Source
[It was] pitched back in 2015. The ambition around this game and the scope of the game grew over time, so it is a much bigger, much more ambitious project than what we pitched back in 2015. It is the same exact idea that we had back then.
I can only say good things about the cooperation with Square Enix. [There is a] separate, dedicated team at Square Enix that is helping us with our development design-wise, tech-wise, production-wise, and art-wise. [They are] taking responsibly of distribution, sales, and marketing of the game.
Wonder what it can be. pretty sure it will be a SP FPS because thats what studio make.
and maybe it will be different from painkiller and bulletstorm formula. pretty interested what it could be.
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