PSVR makes history: Exclusive Blood and Truth first VR game to reach #1 on UK Top Ten

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deactivated-5f2b4872031c2

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#1  Edited By deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

https://www.gamespot.com/articles/top-10-uk-games-chart-blood-and-truth-becomes-firs/1100-6467310/

(check out those puurrdy graphics)

Yep, that's right. PSVR's new exclusive shooter, Blood and Truth (80 on Metacritic), has become the first VR game in history to reach #1 on the UK top ten sales chart. Sweet victory for the leader of the non-mobile VR headsets, indeed.

Also, bu....bu....but the PSVR haters said that PSVR is a failure, right? So, failures make history and shoot to the top of sales lists, right? Riiiiiiiiight.

Take a gander, haters, at that lovely #1 spot ;)

  1. Blood & Truth
  2. FIFA 19
  3. Team Sonic Racing
  4. Days Gone
  5. Red Dead Redemption 2
  6. Cricket 19: Official Game of the Ashes
  7. Mario Kart 8 Deluxe
  8. Grand Theft Auto V
  9. Forza Horizon 4
  10. Mortal Kombat 11

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#2 DaVillain  Moderator  Online
Member since 2014 • 56104 Posts

I'm sure this is good news for our friend I_P_Daily. He's gonna love it.

But all jest aside, the reviews are all well positive about Blood & Truth, it's nice to hear about a VR game doing well and made history as the first VR game to be number 1 in UK. Congratulations to the top 10 winners :)

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#3  Edited By WhatAFailure
Member since 2017 • 608 Posts

I missed this thread and made a duplicate. But I'll repost this gif because it's too funny:

And this is actually quite a milestone. To start seeing VR mingle with regular 2D games (and popular franchises too!) in the Top 10 charts. From 2019 onward, we're going to start seeing more of this as more PSVR and Quest headsets are sold

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#4  Edited By deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@whatafailure said:

I missed this thread and made a duplicate. But I'll repost this gif because it's too funny:

And this is actually quite a milestone. To start seeing VR mingle with regular 2D games (and popular franchises too!) in the Top 10 charts. From 2019 onward, we're going to start seeing more of this as more PSVR and Quest headsets are sold

That's a great gif! I posted a gif in edit to show off the nice graphics and a bit of gameplay. And, yeah, indeed, we are definitely going to see more of this going forward, as PSVR, and VR in general, is gaining popularity steadily. Great VR times ahead! ;)

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SecretPolice

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#5 SecretPolice
Member since 2007 • 44066 Posts

PSVR... lololol Poo cows. :P

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#6 deactivated-5f2b4872031c2
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@SecretPolice said:

PSVR... lololol Poo cows. :P

As always, an incredibly well thought out reply from you.

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#7 SecretPolice
Member since 2007 • 44066 Posts

@subspecies:

lol :P

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#8 deactivated-5f2b4872031c2
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@SecretPolice said:

@subspecies:

lol :P

Well, I guess a gif does work better, as it involves somebody else putting in the thought. That way, all you have to do is supply the "lol", ":P", etc. etc.

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#9 SecretPolice
Member since 2007 • 44066 Posts

@subspecies said:
@SecretPolice said:

@subspecies:

lol :P

Well, I guess a gif does work better, as it involves somebody else putting in the thought. That way, all you have to do is supply the "lol", ":P", etc. etc.

lol :P

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deactivated-5f2b4872031c2

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#10 deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@SecretPolice: Mmmmmwa. ;)

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#11 SecretPolice
Member since 2007 • 44066 Posts

@subspecies:

tehe. :)

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#12 deactivated-5f2b4872031c2
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@davillain- said:

I'm sure this is good news for our friend I_P_Daily. He's gonna love it.

But all jest aside, the reviews are all well positive about Blood & Truth, it's nice to hear about a VR game doing well and made history as the first VR game to be number 1 in UK. Congratulations to the top 10 winners :)

I have a feeling certain lems might not want to show up to this thread....lol. ;)

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#13  Edited By WhatAFailure
Member since 2017 • 608 Posts
@subspecies said:

That's a great gif! I posted a gif in edit to show off the nice graphics and a bit of gameplay. And, yeah, indeed, we are definitely going to see more of this going forward, as PSVR, and VR in general, is gaining popularity steadily. Great VR times ahead! ;)

They're definitely kicking it up a notch and starting to put AAA quality production into these VR games. Oculus Rift has two AAA games (one from Insomniac) coming out soon too. The motion captured characters in Blood & Truth look rather impressive for VR standards.

