Demon's Souls was that game for me way back when it first released. This was a game I was following even during the time there was no North American confirmation for release, but people were importing the game from the countries it released in.
Out of the blue it was announced Demon's Souls was coming out in United States for the PS3 and that was when I lost my shit and eager to finally play the game. Add on top of the bonus that Demon's Souls was GOTY the year it came out, I was beyond excited to get lost in this one.
I received Demon's Souls on Christmas that year, alongside Assassin's Creed 2. I was excited to play both games but Demon's Souls really stood out to me I immediately popped that game in the PS3 over Assassin's Creed 2.
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Damn, I thought, the reviews were not lying, that this game was hard as nails. It was almost truer than I could have imagined, that the game was beyond harder than what I could comprehend at the time. To say the least, my first play at Demon's Souls was basically 3 hours of attempting the first area in the game, and I ended up frustrated and very broken to believe a game I was highly anticipating was actually not going to work out for me because its difficulty wasn't going to permit my progression.
I shelved Demon's Souls in frustration, and luckily having Assassin's Creed 2 in hand, that was my easy fallback to ease my bitterness over the prior game.
I remember it took about two weeks of steady playthrough for me to beat Assassin's Creed 2, and I remember loving the game for its time. In contrast to Demon's Souls, it was a way easier and forgiving game, it was a joy ride to play and it's definitely one of the best in the entire Assassin's Creed series.
Once I beat the game I wondered what was next...should I give Demon's Souls another try? I was very nervous and reluctant cause I was afraid it was just going to spiral me down to the same frustration as before. At this point I had the game shelved about a month since I initially tried, so it took a little painstaking convincing to get myself to try for even one more hour.
Well I did, I started the game new, I changed my class to a sorcerer, and I was already aware of its difficulty it wouldn't catch me off-guard this time.
It took a couple hours of trial-and-error in the first area, but the moment I opened up that gate to the first boss battle, and creating various other shortcuts, that's when the game's progression really started to click with me (opening shortcuts to bypass areas). I played the first boss, the Phalanx one, and I beat it after a couple tries, and the world opened up new paths forward.
When it comes to the online features, reading notes in Demon's Souls was the most effective because it was the most new at the time. I was completely absorbed in this game. I will say it now, and because everyone today disputes which of the Soulsborne games had the best online, and I will tell everyone Demon's Souls did it best the first time and Dark Souls kinda fucked it up and every game after was trying to build off Dark Souls. My testimony is they all should have been like Demon's Souls. I don't think the online for any Soulsborne game has ever been as gratifying and immersive and easier to connect with people than how intuitive it was back in Demon's Souls. I truly miss those days and how engaged its online community was that really contributed to turning Demon's Souls into one of the greatest experiences I've ever had in gaming.
I love the shit out of Dark Souls and that is clearly my favorite Souls game just from a pure game design level, but there were certain features and mechanics only done in Demon's Souls that I wish they carried over to the later games.
But yeah, I can really go on-and-on with Demon's Souls, or any Soulsborne game for that matter. From Software has become my favorite dev because of these games. But the roots of my obsession over these games was a bit rocky at first but damn things made a huge turnaround and look at From Software becoming one of the best devs in the business today.
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