Rage 2 - 60fps on consoles, bigger than RAGE, no microtransactions

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deactivated-5d78760d7d740

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#1 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Source: https://www.gameinformer.com/video-interview/2018/12/07/122-rapid-fire-questions-about-rage-2

Details:

- 60fps on consoles

- looking into a switch port

- will have free and paid dlc

- no microtransactions

- no multiplayer nor ng+

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DaVillain

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#2 DaVillain  Moderator
Member since 2014 • 56097 Posts

60fps on consoles, good!

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deactivated-60bf765068a74

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#3 deactivated-60bf765068a74
Member since 2007 • 9558 Posts

so what this is best on a BIG PC rig and rocking RTX 2080's

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deactivated-5d78760d7d740

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#4 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

@ProtossRushX: Agreed but it's good to see them pushing 60fps. I'm hearing a lot of good things about rage 2! This and metro exodus are looking to be great fps additions.

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BassMan

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#5 BassMan
Member since 2002 • 17808 Posts

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

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deactivated-5f3ec00254b0d

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#6 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

Well this certainly makes more interested in the game.

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hrt_rulz01

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#7 hrt_rulz01
Member since 2006 • 22375 Posts

@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

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DaVillain

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#8 DaVillain  Moderator
Member since 2014 • 56097 Posts

@hrt_rulz01: Regardless what BassMan says, 60fps for Rage is a step in the right direction and it's nice seeing developers priorities goes for better framerates for making a better smooth game.

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hrt_rulz01

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#9 hrt_rulz01
Member since 2006 • 22375 Posts

@davillain- said:

@hrt_rulz01: Regardless what BassMan says, 60fps for Rage is a step in the right direction and it's nice seeing developers priorities goes for better framerates for making a better smooth game.

Yeah, definitely. Some games it's more important than others, but for a shooter like Rage, it's definitely good.

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mrbojangles25

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#10 mrbojangles25
Member since 2005 • 58305 Posts

Playing Just Cause 4 which, iirc, runs on the same engine. It looks good, but not that good. I believe consoles could run this game at 60 FPS with some settings set to low and medium.

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BassMan

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#11 BassMan
Member since 2002 • 17808 Posts

@davillain- said:

@hrt_rulz01: Regardless what BassMan says, 60fps for Rage is a step in the right direction and it's nice seeing developers priorities goes for better framerates for making a better smooth game.

id Software is definitely one of the better developers when it comes to console versions. They always make 60fps a priority with the exception of the Switch, but that hardware is laughably bad. They can't work miracles. LOL

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sakaiXx

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#12 sakaiXx
Member since 2013 • 15914 Posts

Haha cannot wait for more info on the dlcs which we know will be bullshit.

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deactivated-63d2876fd4204

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#13 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

So the game will,

- Look bad

- Sell poorly

- Not make any money

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deactivated-5f4e2292197f1

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#14 deactivated-5f4e2292197f1
Member since 2015 • 1374 Posts

Once Xbox has everything worth while at 60fps.....PCMR will say psh it all about that 144 fps.

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rmpumper

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#15 rmpumper
Member since 2016 • 2134 Posts

Bigger than Rage? Well, that's a non achievement.

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deactivated-5d78760d7d740

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#16 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

@saltslasher: To be fair, 144fps is a big step up from 60.

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PernicioEnigma

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#17 PernicioEnigma
Member since 2010 • 6662 Posts

@mrbojangles25 said:

Playing Just Cause 4 which, iirc, runs on the same engine. It looks good, but not that good. I believe consoles could run this game at 60 FPS with some settings set to low and medium.

It's not the same engine. Rage 2 run on ID Tech. Just Cause 4 runs on Avalanche's proprietary engine Apex.

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PernicioEnigma

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#18 PernicioEnigma
Member since 2010 • 6662 Posts

@goldenelementxl said:

So the game will,

- Look bad

- Sell poorly

- Not make any money

Did Doom 2016 look bad on PS4/Xbone? If I recall correctly, that ran at 60 fps and still managed to look pretty damn good. As for the game selling poorly, I'm not sure what you're basing that on. From what I've seen the game looks pretty damn fun, and the fact it runs at 60hz will make the gameplay feel so much better than your average console FPS.

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uninspiredcup

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#19 uninspiredcup
Member since 2013 • 58957 Posts

Hard to believe id use to be famous for their multiplayer.

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R4gn4r0k

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#20 R4gn4r0k
Member since 2004 • 46283 Posts

That was a great interview, had some laughs, learned some stuff: nice !

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Ghosts4ever

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#21 Ghosts4ever
Member since 2015 • 24921 Posts

@uninspiredcup: no MP is blessing.