I'm really glad to see VR moving in a better direction. Also glad to see VR haters, like @SecretPolice, having meltdowns and unable to really contribute to the thread outside of immature quips and gifs. Even he can no longer say "VR is dead" because he'll get hit hard with the facts!

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Pedro

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#14 Pedro
Member since 2002 • 69479 Posts

Good news but PSVR future needs to be untethered.

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#15 deactivated-5f2b4872031c2
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@Pedro said:

Good news but PSVR future needs to be untethered.

It's on the way. Sony has patented wireless tech for PSVR already. The next version of the headset will definitely be untethered.

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#16 Pedro
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@subspecies said:

It's on the way. Sony has patented wireless tech for PSVR already. The next version of the headset will definitely be untethered.

That's great news. Tethered VR is not the future of VR, especially for mass adoption. The more self contained the solution or wireless the greater chance of success.

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#17 deactivated-5f2b4872031c2
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@Pedro said:
@subspecies said:

It's on the way. Sony has patented wireless tech for PSVR already. The next version of the headset will definitely be untethered.

That's great news. Tethered VR is not the future of VR, especially for mass adoption. The more self contained the solution or wireless the greater chance of success.

Agreed. However, in my experience of untethered VR (I own a wireless Oculus), the battery life is a huge problem. If wireless is going to take off, they need to get some high powered batteries in there.

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#18  Edited By SecretPolice
Member since 2007 • 44066 Posts

@whatafailure:

Come here... closer...closer...

Oh and PSVR is dead.

lol :P

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#19 deactivated-5f2b4872031c2
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@whatafailure said:
@subspecies said:

That's a great gif! I posted a gif in edit to show off the nice graphics and a bit of gameplay. And, yeah, indeed, we are definitely going to see more of this going forward, as PSVR, and VR in general, is gaining popularity steadily. Great VR times ahead! ;)

They're definitely kicking it up a notch and starting to put AAA quality production into these VR games. Oculus Rift has two AAA games (one from Insomniac) coming out soon too. The motion captured characters in Blood & Truth look rather impressive for VR standards.

I'm really glad to see VR moving in a better direction. Also glad to see VR haters, like @SecretPolice, having meltdowns and unable to really contribute to the thread outside of immature quips and gifs. Even he can no longer say "VR is dead" because he'll get hit hard with the facts!

The graphics are definitely amazing considering it's a PSVR game, but even in terms of regular flatscreen games the sharpness, facial expressions, etc. are impressive. As for the haters, lol. At this point it's impossible to say VR is dead and be taken seriously with news like this. :)

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#20 Xabiss
Member since 2012 • 4749 Posts

Congrats to Sony, but tethered VR can suck it! The Oculus Quest is the only way for me to do VR right now. I am excited to see if Sony's next VR headset is wireless. Not having to deal with cameras and wires is just awesome!

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#21 Ant_17
Member since 2005 • 13634 Posts

Little by little PSVR is getting system sellers.

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#22 Pedro
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@subspecies said:

Agreed. However, in my experience of untethered VR (I own a wireless Oculus), the battery life is a huge problem. If wireless is going to take off, they need to get some high powered batteries in there.

Battery life is a problem for any tech that uses it. Its the one area that needs the most improvement.

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#23 deactivated-5f2b4872031c2
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@Ant_17 said:

Little by little PSVR is getting system sellers.

Hell yeah it is. Notice how this thread hasn't ballooned full of PSVR haters? Hmmmmmm wonder why. ;)

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#24 Raining51
Member since 2016 • 1162 Posts

Yeah... i can see it...

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#25 deactivated-5f2b4872031c2
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@Pedro: Yeah, well it def needs improvement in VR. There are a lot of hardcore VR heads at this point, and batteries that die in a couple hours or so isn't gonna cut it for them.

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#26  Edited By Pedro
Member since 2002 • 69479 Posts

@subspecies: Do you have the Oculus Quest?

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#27 npiet1
Member since 2018 • 3576 Posts

Now they just need to make the games longer than 5 hours.

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#28 BenjaminBanklin
Member since 2004 • 11090 Posts

*LABO VR was unavailable for comment*

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#29 lundy86_4  Online
Member since 2003 • 61482 Posts

Good for the game, but damn... I'm not even close to wanting VR yet...

