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I LOVE the amount of ziplines in this game :D! I have never had a boring zipline moment ever. All games would be better by having them!Sushiglutton
So true. It was a lot of fun in AC Revelations and the Batman Arkham games. I want to see ziplines in;
* Dragon Age III
* Metro Deadly Darkness
* Gears of War 4
* Halo 5
* God of War 5
* Metroid Prime 4
* Zelda what ever is next
* GTAV DLC
* ARMA3
* Minecraft 2
* Starcraft 2 next expansion
* DOA Extreme 3
:P:P
Yes! Yes!!! Let it consume your soul!![QUOTE="freedomfreak"][QUOTE="Cheleman"]
I just saw all 4 Final Hours episodes, and I gotta say... This game looks AMAZING.
AdobeArtist
Your sig gives me the idea that a Cammy costume should be an unlockable outfit for Lara to wear :P :oops:
*faints*[QUOTE="AdobeArtist"][QUOTE="freedomfreak"] Yes! Yes!!! Let it consume your soul!!freedomfreak
Your sig gives me the idea that a Cammy costume should be an unlockable outfit for Lara to wear :P :oops:
*faints**puts freedomfreak's finger into bowl of warm water while he's out* :twisted:
*faints*[QUOTE="freedomfreak"][QUOTE="AdobeArtist"]
Your sig gives me the idea that a Cammy costume should be an unlockable outfit for Lara to wear :P :oops:
AdobeArtist
*puts freedomfreak's finger into bowl of warm water while he's out* :twisted:
*awakens*You know I really hope that the reason they haven't talked much about puzzles and exploration is purely for marketing reasons (because it doesn't sound exciting or interesting to many people) and not because they have been dropped from the game outright. Also hope that the puzzles have evolved from figuring out paths and pushing blocks. Unlike Link, Lara doesn't really have any tools at her disposal to allow her to interact with the environment in new ways as the game progresses, so the developers are going to have to get extra clever.Long time fan of the series and my hype is low, and diminishing every time they talk about the game. The Tomb Raider series always centered on platforming mechanics to solve large, unforgiving environmental puzzles, with occasional battles against creatures/baddies and the odd "Boss Fight" thrown in. This game seems hellbent on reversing that, with a much larger focus on battles (I swear if I hear the devs drone on about gunplay one more time I'm gonna cry), with precious little puzzle solving to be found, and often pushed to the optional small tomb you can discover while hunting/battling bad guys/QTEs.... Basically everything the series is NOT.
It's sad, because Tomb Raider NEEDED a reboot, a return to its core after years of tacked on extras, devolving controls, and storyline that grew increasingly absurd. Instead this game seems a Tomb Raider in name only. Instead of focusing on the core concepts of the series, they've chosen to take a "me too" approach of apeing the trendy concepts of modern gaming and slapping their name on it. Maybe it'll be a good game for what it is, but whatever it is, it ain't Tomb Raider.
...Great Job on the thread though! :)
santoron
[QUOTE="santoron"]You know I really hope that the reason they haven't talked much about puzzles and exploration is purely for marketing reasons (because it doesn't sound exciting or interesting to many people) and not because they have been dropped from the game outright. Also hope that the puzzles have evolved from figuring out paths and pushing blocks. Unlike Link, Lara doesn't really have any tools at her disposal to allow her to interact with the environment in new ways as the game progresses, so the developers are going to have to get extra clever.Long time fan of the series and my hype is low, and diminishing every time they talk about the game. The Tomb Raider series always centered on platforming mechanics to solve large, unforgiving environmental puzzles, with occasional battles against creatures/baddies and the odd "Boss Fight" thrown in. This game seems hellbent on reversing that, with a much larger focus on battles (I swear if I hear the devs drone on about gunplay one more time I'm gonna cry), with precious little puzzle solving to be found, and often pushed to the optional small tomb you can discover while hunting/battling bad guys/QTEs.... Basically everything the series is NOT.
It's sad, because Tomb Raider NEEDED a reboot, a return to its core after years of tacked on extras, devolving controls, and storyline that grew increasingly absurd. Instead this game seems a Tomb Raider in name only. Instead of focusing on the core concepts of the series, they've chosen to take a "me too" approach of apeing the trendy concepts of modern gaming and slapping their name on it. Maybe it'll be a good game for what it is, but whatever it is, it ain't Tomb Raider.
