You had a lot of games, which was great, but where were the big first-party game announcements?
Phil Spencer: So, our first-party game announcements on stage, Forza 7...
Okay, but we knew about Forza. It was a known quantity, that one.
Phil Spencer: Well, it was our announce. You can take it away from me, but it was an announce. Ori, which looked fantastic. Super Lucky's Tale, did you see that?
I'm talking more about...
Phil Spencer: You're not liking my answer, okay. What do you want us to show?
You know what I mean. Triple-A, big Microsoft first-party games.
Phil Spencer: Well, you think of Sea of Thieves as that, right?
Yeah, but that had been announced. I'm talking about big first-party triple-A announcements to get us all really excited for Xbox One X.
Phil Spencer: The focus I had on this show was games you're going to get to play in the next year. We're focusing on Xbox One S and Xbox One X and the games you're going to play. We showed Crackdown, which looks fantastic. It's going to be there at launch day for Xbox One X, which will be a great showcase for the box. Obviously Sea of Thieves. I thought State of Decay showed up really well. Some people played State of Decay 1, but a lot of people missed it. Now we're giving that game time to really hit what we want State of Decay to do, because that will be an important franchise for us. We showed Forza.
Frankly, I loved the fact I didn't have to bring out Gears and Halo just to say, hey. People know we have Gears and Halo in our portfolio, and we're working on other things that aren't on this list...
I was going to ask - what's your assessment of the first-party studio setup you have now? Is there enough there for you to be able to provide the kind of games I'm talking about?
Phil Spencer: I've been in this job three years and focused on hardware innovation and I think we've landed two great consoles in the last two years, with Xbox One S and Xbox One X. I've focused a lot on live innovation and getting our developer platform as much as the consumer side of the platform in shape. I'm spending a lot of time on our first-party right now. I do think we have an opportunity to get better in first-party and to grow. We've got great support from the company to go do that.
We've signed some things we haven't announced. I'm not gonna go stand on-stage - I've lived through announcing things too early and then had to live up to the hype while you're trying to go build the game, and I'm learning. I'm not a big fan of that. So I want to give teams the time.
In case someone was still wondering, or wanted to know why Microsoft didn't show games that will release in late 2018 or 2019.
Full article is also worth the read. Source
Log in to comment