Loading Video...

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#30 deactivated-5f2b4872031c2
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@Pedro said:

@subspecies: Do you have the Oculus Quest?

Yeah, and the Go, too. I just got the Quest yesterday, actually. Haven't used it very much yet. And before you ask--no, I'm not made of money. Both headsets were given to me.

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#31 Sevenizz
Member since 2010 • 6462 Posts

PSVR has what, 3% attachment ratio?

Yup, big hit!

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#32 deactivated-5f2b4872031c2
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@npiet1 said:

Now they just need to make the games longer than 5 hours.

Dude, there are a bunch longer than 5 hours....The Solus Project, Skyrim VR, Borderlands 2 VR, Apex Construct, RE7, Astro Bot (unless you rush), The Persistence, NMS (upcoming), and on and on. That's just off the top of my head. Then there are the multiplayer/racers/shooters etc. PSVR games, that don't end, like Firewall Zero Hour, Sprint Vector, DiRT Rally, Wipeout, GT Sport.....and on and on. The PSVR library is pretty huge at this point, with plenty of long campaigns.

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#33  Edited By deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@Sevenizz said:

PSVR has what, 3% attachment ratio?

Yup, big hit!

PSVR has sold 4.2 million headsets by the last released sales figure. That means that roughly 1 out of every 23 PS4 owners has bought PSVR. Not too shabby when put in proper context. ;)

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#34 Shewgenja
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Proves what I have been saying all along. Once there is enough of an install base to support quality software, the ball is going to roll. PSVR has had a decent stream of games out that pass the standards of normal games let alone peripheral games.

I'm surprised it is happening this soon, but VR is taking off in Japan and that is typically the base for strong software support in generations past of gaming. If the UK and EU get on board, the sky is the limit. America, as a rule of thumb, does not spend more than a generation being an outlier before also adopting any trend.

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#35 Sevenizz
Member since 2010 • 6462 Posts

@subspecies: So, still not 4%. That’s proper context for ya.

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#36 blueinheaven
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I'm not sure how they're going to become the ND of PSVR with full price games that are only five hours long and have vastly sub par graphics compared to playing natively on screen.

I saw a few reviews that won't recommend it because of what they're charging for a quick action experience and to be fair that's the case with nearly all VR games they are just too short. The ones that aren't are just botched versions of existing games (Skyrim as an i.e.).

I'm not against VR at all I just think people need to do it on PC or wait for PS5 where the hardware will throw its weight behind the actual experience.

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#37 deactivated-5f2b4872031c2
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@Sevenizz said:

@subspecies: So, still not 4%. That’s proper context for ya.

And you, sir, are still in a PSVR thread, trying to drag down the PSVR. Bet that #1 up at the top of the thread stings to look at, huh? ;)

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#38 deactivated-5f2b4872031c2
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@Sevenizz said:

@subspecies: So, still not 4%. That’s proper context for ya.

Oh, and, I wasn't going to point this out, thinking it a bit cruel, but, oh well, I suppose. The PSVR has sold 4.2 million. The PS4 has sold 96.8 million. Go ahead and tell me what 4% of 96.8 million is, sweetie. ;)

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#39  Edited By lundy86_4  Online
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@subspecies said:
@Sevenizz said:

@subspecies: So, still not 4%. That’s proper context for ya.

Oh, and, I wasn't going to point this out, thinking it a bit cruel, but, oh well, I suppose. The PSVR has sold 4.2 million. The PS4 has sold 96.8 million. Go ahead and tell me what 4% of 96.8 million is, sweetie. ;)

The PS4 shipped 96.8 million, and 4% of shipped totals would be 3.9 million. Is that right, snuggumwuggumbottombear?

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#40 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

This tells you a number of things.

Firstly must be a slow month.

Secondly it tells you that poms have bad taste.

And lastly the UK gaming scene has to be niche for a shitty VR game to hit number 1 lol.

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#41  Edited By WhatAFailure
Member since 2017 • 608 Posts
@Sevenizz said:

PSVR has what, 3% attachment ratio?

Yup, big hit!

As was pointed out, 4.2 million was confirmed sold through March. Sony probably has 5 million PSVR units sold now, if not more.

