@aigis said:
@Maroxad said:
Persona 3 and 4 are schedule management and ass kissing simulations. Which isnt exactly compelling gameplay. It is tactically shallow, just as it doesnt really test any of your abilities as a player. Especially due to how overall simple, and unemergent the gameplay is.
Basically in Kichikuou Rance (which is not the more well known Sengoku Rance) a whooping 66 of the characters characters in the game has a good and bad ending seperate from the main ending you get in the game. What ending you get on each character depends on various actions you make throughout the game. Some actions will screw some people over. Some events will only occur when a certain character is dead. Others will only occur on before or after a certain date. There are many other ways, the various interests of all these 66 characters can be mutually exclusive. You can not get everything in a single run.
I could only stomach a single playthrough of Persona 4. And even that was a tough cookie to swallow. When someone urged me to get Persona 4 Golden. I only cleared "Yukiko's castle", before I uninstalled the game off my Vita. I saw that I had a few weeks of social linking ahead of me. And I was like "**** no, not this shit again". Social Linking in Persona doesnt have any depth or actual fun mechanics to it to warrant a replay, the social linking doesnt have any real choices since one choice rules all.
I could see that being cool. My opinion on persona is more that they are taking you on a story, its not really a choose your own adventure kind of game. They have side stories for you to explore and really you dont have to do any social links if you dont want to, though that would be missing half the fun and hindering you in dungeons. The main story is the draw and I personally love it, its one of my favorite stories. I could see lacking of branching paths being irritating and I would welcome that if they wanted to implement it, but I didnt find it necessary to enjoy the game. Its more focusing on what it is than what it isnt and I think it offers an experience that not a lot of other games offer.
I actually like the turn based combat in persona too, I can admit that on face value its kinda simplistic, but there are some battles that are pretty intense. In P3, Elizabeth (P3's Margret) is the hardest boss I think I have ever faced in a video game. Shit was crazy, I literally had to be max level with all the best weapons and it was still hard. The draw in replay value for me has just been completionist stuff, I've started another run in p3p to get 100% compendium.
My issue with the main story of Persona 4 (I am not going to judge Persona 3 for obvious reasons) is how stupid everyone in the main crew was. I found myself asking constantly how the **** people didnt pick up on the most obvious clues. Likewise, the whole search for random information about the person in the world felt like lazy storytelling as well, these are things I would assume the game could have told subtletly in the dungeon crawling aspects (since levels were randomized; dungeon dialogue, shadow design and even items could have told this instead).
I dunno why, but my entire time playing Persona 4 it felt like the game assumed I was mentally deficient. Often having to wait until things were pretty much spelled out to me before I could even remotedly act upon them. I knew who the culprit was within the first 2-3 ingame months. And I knew who the villain was within the first 10 minutes of playing the game. Well, not the true identity of course.
(Edit: Of course, to be fair, this is my perspective as an onlooker. Unlike the investigation team. The characters dont have the privilege of knowing that they are in a story, nor do they have the advantage that the story can be predicted easily using TVTropes (not the Persona 4 page mind you, that is just cheating). But still, they were incredibly slow to pick up on patterns.)
Likewise, I didnt like how the game handled the whole "search for truth" theme. I liked all the fake doors and "shortcuts". But having a definite answer to everything is not how truth or epistemology works. If you ask a scientist how science operates he will most likely tell you that science finds the most likely answers, and that we can never know the absolute truth. Yet Persona 4 broke this law, by giving you just that, the absolute truth.
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