lol the silversix salt.
Anyway I beat all the missions, hit thirty, played darkzone for a while, and really the more I think about it the more it's just a huge 'meh' to me.
Things I liked.
-The art and graphics are really nice. The assets aren't god-tier or anything but for an open world game it looks really good. Especially noteworthy are reflections, lighting, and generally the amount of items cluttering the environments. Every scene is so busy with garbage and snow and papers, it really sets the mood. The snow storms in this game are some of the best I've seen in a game. It runs really clean too, I max it (no depth of field or aberration though) around 1080p 70fps average on my 980ti, though it does very occasionally dip into the 50's, sometimes for no real reason. I assume it's because I haven't installed the drivers yet but I've heard some bad things about the latest set.
-Sound is pretty good. Voice acting is solid, guns and background effects like echoing shots and sirens sound really nice. Enemies are really chatty and have a lot of different lines.
-Lots of guns and options. Probably 5-10 of every type of gun, and 4-5 mods for each. Guns do repeat as you level which is lame, I was hoping maybe you'd get bizarre advanced weapons by the end. Nothing like xcom but maybe a bit of a modern future take on warfare. That only comes up in skills though. RPG stats and skills aren't anything to write home about but they get the job done, there's enough there that a party of 4 can each bring different and interesting builds.
-Gear looks good. There's a lot of types and colors of clothes and equipment you can wear which is nice.
-Core of the gunplay feels nice. Lot of meat and impact to certain weapons, and you can stick scopes on most anything. Ammo and grenade options are great.
-Organic drop in/out multiplayer feels really good. Matchmaking works well and the voice-ip is solid. I like that it sneaks in loads to safehouses and the darkzone and you're always connected but don't have to play together ala dark souls.
-The Dark Zone is a cool concept. It doesn't feel 100% fleshed out but I like the idea that you might have to fight other players who want your goodies, or alternatively you can all work together.
Things I didn't like.
-Mission design is boring as sin. Fight wave of mobs until a spot, press f. Now holdout against waves of enemies that are mad you pressed f. Do this FOREVER AND EVER. Side missions aren't really any better, they all just repeat 5 or 6 designs, all of which revolve around reaching a point past enemies and pressing f. Enemies do change their types and attacks often, but boss fights ultimately amount to a fatty chasing you around and you being unable to take a couple shots, which brings me to my next point...
-Enemy health pools on the high end are stupid. Like crazy stupid. I get that it's an RPG and there's some suspension of disbelief, but it's not even about that. Sometimes in the hardest difficulty it takes hundreds upon hundreds of rounds to the face from all 4 party members to take the enemy forces down after a dozen or so minutes. These aren't elaborate 3 phase boss fights with complex mechanics here, it's just some basic shootouts that lasts for all eternity and it wears seriously thin, especially if you die and have to restart.
-Balance issues. Outside of enemy hp, it's pretty clear that it's intended for multiplayer at all times. Missions even in the open world are way too easy to get overwhelmed or destroyed by when you're soloing, even with good gear. Enemies with shotguns who take way to long to die bum rush and 1 shot you which is total ass. Enemy grenadiers toss grenades 500 at a time to eternally force you out of cover. One boss hacks your turrets without fail, completely invalidating that skill for the entire fight. Why did anyone think that was a good idea?
-Story is a HUGE letdown. After a strong opening I was expecting a very story focused campaign. Instead, everything past getting your base started is half-assed or sidelined to notes and phone conversations. The silent protagonist is out of place. There's a bizarre disconnect between missions and your story, where getting to the right level and doing the mission just means you go in and that part of the story kicks off with no rhyme or reason or buildup or anything. Cutscene dialogues with your base helpers are completely pointless and go nowhere. And the game ends on a fucking cliffhanger that I'm sure they'll finish in a fucking DLC ass-pack.
-Control issues. It simply controls nowhere near the tightness of other cover TPS like Gears of War. Moving in and out of cover can be a pain sometimes, with some unresponsiveness, and some cover that doesn't work right and you can't stick to. The 1 button quick moving Assassin's Creed-ish mechanic doesn't work too well and ends up with you getting stuck on stuff you'd think you could climb down from. The interface is console assotry, with mouse and keyboard clearly the inferior choice for navigating menus. And the radial icon for selecting buffs, ammo, and grenades, with a mouse, is pure cancer.
-Bugs. Nothing gamebreaking or crashing but I did fall through the world several times which is lame. Some loading issues where building exteriors half-load and look cardboard or invisible, cover system being iffy, a graphics bug that was probably is because I didn't update drivers.
-Character customization sucks straight up. 8 faces per gender and only some basic options for hair and accessories, and you can never change it once you finish. That is lame as hell, especially just coming off XCOM 2 which somehow manages more and better options, for disposable suicide troops, and on a far smaller budget.
Verdict
Ultimately I had fun with it, and there's certainly a lot here to like, but there's just too much that frustrated me that now that I'm 30, I have no desire to continue with the game's laughable endgame, which is just to repeat missions on a daily cycle for better equipment. But except for more damage and control, your level 30 uberweapon plays no differently than your other versions, and hardmodes are exactly the same just with more enemy hp. So why would I give a shit?
It's maybe a 6 to me. 4 or 5 while soloing content. If you have friends to play with it might be a 7, but in general it's a lot more fun with other players.
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