Microsoft unleashed the most powerful console every made and it created so much butthurt that PS5 SSD was task with rendering to compete.😂
Coming up to two years later. The Series systems has the following to demonstrate their tech
I do apologize for the contrast, you may need to adjust your monitor settings.😉
Missing in action is the famous Velocity Architecture *unique to the Series systems with hardware decompression
How many games uses this tech? 0 😂 Not Forza Horizon 5, Microsoft Flight Simulator, Gears, Halo Infinite. 0.
Now, it is coming to PC in the form of a DirectStorage and would be featured in two games. Deathloop and Forspoken. Two games that are not on the Series systems but on PS5 and PC.😂
But, I guess you can count Quick Resume.🤷🏽♂️
Next we have the phantom tech Mesh Shaders and Sampler Feedback. Mesh Shaders is so new that there is no indication that it would be implemented in engines such as Unreal or Unity and cannot be found on any roadmap. So, that shit is dead in the water. But I guess you can rely on MS to implement it in their first party games right? 😂 Keep waiting son. Now, this tech greatly improves the performance of rendering and is really cool tech. Sampler Feedback, that is in the same boat.
The remaining two are Variable Rate Shading, which can be found in a few games no greater than the fingers on one hand and then finally the "my framerate sucks please hide it", Variable Refresh Rate.
What is even more funny is that who in the gaming journalism is calling out MS on these things? No-one because "teh GamePass" and "free online for free to play games but y'all bitches that pay for your games, y'all have to pay to play online". Now, to be fair the paying for online gaming is the same for all three consoles but gaming media remains silent on the issue because they are hanging below the belt of these companies.😉
So, Xbox fannies. Where is this all powerful console that MS promised you?😎
*as in Xbox consoles and PC
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