogs has more freedom propably because fc2 devs worked on it
Anyway i find it funny ubisoft has more developers than any other studios yet no one has any new ideas. All their games play alike, eg every time you load game in fc3 you get a phone call same wiht watchdogs, there are sidemissions that require you find the target and hit him from behind with a mele weapon...basicly they use the same scripts they dont have any innovation.
I am suprised that far cry 4 has so many "new" to ubisoft, features. Also watchdogs has super uber downgraded, they said the delay was in order to finish the game and get in it everything they wanted but they didnt even manage to get the firing animations in it.
6:15
Anyway after all that i cant trust ubisoft, they messed up future soldier as well and far cry 3 was not originally gonna be the game it ended up to be, infact it was initially in antarica, most of the fc2 devs left, so the people who made fc3 were diffirent, if you take a look at e3 you will see the enemy camps were bigger and the game was supossed to be more linear and less open world.
In ac3 a dev said "i had no idea that the game had lockpicking" So many peple and so many ubisoft studios work on these games that its like one guy is at the bottom of the sea and the other guy is in outer space, they dont have the best comunication and waht they are doing usually ends up a big mess.
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