Should performance profiles be mandatory for next-gen games?

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Juub1990

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#1  Edited By Juub1990
Member since 2013 • 9886 Posts

Instead of forcing us to run with 30fps. I quite like it they did in God of War. You have resolution vs performance mode but that's two modes only.

Wouldn't it be good if all devs were forced to implement three modes?

Performance: Target 120fps, minimum resolution 1080p

Balanced: Target 60fps, minimum resolution 1440p

Quality: Target 30fps, minimum resolution 4K

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39514 Posts

So...like PC settings?

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Juub1990

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#3  Edited By Juub1990
Member since 2013 • 9886 Posts

@MonsieurX: Not quite as expansive because I don't feel like console gamers would like to fiddle around with settings. Just modes(presets), really.

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SecretPolice

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#4  Edited By SecretPolice
Member since 2007 • 36057 Posts

Notoriously SW hates Options but as for me, I love'em. So yes, give us console gamers the options please. :P

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Telekill

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#5 Telekill
Member since 2003 • 9225 Posts

Many console gamers want to simply plug/ download and play. They don't really give two $hits about reaching 120fps.

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Pedro

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#6 Pedro
Member since 2002 • 39942 Posts

Mandatory? No.

Encouraged? Yes.

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DaVillain-

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#7  Edited By DaVillain-  Moderator
Member since 2014 • 42453 Posts

Sure, I really like to see that happen but knowing console developers/publishers, they'll always push higher resolution over better framerates cause its what console developers always go for.

But really, if console gamer wants both worlds, they can always go to PC and get everything vs what consoles can give you. I be really surprise if console developers give console players this option for next-gen consoles.

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Juub1990

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#8 Juub1990
Member since 2013 • 9886 Posts
@Telekill said:

Many console gamers want to simply plug/ download and play. They don't really give two $hits about reaching 120fps.

Yes so let's not give them the options? Putting the options there just gives more without taking away anything.

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Howmakewood

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#9 Howmakewood
Member since 2015 • 6160 Posts

Would be nice, but we all know it won't be

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xantufrog

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#10 xantufrog  Moderator
Member since 2013 • 12993 Posts

Strongly encouraged.

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Maroxad

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#11 Maroxad
Member since 2007 • 15798 Posts

Encouraged? Yes

Forced? No

First Party Devs could and should normalize it. Then have it spill over to the other devs.

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Telekill

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#12 Telekill
Member since 2003 • 9225 Posts

@Juub1990: Devs have gotten lazy the last couple gens. Adding something in actually does mean the game will suffer elsewhere.

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Juub1990

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#13 Juub1990
Member since 2013 • 9886 Posts
@Telekill said:

@Juub1990: Devs have gotten lazy the last couple gens. Adding something in actually does mean the game will suffer elsewhere.

Whut? They have to target a frame rate and resolution. By doing that alone, other targets will be possible and adding them will basically cost nothing.

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TJDMHEM

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#14 TJDMHEM
Member since 2006 • 3104 Posts

yes.

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Zero_epyon

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#15 Zero_epyon
Member since 2004 • 14355 Posts

@Pedro said:

Mandatory? No.

Encouraged? Yes.

Agreed. Devs should be able to build their games the way they want and not let the performance profiles dictate how they can build their game.

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Juub1990

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#16 Juub1990
Member since 2013 • 9886 Posts
@Zero_epyon said:

Agreed. Devs should be able to build their games the way they want and not let the performance profiles dictate how they can build their game.

Those performance profiles cover the entire spectrum. Can't go above 4K/120fps and can't go below 1080p/30fps. It in no way restricts devs.

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FinalFighters

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#17  Edited By FinalFighters
Member since 2013 • 3360 Posts

Encouraged? No

Forced? Yes

All you console gamers have to do before the game starts is pick 1 out of the 3 options ( Performance, Balanced, Quality), its not fuking rocket science and would literally take 3 seconds..Sorta like how they make you adjust the brightness for HDR games before you begin the game.

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onesiphorus

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#18 onesiphorus
Member since 2014 • 3312 Posts

For a console audience, the terms of the resolution and performance settings needs to be defined.

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Archangel3371

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#19 Archangel3371  Online
Member since 2004 • 30646 Posts

I don’t know if it should be mandatory but I would certainly like to see developers putting in options like that into their games.

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deactivated-5efed3ebc2180

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#20  Edited By deactivated-5efed3ebc2180
Member since 2006 • 923 Posts

@Juub1990 said:

Instead of forcing us to run with 30fps. I quite like it they did in God of War. You have resolution vs performance mode but that's two modes only.

Wouldn't it be good if all devs were forced to implement three modes?

Performance: Target 120fps, minimum resolution 1080p

Balanced: Target 60fps, minimum resolution 1440p

Quality: Target 30fps, minimum resolution 4K

Nah, I kind of predict 4K@30fps as a standard, yet far away from quality - especially later/halfway into the gen (like every gen).

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briguyb13

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#21 briguyb13
Member since 2007 • 4034 Posts

Yeah that'd be a great addition to have. Also devs should update online multiplayer matchmaking with better options like having different areas like a different pool of players for casuals, and one for no lifers based on hours played and skill level--not just a casual arena and a competitive one, because that hasn't stopped skilled players from playing in the casual matchmaking.

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#22 lebanese_boy
Member since 2003 • 15319 Posts

I don't know about mandatory but I'd love to see this as a more widespread practice. Like enough devs would do it that it starts becoming a non-official standard.