...Great Job on the thread though! :)
Articuno76
The exploration, platforming, and puzzles are covered in the IGN videos (the 1hr Live Feed and the Tombs of Tomb raider), as well as the CVG video, that's found in the OP :)
The fact that we still get the exploration and puzzles we expect from the series, in addition to improved combat, is really a win/win situation for fans and gemers in general :)
I'll just repeat what I said in the other thread before you killed it! I hope this does not affect the single player side of the game.clyde46
This is addressed in the Final Hours video. The multiplayer is being developed seperately by Eidos Montreal, whileCrystal Dynamics is completely focused on the SP.
The multiplayer looks sh!t to be honest. It looks like it's trying to do too many things and most of it looks slapped together.
[QUOTE="clyde46"]I'll just repeat what I said in the other thread before you killed it! I hope this does not affect the single player side of the game.AdobeArtist
This is addressed in the Final Hours video. The multiplayer is being developed seperately by Eidos Montreal, whileCrystal Dynamics is completely focused on the SP.
Still begs the question as to why this game needed MP in the first place.[QUOTE="AdobeArtist"][QUOTE="clyde46"]I'll just repeat what I said in the other thread before you killed it! I hope this does not affect the single player side of the game.clyde46
This is addressed in the Final Hours video. The multiplayer is being developed seperately by Eidos Montreal, whileCrystal Dynamics is completely focused on the SP.
Still begs the question as to why this game needed MP in the first place.The guy basically said they added it because every other game these days has it. He claimed "MP was a modern game innovation just like 3D" so that's why they added it. And honestly, that sounds like a stupid reason and why the MP will fail horribly I think.
Still begs the question as to why this game needed MP in the first place.[QUOTE="clyde46"][QUOTE="AdobeArtist"]
This is addressed in the Final Hours video. The multiplayer is being developed seperately by Eidos Montreal, whileCrystal Dynamics is completely focused on the SP.
seanmcloughlin
The guy basically said they added it because every other game these days has it. He claimed "MP was a modern game innovation just like 3D" so that's why they added it. And honestly, that sounds like a stupid reason and why the MP will fail horribly I think.
I buy a Tomb Raider game for the single player. Not the MP.Multiplayer looks like garbage, as expected. In other news, GOW Ascension beta went up today for Plus members, and it's surprisingly fun. Just mentioning it here to point out it is still possible for a single player focused series to add a good multiplayer component.
[QUOTE="seanmcloughlin"][QUOTE="clyde46"] Still begs the question as to why this game needed MP in the first place.clyde46
The guy basically said they added it because every other game these days has it. He claimed "MP was a modern game innovation just like 3D" so that's why they added it. And honestly, that sounds like a stupid reason and why the MP will fail horribly I think.
I buy a Tomb Raider game for the single player. Not the MP.Of course, as anyone would
Multiplayer looks like garbage, as expected. In other news, GOW Ascension beta went up today for Plus members, and it's surprisingly fun. Just mentioning it here to point out it is still possible for a single player focused series to add a good multiplayer component.
burgeg
You don't know if the SP is worse as a result though yet. It's perfectly possible for a SP focused series to add MP, but the only one that I played that worked well in both aspects was Uncharted 2, most other times the MP is lacking a bit or the SP suffers as a cause.
Although the SP for GOW:A will likely still be good
I buy a Tomb Raider game for the single player. Not the MP.[QUOTE="clyde46"][QUOTE="seanmcloughlin"]
The guy basically said they added it because every other game these days has it. He claimed "MP was a modern game innovation just like 3D" so that's why they added it. And honestly, that sounds like a stupid reason and why the MP will fail horribly I think.
seanmcloughlin
Of course, as anyone would
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
[QUOTE="seanmcloughlin"]
[QUOTE="clyde46"] I buy a Tomb Raider game for the single player. Not the MP.AdobeArtist
Of course, as anyone would
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
The first Bioshock didn't have MP and was fine. The second one did and it sucked.[QUOTE="AdobeArtist"][QUOTE="clyde46"]I'll just repeat what I said in the other thread before you killed it! I hope this does not affect the single player side of the game.clyde46
This is addressed in the Final Hours video. The multiplayer is being developed seperately by Eidos Montreal, whileCrystal Dynamics is completely focused on the SP.