For the physical sales of a VR title to even compete and beat FIFA, MK11, Forza, GTAV, RDR2 is a big accomplishment. Yes, many of those other games have been out for a long time, and this list doesn't have digital figures, but the "VR IS DEAD" group are still blindsided by this news, judging by the lack of responses.

If VR is dead and barely anyone is using it or cares, Blood & Truth should not have been even in the Top 5 or Top 10 period.

@blueinheaven said:

I'm not sure how they're going to become the ND of PSVR with full price games that are only five hours long and have vastly sub par graphics compared to playing natively on screen.

I saw a few reviews that won't recommend it because of what they're charging for a quick action experience and to be fair that's the case with nearly all VR games they are just too short. The ones that aren't are just botched versions of existing games (Skyrim as an i.e.).

I'm not against VR at all I just think people need to do it on PC or wait for PS5 where the hardware will throw its weight behind the actual experience.

Blood & Truth was not $60 anywhere. It was retailing for $40, and most VR games are in the $20-$40 range. There might be some exceptions where the odd one is $60 (I can't remember what Skyrim VR retailed for at launch, but I wouldn't be surprised if Bethesda charged full price back then)

And when you are in VR and the developers do a great job with the art design, voice work and universe building, you can be more immersed than a traditional 2D game with better graphics. You just have to experience it to understand. How many pretty games have we had in 2D that still bored the hell out of us?

In Vader Immortal (on the Quest), you actually feel scared for once in your life, of a towering Darth Vader right next to you. And even a Stormtrooper standing right next to you is intimidating (how often have we looked at those guys as cannon fodder and incompetent jokes?). I never get that from any 2D Star Wars game. And this feeling was accomplished with Quest graphics, a mobile chip. The scale in VR and untethered nature and the immersive 6 degrees of freedom and Touch controllers often surpass what a 2D game can only dream of.

Last of all, you had incredible 2D gaming experiences with far worse graphics in older generations going back decades (PS360Wii era, N64, PS2, Quake, Half Life 2....take your pick). So not sure why you think people in VR cannot have powerful and entertaining experiences with the same visuals you enjoyed not that long ago.

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#42 npiet1
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@subspecies said:
@npiet1 said:

Now they just need to make the games longer than 5 hours.

Dude, there are a bunch longer than 5 hours....The Solus Project, Skyrim VR, Borderlands 2 VR, Apex Construct, RE7, Astro Bot (unless you rush), The Persistence, NMS (upcoming), and on and on. That's just off the top of my head. Then there are the multiplayer/racers/shooters etc. PSVR games, that don't end, like Firewall Zero Hour, Sprint Vector, DiRT Rally, Wipeout, GT Sport.....and on and on. The PSVR library is pretty huge at this point, with plenty of long campaigns.

How many were just an after thought? Most of them are only a few hours long and want to charge full price or the call it vr edition and charge full price again .

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#43  Edited By deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@npiet1 said:
@subspecies said:
@npiet1 said:

Now they just need to make the games longer than 5 hours.

Dude, there are a bunch longer than 5 hours....The Solus Project, Skyrim VR, Borderlands 2 VR, Apex Construct, RE7, Astro Bot (unless you rush), The Persistence, NMS (upcoming), and on and on. That's just off the top of my head. Then there are the multiplayer/racers/shooters etc. PSVR games, that don't end, like Firewall Zero Hour, Sprint Vector, DiRT Rally, Wipeout, GT Sport.....and on and on. The PSVR library is pretty huge at this point, with plenty of long campaigns.

How many were just an after thought? Most of them are only a few hours long and want to charge full price or the call it vr edition and charge full price again .

An...after thought? My dude, those are all full games (except GT), ranging from 8 hours to hundreds of hours. I mean, Astro Bot is one of the highest rated games this gen. That's a solid list right there, and far from the entirety of the PSVR library.

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#44 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@npiet1: You can't reason with PSVR nuts.

They knocked MS for its BC program by saying no one plays old games and yet act like Skyrim VR is the greatest thing since sliced bread.

Best to mock them :)

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#45 deactivated-5f2b4872031c2
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@lundy86_4 said:
@subspecies said:
@Sevenizz said:

@subspecies: So, still not 4%. That’s proper context for ya.

