@Shewgenja said:
For every FFXI or Aion, there has been an obscure Korean F2P that has gone completely belly up. It's not so much that World of Warcraft propped up the MMORPG so much as it honed what previous games were doing to a fine art and added some established lore to it from a beloved franchise. In the same token, the carbon copy clones came hot and heavy in its wake and those games did not enjoy anywhere near the same amount of success.
Which happens in other genre as well, the clones get punished for not doing their own thing. Games that are more distinct enjoy more success. Rainbow Six overcame technical issues at launch/weaker reviews (because gaming critics are bad) because it's a distinct mp experience, Overwatch is dominating because contrary popular opinion it isn't just TF2 rehash, it's fundamentally unique. World of Warcraft is just the bench mark, but The Old Republic is still doing fine, so is Guild Wars 2, so is FF14, so are quite a few games.
Much like how the Moba LoL n Dota 2 own the top of the mountain, but Heroes of the Storm, Paragon, n Smite have each found their own market, because they have their own distinct.
Cloneism isn't some distinct to mp games, in fact often single player games have been bigger offenders of this. What with how many samey open world games we get, the new ips this gen look a hell of a lot like old ips. The big new ip this year Horizon is a glorified Ubisoft with a chick.
@Shewgenja said:
Very few multiplayer games actually make a fad so much as follow
Because this applies to single player as well. What fad was MGSV starting other than Kojima wanting to make his own spin on a game like Far Cry. What fad has Naughty Dog started? All their games since the PS3 have been generic conceptually. Rockstar? Pls they make the same game, but it's in the west this time, they haven't innovated since 2001. Oh but we had the rebirth.....of Doom, a game that goes all the way back to the 90s? Wolfenstein? Well there is Bioshock Infini....which plays like any basic single player fps of the modern era, except it has some neat powers that are redundant and don't add depth to the mechanics.
Because I'd argue among triple A productions this generation, you've had fresher ideas in multiplayer than single player. Overwatch doesn't really play like any other class based shooter, Splatoon doesn't play like any other tps, Siege isn't just another tactical shooter, For Honor and Arms are unique spins on fighting games of all things, a genre that hasn't had a truly new spin since like Smash Bros n Powerstone.
Single player games may have a variety of aesthetics, but the gameplay has been interchangeable. A fucking third person shooter, with cover based mechanics, and psuedo-stealth mechanics built around basic line of sight challenges, with spaces that allow a bit of an A or B approach, but are better suited for a do stealth first, and then just shoot shit once you get caught.
@Shewgenja said:
ll well and good for fun, but let's not pretend that the 1%er megahits like GTAV are somehow a barometer of the industry. With the advent of DLC and micropurchasing, many of these games have soaked revenue out of gaming. A L-O-T of the verbiage used in System Wars is almost word for word the kind of banter you hear at shareholder meetings for publishers when it comes to future plans for software releases and what they ask from platform holders (aka console makers) to support from their online infrastructure.
First of all it absolutely is a barometer, GTAV is the biggest game release of the last 4 or 5 years, and yeah it has a great balance in that single player fans will always look at GTAV as a quality investment because of its production value, multiplayer gamers will get GTA Online, and stupid people like me who value things like gameplay depth will somehow still end up paying for and finishing a Rockstar game, knowing full well that Rockstar's games are secretly mediocre and unsatisfying.
But it is the bench mark for this medium, and it's largely making a shit ton of money, more money then it did on launch day (which is when most games make their largest sum of money) years (read YEARS, plural) after release. But even if we ignore GTAV, the largest sales are still going to mp games.
Majority of the industry is smaller independent titles, and yeah they are making their money sure. But in the triple A: expensive to produce space, it's not close between multiplayer n single player, and that's a reality some of you don't seem to want to accept. Big budget multiplayer games reach a broader market, big budget multiplayer games are the driving forces of this industries eco system, these aren't opinions mate, these are facts of life.
Like I said in my first post. It's not so much that we are immediately going with devices that will be mostly digital and always connected online, it's that it will eventually happen in our life time, because everything we're doing is more about digital and online, because it's simply faster n efficient. And from a pub/dev standpoint, 100% in their favor. Single player gamers will still have options, even in the triple A space, and we're not getting rid of physical media anytime soon, but if they don't see the writing on the wall that digital is the future of this medium, they are on crack. And saying the single player market is the broader audience, when all the facts say the broader appeal is in a MP game is being fucking delusional.
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