@napo_sp said:
after seeing the pax demo I expected big delay to 2016... here are the reasons
1. they haven't even finished the hornet, no I'm not talking about the 3d models, it's the system, there are still much works on this area because CIG 'promised' that ships will have pretty complex systems like in modern flight sims like the ability to do startup sequence, I wouldn't be surprised if none has been implemented in the hornet, and that is just a single ship variant, heck we still haven't seen any energy distribution capability in the hornet! these things can take long time to code even if they are no where near DCS complexity.
2. most of the 'promised' gameplay and variants in the arena commander are probably are no where close to implementation, and they contain complex programming, the network code is another big concern and something that need huge amount of trials and errors testings.
3. squadron 42 alpha has been delayed to 2015.
4. if anyone follow CIG and RSI forum closely, watching these weekly videos... you can see that there is AN AWFUL FUCKING HELL LOTS OFF gameplay features that are being 'promised', and frankly as a backer, I estimate that the arena commander is like just 1-2% of the entire game features SC supposed to have.
right now we can expect a 2016 release, or even further, the good news is that unlike your normal AAA games, we can start enjoying the game piece by piece this year for sure instead of drooling over fake trailers and gameplay demos that sometimes are no where near the final products... the arena commander alone will be definitely a much bigger 'game' than MGS Ground Zero lol.
1. The hornet was never the first ship. The first ship they "finished" was the Aurora. That's the first ship we get to pilot in Arena Commander. The 300i and Hornet follow.
2. That's why we're starting testing soonish and they have 3 large released of the DFM. That's a major change from the original plan which was going to be a very stripped down, peer to peer or basic dedicated hosting structure dogfighting module that was basically its own branch of development. They decided to delay Arena Commander so they didn't have to branch it and they could implement their backend network.
3. Squaron 42 doesn't really have an alpha. It's being released in chunks throughout 2015. We're alpha testing the engine, flight mechanics, AI, and all of that stuff with Arena Commander. Since it's no longer its own branch of development, but rather the actual game itself, the work they put into Arena Commander is actually Star Citizen. Think of if this way, Star Citizen version .01 is releasing next month. Everything worked on is part of the full game, not some dev branch just to give backers something to play around with. That was the original intent but they've changed it to actually mean much more.
4. There are a lot of gameplay features being promised but there are also a good 6 studios + freelancers working in parallel on the different parts. It's not one team working in a linear fashion. There is a whole team right now building the stations, another working just on the FPS mechanics, a small group of people building the economic simulation, a team working on AI behavior and pathfinding, an entire studio scripting and recording animation and audio for squadron 42, there is a team working just on the ships. They don't need to wait for other parts of their studio to be done to keep working. Each studio has a manager in charge of everything. Now that they are all pretty much fully staffed and working without huge delays caused from moving offices or hiring more people, content is going to really start flowing.
They'll easily be able to hit their late 2015 launch. For backers like you and me, the game launches next month. It's a tiny portion of the whole, but everything we play is going to be part of the final game. Arena Commander is a brilliant way to let us beta test everything and still have fun.
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