@TheEroica said:
@darkangel115: oddly enough the ps4 fans hated the last one and the xbox pc people loved it... Hmm wonder why the switch in thinking?
Gamers... Nature's lowest common denominator.
well lets take fanboyism out of it, because not everyone is a fanboy and talk about TF2.
PS4 players like it because it's something different then CoD or BF but still kinda the same
XB1/PC players hate it, because they dumbed the game down into CoD.
Remember the cows saying it's CoD with mechs? well it wasn't, but now it is. I'll give you a few examples of why the game sucks
1) Map design - Respawn changed from open maps to adding lanes into maps. Said people were dying too much from everywhere and couldn't figure out out ot be better so they wanted to make it easier
2) Lower TTK on pilots - you can mow down 3-4 pilots in 1 clip now halfway across the map, this also limits the use of upclose weapons. Wasn't like that before. Before TF had a higher TTK then BF or Cod but lower then halo. Now it's about even with CoD and BF
3) Lower mobility, this comes into play a lot with map design, but voerall pilots and titans are just slower and less mobile
4) Rodeo gameplay loop removed, replaced with canned animation - before a pilot taking a titan on 1v1 was an awesome cat and mouse gameplay loop. The better player won. Now you get rodeo'd and it doesn't matter. the pilot isn't a threat, they take your battery and hop off. Before you had to use an ability to get out to shoot them off. Now it's no issue
5) Rodeoing's took skill, timing, and parkour skills now you can just grapple hook
6) Lack of AI, doesn't feel like a full and fun battlefield anymore, it feels empty and boring
7) Camping was a terrible strategy in 1, now it's very viable
All in all Respawn flat out came out and said TF1 was too hectic, it was a bunch of ideas thrown together, they wanted to slow the game down, calm it down, and make it more friendly for new players. and in doing so, they took out everything that was good in TF1
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