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Pcmasterrace69

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#22 Pcmasterrace69
Member since 2017 • 373 Posts

I wont buy any game with microtransactions. maybe the new rage game with both 60fps on consoles and no microtransactions is gonna be my next purchage in some time

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deactivated-60113e7859d7d

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#23 deactivated-60113e7859d7d
Member since 2017 • 3808 Posts

Don't know why people would think no multiplayer or less content is a positive, unless they have no interest in multiplayer games in general. If a shooter has solid mechanics, they will fit multiplayer. Enemy scripts are still far too simplistic. Dominating computer opponents is not as satisfying as dominating players.

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Ghosts4ever

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#24 Ghosts4ever
Member since 2015 • 24921 Posts

@ezekiel43 said:

Don't know why people would think no multiplayer or less content is a positive, unless they have no interest in multiplayer games in general. If a shooter has solid mechanics, they will fit multiplayer. Enemy scripts are still far too simplistic. Dominating computer opponents is not as satisfying as dominating players.

remember the days where every FPS developer want to tack on 6 hour SP and MP to justify full price?

thats why we have problem with MP. games like this need long and varied campaign rather than budget wasted on MP that no one wanted.

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mrbojangles25

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#26 mrbojangles25
Member since 2005 • 58305 Posts

@PernicioEnigma said:
@mrbojangles25 said:

Playing Just Cause 4 which, iirc, runs on the same engine. It looks good, but not that good. I believe consoles could run this game at 60 FPS with some settings set to low and medium.

It's not the same engine. Rage 2 run on ID Tech. Just Cause 4 runs on Avalanche's proprietary engine Apex.

That's a relief, would have been disappointed if Rage 2 looked that "bad".

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The_Stand_In

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#27 The_Stand_In
Member since 2010 • 1179 Posts

@mrbojangles25 said:
@PernicioEnigma said:
@mrbojangles25 said:

Playing Just Cause 4 which, iirc, runs on the same engine. It looks good, but not that good. I believe consoles could run this game at 60 FPS with some settings set to low and medium.

It's not the same engine. Rage 2 run on ID Tech. Just Cause 4 runs on Avalanche's proprietary engine Apex.

That's a relief, would have been disappointed if Rage 2 looked that "bad".

Actually, I'm pretty sure RAGE 2 runs on Apex.

https://www.gamespot.com/articles/rage-2-doesnt-use-idtech-but-the-just-cause-engine/1100-6459110/

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#28 pyro1245
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deactivated-60113e7859d7d

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#29 deactivated-60113e7859d7d
Member since 2017 • 3808 Posts

@ghosts4ever said:
@ezekiel43 said:

Don't know why people would think no multiplayer or less content is a positive, unless they have no interest in multiplayer games in general. If a shooter has solid mechanics, they will fit multiplayer. Enemy scripts are still far too simplistic. Dominating computer opponents is not as satisfying as dominating players.

remember the days where every FPS developer want to tack on 6 hour SP and MP to justify full price?

thats why we have problem with MP. games like this need long and varied campaign rather than budget wasted on MP that no one wanted.

So develop it longer or find a separate team for the multiplayer. Having no MP doesn't make a game better.

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deactivated-5d78760d7d740

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#30  Edited By deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

@ezekiel43: I didn't specify no multiplayer being a good or bad thing in OP. Just a fact of their design decision. Although it's a decision I respect more than tacking on multiplayer just to tick off that box, which seems to be more of the norm nowadays.

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#31 PrincessGomez92
Member since 2013 • 5747 Posts

I'd definitely be interested in a Switch port.

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deactivated-60113e7859d7d

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#32 deactivated-60113e7859d7d
Member since 2017 • 3808 Posts

@XVision84 said:

@ezekiel43: I didn't specify no multiplayer being a good or bad thing in OP. Just a fact of their design decision. Although it's a decision I respect more than tacking on multiplayer just to tick off that box, which seems to be more of the norm nowadays.

My post was more towards Ghosts4ever. Your bullet point also said "nor NG+," so I wasn't sure if you considered it a positive. Tacked on multiplayer is occasionally the reason I play games for so long. Like I said, if the shooter has good mechanics, they will usually fit in a versus mode.

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#33 Bread_or_Decide
Member since 2007 • 29761 Posts

@hrt_rulz01 said:
@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

Must suck to have a platform where everyone plays a different quality version of the game.

Even worse, most can't even afford the high end settings.

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KungfuKitten

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#34  Edited By KungfuKitten
Member since 2006 • 27389 Posts

No Microtransactions? Holy ****. Does this mean you can unlock things in the game without having to gamble or otherwise pay for it?

I'm really interested in this.

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deactivated-5d78760d7d740

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#35 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

@ezekiel43: That's fair. Personally if the multiplayer isn't a unique experience I just don't bother. For example, I didn't bother with doom multiplayer since it seemed like an afterthought (despite the great shooting mechanics). In contrast, Naughty Dog put a lot of work into Uncharted 3 multiplayer and I had a blast with that.