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Nonstop-Madness

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#23 Nonstop-Madness
Member since 2008 • 10253 Posts

I don't know what the modes would exactly look like but yeah, more games should offer up that option.

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MirkoS77

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#24 MirkoS77
Member since 2011 • 15339 Posts

Cannot agree with mandatory in any creative endeavor, developers are free to do as they wish, but it’d be a wonderful option to have. Especially as some genres are more conducive to performance modes than others.

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deactivated-5efed3ebc2180

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#25 deactivated-5efed3ebc2180
Member since 2006 • 923 Posts

@briguyb13 said:

Yeah that'd be a great addition to have. Also devs should update online multiplayer matchmaking with better options like having different areas like a different pool of players for casuals, and one for no lifers based on hours played and skill level--not just a casual arena and a competitive one, because that hasn't stopped skilled players from playing in the casual matchmaking.

Just because someone plays a game for 100's of hours doesn't mean he won't get beaten by a "n00b" who plays the game for less than 10 hours.
I know from experience - when Killer Instinct (3) got released on Windows, i literally wiped the floor with a dude who was #1 on the leaderboards. I definitely didn't expect that and i bet that neither did he. I was playing Sabrewulf, he lost twice with Tusk, then brought up Rash - won once, lost for the second time and then quit.
It was when either Tusk or Rash was a brand new character added to the game, and all i had was that dreaded "F2P" version with only Jago and Sabrewulf was a only a "trial" character. Just a non-ranked match, but still, what a twist nonetheless.

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#26  Edited By my_user_name
Member since 2019 • 181 Posts

If it's a game that's also getting a release on PC (which is like 90% of games) there's absolutely no reason that those options shouldn't be available.

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deactivated-5efed3ebc2180

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#27 deactivated-5efed3ebc2180
Member since 2006 • 923 Posts

@my_user_name said:

If it's a game that's also getting a release on PC (which is like 90% of games) there's absolutely no reason that those options shouldn't be available.

The thing is, part of the optimization on consoles is also to make the options menu as bland as possible (because your average console pleb skips the options menu entirely).

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briguyb13

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#28 briguyb13
Member since 2007 • 4034 Posts

@WESTBLADE said:
@briguyb13 said:

Yeah that'd be a great addition to have. Also devs should update online multiplayer matchmaking with better options like having different areas like a different pool of players for casuals, and one for no lifers based on hours played and skill level--not just a casual arena and a competitive one, because that hasn't stopped skilled players from playing in the casual matchmaking.

Just because someone plays a game for 100's of hours doesn't mean he won't get beaten by a "n00b" who plays the game for less than 10 hours.

I know from experience - when Killer Instinct (3) got released on Windows, i literally wiped the floor with a dude who was #1 on the leaderboards. I definitely didn't expect that and i bet that neither did he. I was playing Sabrewulf, he lost twice with Tusk, then brought up Rash - won once, lost for the second time and then quit.

It was when either Tusk or Rash was a brand new character added to the game, and all i had was that dreaded "F2P" version with only Jago and Sabrewulf was a only a "trial" character. Just a non-ranked match, but still, what a twist nonetheless.

Yeah but that's an idealistic situation. I'm speaking in more general terms. I'll use Rocket League for an example. For some reason (to own lesser players) highly advanced teams constantly play casual mode. With the luck of the draw, even an advanced player can be put on a team of noobs (and that happens a lot) where that team can't even get the ball advanced past the middle of the field, and opposing players are coptering the whole match.

If they made it to where a player has to move to an advanced arena once he hit level 100 for instance, this wouldn't be a problem. And devs could still allow a mode for all players of all skills to play together.

So what I'm saying is this: add more online modes because options are the keys to success in having a happy online community.

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#29  Edited By pyro1245
Member since 2003 • 6301 Posts

Absolutely.

I'll go one further and say there needs to be standard graphics settings like on every normal game out there. Put it deep in the menu, make me sign a waiver, I don't care. Just give me access to the damn settings so I can fix the developers 'vision' for how they think the masses need to experience their game.

friggin' consoles, amirite?

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#30 ConanTheStoner
Member since 2011 • 18755 Posts

Yeah that'd be cool. Was glad to see some devs do that this gen, hoping it becomes more common. I don't think performance vs image quality is too much to ask for settings. I'd be satisfied with those options alone.

But it'd also be nice to opt out of some of the shitty post process effect implementations. A lot of times they either go overboard with an effect, or put it in a game where it really doesn't belong. Chromatic aberration usually being the biggest offender, but just about any effect can and has been overdone.

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#31  Edited By lundy86_4
Member since 2003 • 55961 Posts

Oh yeah, definitely. Unless the difference in how it looks on a 4K TV is just ridiculous, i'd definitely take the frame boost.

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#32 WitIsWisdom
Member since 2007 • 6017 Posts

I've always said the more options the better. That's always been one thing I really liked about PC games. I do indeed think that the new games next gen should have the ability to change settings. Out of the three given by the TC I would just about always pick Performance with perhaps a little Balanced sprinkled in. I would much rather have pristine gameplay that prioritizes frame rate and smoothness over shine.

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#33 Litchie
Member since 2003 • 25923 Posts

Having the option would be great.

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#34 lifelessablaze
Member since 2017 • 969 Posts

Yes it should be and any dev that won't include will NOT be getting my business.