I have become obsessed with the Dreamcast over the past two years as I notice games becoming more and more generic and safe as the corporate dollar dominates the industry more and more.
It seems since the DC lost to the PS2, games have taken a different path as a result, with the PS2 owners who wanted a DVD player now controlling the market.
What does the PS2 player want? Well they don't know. They are the casuals. They want familiarity. Nearly all the biggest selling games on the PS2 were sequels to already popular franchises and almost no innovation came from the PS2 library.
Then xBox came to town and there was Halo.
This is not my opinion, it's generally regarded as fact at this point. Creativity in the games industry died with SEGA (proper).
I also don't regard indy games as something to point at for creativity because I find them to be just as bad if not worse than the big corps at churning out crap but they claim authenticity because low res sprites and trying to associate with the quality 16 bit games from the 90's but when it comes to playing these games they have no life in them. They are just "look at me I'm so cool and idiosyncratic because low res sprites".
So I think the issue, for consoles at least, is that there is no middle ground for game development in-between the risk-free kickstarter / bedroom programmer just putting it out with no personal investment or the DICE and Bungies spending millions and millions on each and every generic bloke shooting stuff game you've seen a thousand times but shinier.
Are there mid range studios like in the 2000's of around 50 employees or are they all either massive or a couple of guys in a bedroom?
The console sphere at this point offers almost nothing to someone who is interested in what possibilities there are for computer games and gameplay. Rather, you have to sit and watch 'graphics' and 'acting' until you get to finally move at which point it's like playing a game with training wheels. Fine if you're new to computer games or very lazy but boring if you enjoy gameplay.
I bought Super Meat Boy. It was very very boring even though I consider myself a high level player and did not find it difficult. There was no character or atmosphere or variety. Games like Trine are just not fun and play slowly and clunkily as if your game has to be just one of two things now: pretty or hard.
I was saddened by the Kingdom Hearts 2 with it's flash style 2d cut out sprites with insane body proportions. It seems we are stuck in the 1960's when it comes to gender representation as well.
The games industry, I think, turned it's back on the 'gamers' (*spit* hate that phrase) of the 16bit era who value the game itself (mechanics and gameplay) over the visual presentation.
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