The Witcher 3 will get an Xbox One X and PS4 Pro patch, CD Projekt Red confirms.

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nygamespotter

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#51 nygamespotter
Member since 2016 • 523 Posts

@ronvalencia said:
@nygamespotter said:

One X GPU is capable of running this in native 4K, but at console settings. Wonder if they'll go for console settings native 4K, or 4Kinda/1440p at max settings. 60FPS is out of the question, I would think.

Without Gameworks, the old R9-290X with 5.6 TFLOPS and 263 Gbps effective memory bandwidth reached 4K 31 fps average.

R9-290X doesn't have Polaris DCC and Vega/Paxwell's Pixel Engine being connected to L2 cache. Current AMD GPUs are automatically disadvantaged with pixel shader/ROPS path when compared to NVIDIA's Paxwell GPUs..

Pixel Engine = Pixel Shader/ROPS path.

Compute Engine = Compute Shader/TMU path.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

We quadrupled the GPU L2 cache size, again for targeting the 4K performance."

X1X GPU's 2MB L2 cache was used to reach 4K. Existing AMD GPU's pixel engines are not even connected to L2 cache.

X1X GPU's Forza wet track has shown one major area and that's Pixel Engine improvements e.g. Forza's heavy alpha effects caused GTX 1070 dip bellow 60 fps while it's 60 fps sustained on X1X.

X1X's superiority with alpha effects doesn't just disappear.

That's high quality, not ultra quality. Which I think is still somewhat higher than the console settings, so it could potentially become a problem for the CPU.