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#36 hrt_rulz01
Member since 2006 • 22375 Posts

@Bread_or_Decide said:
@hrt_rulz01 said:
@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

Must suck to have a platform where everyone plays a different quality version of the game.

Even worse, most can't even afford the high end settings.

Lol, yep.

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#37  Edited By BassMan
Member since 2002 • 17808 Posts

@Bread_or_Decide said:
@hrt_rulz01 said:
@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

Must suck to have a platform where everyone plays a different quality version of the game.

Even worse, most can't even afford the high end settings.

That is a strength of PC... its versatility and ability to scale. People can play to their own standards or budgets. They are not limited to the set hardware or design decisions of the developers like on console. Each PC Gamer's setup is not my concern and people can choose how they spend their money. Plenty of options for everybody.

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deactivated-5f26ed7cf0697

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#38 deactivated-5f26ed7cf0697
Member since 2002 • 7110 Posts

That'd be very impressive for such a massive SP only game.

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deactivated-5d78760d7d740

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#39 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts
@BassMan said:
@Bread_or_Decide said:
@hrt_rulz01 said:
@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

Must suck to have a platform where everyone plays a different quality version of the game.

Even worse, most can't even afford the high end settings.

That is a strength of PC... its versatility and ability to scale. People can play to their own standards or budgets. They are not limited to the set hardware or design decisions of the developers like on console. Each PC Gamer's setup is not my concern and people can choose how they spend their money. Plenty of options for everybody.

Additionally, you won't need a high end PC to noticeably surpass console performance.

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DragonfireXZ95

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#40  Edited By DragonfireXZ95
Member since 2005 • 26645 Posts
@Bread_or_Decide said:
@hrt_rulz01 said:
@BassMan said:

Console version will still be shit compared to PC version, but at least they got their priorities straight with frame rate coming first.

You mean compared to versions played on a high-end PC... yes.

Anyway, sounds good. Looking forward to playing it on my X.

Must suck to have a platform where everyone plays a different quality version of the game.

Even worse, most can't even afford the high end settings.

Reminds me a bit of the fact that some people can't afford an Xbox One X versus a regular Xbox. ;)

It would be the worst to have to deal with whatever the graphics are going to be for the regular Xbone/PS4, or having to spend 400+ dollars to get a better experience. Lol

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xhawk27

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#41 xhawk27
Member since 2010 • 12183 Posts

The devs should make an performance mode for the Mid-gen consoles.

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GarGx1

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#42 GarGx1
Member since 2011 • 10934 Posts

I wonder if the 60fps is for Xbox One and PS4 or just the Xbox One X and PS4 Pro? Doom ran well on all the consoles so I'm guessing it does include the basic models as well as the refreshes.

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DocSanchez

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#43 DocSanchez
Member since 2013 • 5557 Posts

Ah well, maybe this will fix the mistakes of the first one.

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deactivated-5d78760d7d740

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#44 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

@GarGx1: He didn't specify so I would think it is all the consoles. That would be very important information to leave out otherwise!

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#45 DEVILinIRON
Member since 2006 • 8772 Posts

I think I'm probably one of few that actually liked Rage. Ah well.

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#46  Edited By PernicioEnigma
Member since 2010 • 6662 Posts

@The_Stand_In said:
@mrbojangles25 said:
@PernicioEnigma said:
@mrbojangles25 said:

Playing Just Cause 4 which, iirc, runs on the same engine. It looks good, but not that good. I believe consoles could run this game at 60 FPS with some settings set to low and medium.

It's not the same engine. Rage 2 run on ID Tech. Just Cause 4 runs on Avalanche's proprietary engine Apex.

That's a relief, would have been disappointed if Rage 2 looked that "bad".

Actually, I'm pretty sure RAGE 2 runs on Apex.

https://www.gamespot.com/articles/rage-2-doesnt-use-idtech-but-the-just-cause-engine/1100-6459110/

Yeah, looks like I was wrong. My bad...

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#47 Ghosts4ever
Member since 2015 • 24921 Posts

@uninspiredcup said:

Hard to believe id use to be famous for their multiplayer.

beside its not id software game. its avalanche game. id software is only doing shooter and role of id software in this game is as much as there role was in RTCW.

only tim willits attached to this game. rest of id software crews are working on Doom Eternal.

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#48 uninspiredcup
Member since 2013 • 58957 Posts

@ghosts4ever said:
@uninspiredcup said:

Hard to believe id use to be famous for their multiplayer.

beside its not id software game. its avalanche game. id software is only doing shooter and role of id software in this game is as much as there role was in RTCW.

only tim willits attached to this game. rest of id software crews are working on Doom Eternal.

The majority id's MP were handled by third party.

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#50 Alucard_Prime
Member since 2008 • 10107 Posts

I want to get this but damn I have to clear the backlog a little during the holidays