Poll
Quake Reboot. Should it be like Quake 1 or Quake 2? High fantasy or sci fi? (29 votes)
Quake 1 style 45%
Quake 2 style 34%
MP only trash 21%
Hello friends
the new Quake game in development so which type you prefer?
Should it be high fantasy Quake 1 style? or strogg sci fi Quake 2?
I want it to be like Original Quake. we never got Quake 1 successor. Quake 2 was one of the most disappointing sequel as it was suppose to be different game.
then we had bunch of MP only Quake titles.
This is a huge and old series but only good game was original Quake kinda shame. now its about time to reboot original Quake. the real Quake. a Single player high fantasy FPS.
If it's a reboot then it clearly and obviously will be Quake 1 first. Typical Ghost thread made to simply force his opinion down peoples throat and not a genuine question.
Quake 2 style, Quake 1 was underwhelming. It seemed generic and bland. At least Quake 2 had a lot more style and personality, like a stylized graphic novel.
Eh? This is such a weird thing to say.
At the time Quake released, and thereafter, little to no games looked like it. Stuff like Blood, Goldeneye, Dark Forces I/II, Duke3D, Outlaws, Unreal, Turok etc.. etc.. etc.. Generally took place in realistic or sci-fi settings.
This is partly down to what Quake was originally supposed to be, something closer to Hexen/Heretic. So end up with this dreamlike medieval lovecraftion environment combined with futuristic aesthetics, which later evolves in specifically Quake 3, which, for my money is artistically one of the best looking FPS made.
Quake II in comparison is super generic. Military sci-fi FPS are a dime a dozen even long after its release.
@girlusocrazy: This comment doesn't really make sense either. Both games are predominantly brown. Quake 2 probably more so. For a 1996 game, Quake had very sophisticated texture and architecture design.
According to John Romero, his original design for Quake was an ambitious action RPG that switched between Doom style first-person shooting and Virtua Fighter style third-person melee combat... Which sounds quite a bit like Shenmue.
Honestly I am hoping more for Quake IV; give me an awesome singleplayer experience.
Then, if they want to do multiplayer, make it a 150-player Enemy Territory class-based and vehicle experience. Fill the void left open by Battlefield.
@uninspiredcup said:
Both. Quake has sci-fi industrial environments mixed in.
This.
I love the medieval castle style blended with the industrial, grim-dark sci-fi stuff.
@Jag85 said:
According to John Romero, his original design for Quake was an ambitious action RPG that switched between Doom style first-person shooting and Virtua Fighter style third-person melee combat... Which sounds quite a bit like Shenmue.
Damn that'd be awesome, but make the melee combat first person a la Chronicles of Riddick or Dark Messiah of Might and Magic.
Add a human:strogg element in there if you want to have a point system, i.e. you can focus more on human side and gain a benefit or strogg if you want. Idunno, that might be going too much in a direction I don't like.
Quake is above all else a rock-solid, classic kind of FPS.
According to John Romero, his original design for Quake was an ambitious action RPG that switched between Doom style first-person shooting and Virtua Fighter style third-person melee combat... Which sounds quite a bit like Shenmue.
Damn that'd be awesome, but make the melee combat first person a la Chronicles of Riddick or Dark Messiah of Might and Magic.
Add a human:strogg element in there if you want to have a point system, i.e. you can focus more on human side and gain a benefit or strogg if you want. Idunno, that might be going too much in a direction I don't like.
Quake is above all else a rock-solid, classic kind of FPS.
Well, Romero did eventually make a shooter with first-person melee combat... It was called Daikatana.
Honestly, I think melee combat works better in third-person. I have yet to see melee action combat done well in first-person. So his original idea of switching to third-person melee in Quake was better off than whatever first-person melee he ended up with in Daikatana. But it would be interesting to see his original vision of Quake revived, and done well.
Quake 1 style by far. Plus it’s rare to see dark fantasy FPS games. Blood is an FPS game based on dark fantasy mixed with old western themes. It is truly an epic combo.
Both. Hopefully its more like a Quake III Arena remaster with no character classes.
while Quake 3 arena was fun for while but like any MP game. it get old fast.
we have Quake champions that is Quake 3 of today generation.
now its time for SP Quake game. a real Quake game we never got since 1995.