Oh, and, I wasn't going to point this out, thinking it a bit cruel, but, oh well, I suppose. The PSVR has sold 4.2 million. The PS4 has sold 96.8 million. Go ahead and tell me what 4% of 96.8 million is, sweetie. ;)

The PS4 shipped 96.8 million, and 4% of shipped totals would be 3.9 million. Is that right, snuggumwuggumbottombear?

Uh, yeah? The PSVR has sold-through 4.2 million. Observe:

“We’re also very excited to reveal that we have officially sold-through more than 4.2 million PS VR systems worldwide as of March 3, 2019,” PlayStation social-media director Sid Shuman wrote in a blog post. “We’d like to thank our fans for the amazing support for helping us achieve the milestone.”

Whatever the numbers for PS4 sales, going by the 96.8 figure, or below it to a sold-through figure, the attach rate for the PSVR is north of 4%. I was just pointing out that Sevenizz was claiming it hadn't reached 4%, which is clearly not the case. Either his math is bad, or.....yeah, his math is bad.

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lundy86_4

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#46  Edited By lundy86_4  Online
Member since 2003 • 61482 Posts

@subspecies said:

Uh, yeah? The PSVR has sold-through 4.2 million. Observe:

“We’re also very excited to reveal that we have officially sold-through more than 4.2 million PS VR systems worldwide as of March 3, 2019,” PlayStation social-media director Sid Shuman wrote in a blog post. “We’d like to thank our fans for the amazing support for helping us achieve the milestone.”

Whatever the numbers for PS4 sales, going by the 96.8 figure, or below it to a sold-through figure, the attach rate for the PSVR is north of 4%. I was just pointing out that Sevenizz was claiming it hadn't reached 4%, which is clearly not the case. Either his math is bad, or.....yeah, his math is bad.

I know what the PSVR has sold through. There are no guarantees on the PS4 sell-through numbers.

Edit: Botched my math for a second there. Regardless... 9.8 is not sold through.

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npiet1

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#47 npiet1
Member since 2018 • 3576 Posts

@i_p_daily: it seems that way, I love my psvr I just want the games to be even a semi decent length.

@subspecies: Skyrim , wipeout, borderlands, dirt rally etc all after thoughts, they didn't give a VR edition to well after it was released.

Astro bot 9 1/2 hours

The inpatient 2 1/2

VR world's 6 hours

Blood and truth 5 hours

Doom VR less than 10 hours

Bottom line most VR games are afterthoughts or short if made for VR. Look I love VR but I'm not spending $60-$80 (aud) a pop for a game thats the length of a trial. It's not worth it.

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deactivated-5f2b4872031c2

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#48 deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@lundy86_4 said:
@subspecies said:

Uh, yeah? The PSVR has sold-through 4.2 million. Observe:

“We’re also very excited to reveal that we have officially sold-through more than 4.2 million PS VR systems worldwide as of March 3, 2019,” PlayStation social-media director Sid Shuman wrote in a blog post. “We’d like to thank our fans for the amazing support for helping us achieve the milestone.”

Whatever the numbers for PS4 sales, going by the 96.8 figure, or below it to a sold-through figure, the attach rate for the PSVR is north of 4%. I was just pointing out that Sevenizz was claiming it hadn't reached 4%, which is clearly not the case. Either his math is bad, or.....yeah, his math is bad.

I know what the PSVR has sold through. There are no guarantees on the PS4 sell-through numbers. How is it north of 4%, if at sold-through PSVR figures against PS4 shipped figures, it's still less than 4%?

Lol, dude, I like how you just erased the rest of your reply when you realized what percent of 96.8 mill 4.2 mill is. Luckily, I'm a ninja, so I've included the rest of your original reply above (bold for your pleasure). How's that for right, snuggumwuggumbottombear? Mmmmmwa.

P.S. 4.2 mill is 4.34% of 96.8 mill. But you figured that out eventually, right? ;)

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#49  Edited By JoshRMeyer
Member since 2015 • 12571 Posts

@Sevenizz: Learn math. 4.5 million of 96 million is ...... Higher than 4%

Edit: I see you've gotten drilled already for it.

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#50  Edited By deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@npiet1 said:

@i_p_daily: it seems that way, I love my psvr I just want the games to be even a semi decent length.

Lol, I don't think IP (PSVR obsessed lem that he is) realized that you're a PSVR owner, who loves his PSVR. I love mine too! And, yeah, the more games that are longer, the better. They'll be coming along, guaranteed, as long as the sales trend continues. ;)