@Jag85 said:
@uninspiredcup said:
@thegreatchomp said:
@uninspiredcup: Yes, but without a power upgrade will any of them sell? The game boy had a monopoly, the switch doesn’t. It’s already being dwarfed by the PS5 and XBox Series X.
I mean, the Switch is already significantly weaker than it's competition.
That's generally always been the case with Nintendo with almost every system going all the way back to the NES.
The NES, SNES, N64 and GameCube were all powerful consoles upon release. It was the Wii that started the trend of under-poweredNintendo consoles.
Under-powered is something an arbitrary term.
Nintendo have a very specific style of game design using highly stylized character design.
Something like Super Mario Galaxy for example, aside from (along with other titles) garnering more critical praise than any of the other seventh generation, generally is considered by many to one of the most artistically beautiful games made.
The distinction lies in being too weak for many games ported to it from the other systems. Typically cash-grabs trying to get it's huge market share where they would not only suffer from the specs itself but the completely alien control scheme.
But that's more so a sign of developers not adapting to it than the console itself being "under-powered", Nintendo consoles are primarily designed for Nintendo games.
Ironically, the supposed high point, the N64 is the system that could be demonstrably argued as "under-powered" as many of it's first party/exclusive games like OOT, Goldeneye and many others chugged at a low 20's frame-rate, occasionally dipping further. And from a more subjective stance, straight up ugly.
For the types of games N64 was trying to put out, as per many of the early 3D consoles, it isn't adequate with the contemporary eye.
Comparatively, Wii actually is. The main complaint probably being resolution. But otherwise doesn't suffer the same issues as the N64 because the hardware itself is more appropriately used.
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