The feel of QC is good, plays just like Q3A. The character classes make the game unballanced while Q3A was a level playing field no matter what character you chose. I played Q3A a lot since it released, stopped playing around point release 1.31. I would definitely welcome a Quake 1 remaster, or even a fully pathtraced version like they did to Quake 2, i never liked Quake 2.
@uninspiredcup: Quake was technically good but aesthetically boring. I definitely like the look (and animation and gameplay) of Quake 2 better. In those screenshots Quake 2 is more pleasing to look at. I think it has aged better too. I went back to play Quake and it was boring. I had more fun with Quake 2.
Honestly Quake 2 was the only Quake that was tolerable. But by that time the competition had gotten past the Doom Clone phase and there was a lot better stuff to play in general. At least id helped popularize the GPU with glquake and also how bad the software rasterizer in Quake 2 looked just made you want to run out and buy a 3dfx.
You're certainly free to have your subjective take on what like and don't like, but some of the stuff said here is just straight up wrong.
And I mean, it's not really that they "got past them", in fact, something like Doom, is arguably timeless, something many people play today and can play long after we are dead and buried. I don't think be a pretentious asshole for declaring it a masterpiece. But that's beside the point.
What changed games from Doom wasn't excelling past it in quality of that style of FPS, but a completely different take on the genre.
As soon as Halflife hit, that style of gaming was bye-bye.
Halflife didn't actually invent it, games like System Shock existed well prior, it just done that specific style of story-telling significantly better. Which Id Software was never aiming for in any shape or form, until Doom 3, which aped it as hard as it possibly could.
However, both Quake and Halflife were heavily, heavily bolstered by multiplayer to the point Quake 3 purely focused on it, and Halflife 2 released alongside Counterstrike: Source as Valve new that's really all a certain sect of users cared about.
But again, beside the point, off-topic etc...
To declare Quake somehow bad is kinda just nonsense to me, but that's my opinion I guess... Lots of em'
Both. Hopefully its more like a Quake III Arena remaster with no character classes.
while Quake 3 arena was fun for while but like any MP game. it get old fast.
we have Quake champions that is Quake 3 of today generation.
now its time for SP Quake game. a real Quake game we never got since 1995.
The feel of QC is good, plays just like Q3A. The character classes make the game unballanced while Q3A was a level playing field no matter what character you chose. I played Q3A a lot since it released, stopped playing around point release 1.31. I would definitely welcome a Quake 1 remaster, or even a fully pathtraced version like they did to Quake 2, i never liked Quake 2.
I never liked Quake 2 too. it was first ever disappointing sequel.
It was design for MP. and campaign feel like MP with bots.
Quake 1 has amazing enemy design, the atmosphere of dark fantasy lovercraft. this is unique setting not done in many FPS games.
I imagine how Quake 1 setting in modern graphics would be.
@uninspiredcup: Quake was technically good but aesthetically boring. I definitely like the look (and animation and gameplay) of Quake 2 better. In those screenshots Quake 2 is more pleasing to look at. I think it has aged better too. I went back to play Quake and it was boring. I had more fun with Quake 2.
Honestly Quake 2 was the only Quake that was tolerable. But by that time the competition had gotten past the Doom Clone phase and there was a lot better stuff to play in general. At least id helped popularize the GPU with glquake and also how bad the software rasterizer in Quake 2 looked just made you want to run out and buy a 3dfx.
You're certainly free to have your subjective take on what like and don't like, but some of the stuff said here is just straight up wrong.
And I mean, it's not really that they "got past them", in fact, something like Doom, is arguably timeless, something many people play today and can play long after we are dead and buried. I don't think be a pretentious asshole for declaring it a masterpiece. But that's beside the point.
What changed games from Doom wasn't excelling past it in quality of that style of FPS, but a completely different take on the genre.
As soon as Halflife hit, that style of gaming was bye-bye.
Halflife didn't actually invent it, games like System Shock existed well prior, it just done that specific style of story-telling significantly better. Which Id Software was never aiming for in any shape or form, until Doom 3, which aped it as hard as it possibly could.
However, both Quake and Halflife were heavily, heavily bolstered by multiplayer to the point Quake 3 purely focused on it, and Halflife 2 released alongside Counterstrike: Source as Valve new that's really all a certain sect of users cared about.
But again, beside the point, off-topic etc...
