[QUOTE="Realm_of_Mania"] You really want to know whats more powerful? Just listen to one of Criterions podcast for Burnout Paradise. They Debunked, the fact that everyone says the 360 GPU is much more powerful. They were careful with there words, but had said GPU vs. GPU the PS3's was only slightly inferior.
But Cell+GPU vs XENON+Tricore is very different. The Cell gives the RSX an advantage according to Criterion because its much more flexible then the tricores, and the XENON. Again they were careful with there words and didnt bash the 360 out right but had the game been PS3 exclusive and not running on amultiplatform engine, the game would have looked much better. It already plays awesome on either platform and they said thanks to DVD's limiting space, the PS3 version runs faster because the BD disc isnt filled and the data could be read much faster.
They actually used Uncharted to further there point. Love it or hate it from a technical standpoint Uncharted blows Gears and Unreal out of the water graphically, console wise. PLUS these charts are like 3 years old, and Major nelson WORKS for MS so give me a break lol. I got both sytems love both, butundeniably the PS3 exclusives look better than the 360's and multiplats are really catching up or are better on the PS3 as of right now.
Find Criterions podcast, I think I found it here on GS in the forums somewhere. For once a 3rd party tells it like it is. From what I have seen and plaed the PS3 looks to be the more technically sound console, power wise.
DAZZER7
OK, then I am going to ask some very basic questions. They're just questions so cows there is no need to get upset!
(1) Why is it that the new Intel Nehalem CPUs, the new 8 core processors have 2 threads per core similar to that of the 360! Why wouldn't they follow the Cell model, if it is so clearly superior?
(2) The actual Cell CPU is fairly ordinary. Its the 7 SPEs that make the whole thing so unique! Why is it that even only the most dedicated PS3 devs only ever use a few of them when mulit-threading tasks!
(3) What do you say to the very experienced devs such as Gabe Newell, who slated the PS3 for having over-hyped hardware?
(4) What do you say to various claims that the SPEs, whilst good at basic number crunching are not well suited to the huge range of general purpose processing tasks that games require leaving much of the burden on the CPU?
(5) What do you say to the fact that technically, we havent seen anything that cannot be done on the 360, considering even the textures and bump mapping are technically no higher on the PS3 than on the 360?
(6) Finally, why, if its sheer number crunching power is anything to go by do we see games with inferior framerates or removed graphical features?
In my opinion, games such as uncharted, when cited as technically proving suuperiority over the 360 do not show anything except for very good animation and art direction. The actual resolution of the textures, the size of the environments and hence the poly count are nothing superior to the 360!
GT5, it is very easy to render high resolution textures, with nice straight lines and reflective maps applied to make a car look photo-realistic. Take out the physics and focus all your machine's power on the cars and there you go!
Face it guys, there is nothing unique about the Cell! It's not this magical super powered processor that has 'untapped' power!
When developers say we used 40% of PS3 capabilities for motorstorm and ONLY 60% for uncharted i think you can understand why.
Then again,big developers like Square said "PS3 is tricky,yet".Yet means alot. As more tools and programs will come and make developers life easier with the PS3,games will advance rapidly.So now not only 360 is far more easier console to work with,not only 360 use much more of its power to make games like Gowars or Halo3 but its been on the market 1 year mor so developers know it better...
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