To declare Quake somehow bad is kinda just nonsense to me, but that's my opinion I guess... Lots of em'
I find Half Life 2 VERY over rated. I can go back and play most FPS games, from Doom to Goldeneye, whatever. I just mentioned, that I got something out of Quake 4.
But I've been retrying HL2 and it's so bad. Gunplay, weapons, level design... In the past I really liked the gritty graphics style, but it doesn't really hold up, so there isn't much left for me.
I find Half Life 2 VERY over rated. I can go back and play most FPS games, from Doom to Goldeneye, whatever. I just mentioned, that I got something out of Quake 4.
But I've been retrying HL2 and it's so bad. Gunplay, weapons, level design... In the past I really liked the gritty graphics style, but it doesn't really hold up, so there isn't much left for me.
Def don't agree about Goldeneye, think that's aged fucking terribly. Deserves props from bringing an FPS build for consoles, but as a game, I don't think it's very good at all compared to PC shooters. Esp Halflife.
Halflife 2 I don't think is perfect, but bad? Nope. Far, far from. Still easily ranks as one of the best FPS. Weapons outside the gravity gun feel safe, aesthetically designed well, but mechanically boring outside maybe the magnum.
The ground enemies tend to be tepid compared to Halflife, probably my biggest issue. Only late, late game does the challenge up.
Episode 1 tends to historically get alot of shit, but I think if people go back and actually bother to play it, they will see it's gameplay is a significant step up from Halflife 2, barring the shitty escort mission at the end.
Episode 2 adds more, plot-wise, environment wise, enemy wise and general mechanics. But Episode 1 (again ignoring the shitty escort mission) is basically a far more refined and condensed version HL2.
I find Half Life 2 VERY over rated. I can go back and play most FPS games, from Doom to Goldeneye, whatever. I just mentioned, that I got something out of Quake 4.
But I've been retrying HL2 and it's so bad. Gunplay, weapons, level design... In the past I really liked the gritty graphics style, but it doesn't really hold up, so there isn't much left for me.
Def don't agree about Goldeneye, think that's aged fucking terribly. Deserves props from bringing an FPS build for consoles, but as a game, I don't think it's very good at all compared to PC shooters. Esp Halflife.
Halflife 2 I don't think is perfect, but bad? Nope. Far, far from. Still easily ranks as one of the best FPS. Weapons outside the gravity gun feel safe, aesthetically designed well, but mechanically boring outside maybe the magnum.
The ground enemies tend to be tepid compared to Halflife, probably my biggest issue. Only late, late game does the challenge up.
Episode 1 tends to historically get alot of shit, but I think if people go back and actually bother to play it, they will see it's gameplay is a significant step up from Halflife 2, barring the shitty escort mission at the end.
Episode 2 adds more, plot-wise, environment wise, enemy wise and general mechanics. But Episode 1 (again ignoring the shitty escort mission) is basically a far more refined and condensed version HL2.
Let me put it another way. I'm not saying Goldeneye is better, I'm saying I can still get something out of it. So outside of Goldeneye and Perfect Dark, there isn't too much that play in that style. Especially the XBLA version of PD, highly playable.
So with various versions of Doom, I get some of that old gameplay, the interesting variations of the atmosphere etc. If I played the old Dark Forces games, I'd be getting that old Star Wars gaming atmosphere and seeing what games were like. There's something of interest there for me. To digress, I've been having a go on Shadows of the Empire, seeing what that game is like. It hasn't aged well at all. I do still like the atmosphere though. And I found a first person view which makes it playable.
But for Half Life 2, there's nothing for me. There's nothing in the gameplay area, atmosphere, story that Iike... I'd love it if even the pistol good. For example, when using the pistol in Goldeneye it can feel satisfying, it just feels like a pea shooter in Half Life 2. Just had a thought, there's probably weapons mods which make Half Life 2 more fun, I'll have to look into that.
I feel like all aspects of Half Life 2 have been done better since, and there's nothing of any interest left in any area to mitigate that. As I may have mentioned, in the past, I loved the gritty atmosphere and graphics which kept me playing, but that's not the case anymore. All FPSs have been improved on, but I still have to find a component somewhere to enjoy.
It's probably the same reason I love playing retro games so much. Obviously inferior, but I can still get something out of them. For example, I'm really fascinated by Sega Saturn stuff right now.
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