Still begs the question as to why this game needed MP in the first place. Because MP is profitable for many reasons. First some gamers rent games that only has SP. Secondly it makes people keep the game longer, thus preventing second hand sales. Third some gamers only play MP games. Fourth you can sell DLC to the really comitted fans, which is is super profitable. You can sell content that constitutes a tiny fraction of the game (<1%) (for example a couple of skins and maps) for say $10 (=almost 20% the price of the full game). It's just to good to pass and it's mainly some consumers "fault".[QUOTE="seanmcloughlin"]
[QUOTE="clyde46"] I buy a Tomb Raider game for the single player. Not the MP.AdobeArtist
Of course, as anyone would
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
True it is strange to think of a TR with MP because it has never had it before and was born in a time without that stuff, but the reasons given for adding it from the devs were weak. Justa dding it because it's the modern game trend to do rather than "We added it because we think we have something special". It has some different ideas, but overall it looks bland and done before. Max Payne 3 seems to have better third person MP shooting and Uncharted has better MP traversal. Also Uncharted wasn't made with both, it started off without it and managed to incorporate it into the second game.
There are lots of games where they added MP for the sake of it and they turned out to be terrible. Bioshock 2 and Dead space 2 were like this and I think TR's MP will follow the same thing, people will play for a few months and then never ever again.
The exploration, platforming, and puzzles are covered in the IGN videos (the 1hr Live Feed and the Tombs of Tomb raider), as well as the CVG video, that's found in the OP :)Sounds great. I'm watching this thread to get buzz from the game but other than that I am on a total info blackout. I'll happily avoid the vids for now :P Ahaha. Can't remember the last time I was considering a launch day release purchase.The fact that we still get the exploration and puzzles we expect from the series, in addition to improved combat, is really a win/win situation for fans and gemers in general :)
AdobeArtist
[QUOTE="AdobeArtist"]
[QUOTE="seanmcloughlin"]
Of course, as anyone would
seanmcloughlin
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
True it is strange to think of a TR with MP because it has never had it before and was born in a time without that stuff, but the reasons given for adding it from the devs were weak. Justa dding it because it's the modern game trend to do rather than "We added it because we think we have something special". It has some different ideas, but overall it looks bland and done before. Max Payne 3 seems to have better third person MP shooting and Uncharted has better MP traversal. Also Uncharted wasn't made with both, it started off without it and managed to incorporate it into the second game.
There are lots of games where they added MP for the sake of it and they turned out to be terrible. Bioshock 2 and Dead space 2 were like this and I think TR's MP will follow the same thing, people will play for a few months and then never ever again.
You have no credibility if you think Dead Space 2's campaign sucked. Bioshock 2 while not as good as the first game was solid as well. Bioshock 2 was also made a different company so that is probably the main reason why it pales in comparison to the original.
You have been schooled and class is out!
[QUOTE="AdobeArtist"]The exploration, platforming, and puzzles are covered in the IGN videos (the 1hr Live Feed and the Tombs of Tomb raider), as well as the CVG video, that's found in the OP :)Sounds great. I'm watching this thread to get buzz from the game but other than that I am on a total info blackout. I'll happily avoid the vids for now :P Ahaha. Can't remember the last time I was considering a launch day release purchase.The fact that we still get the exploration and puzzles we expect from the series, in addition to improved combat, is really a win/win situation for fans and gemers in general :)
Articuno76
I watched the 1 hour gameplay video. It was good and didn't have any major spoilers.
[QUOTE="AdobeArtist"][QUOTE="seanmcloughlin"]
Of course, as anyone would
clyde46
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
The first Bioshock didn't have MP and was fine. The second one did and it sucked.I don't know why people give Bioshock 2 so much **** I didn't feel like the SP was effected negatively at all; in fact, I found the gameplay to be exceptionally better and I had a lot of fun with the game. Only the story was noticeably worse in my opinion, and that's not saying much considering Bioshock had one of the best FPS storylines I've ever personally witnessed.
The MP mode wasn't even all that bad besides the lag at times. It was unique and something new to try for a month.
[QUOTE="seanmcloughlin"]
[QUOTE="AdobeArtist"]
If you've seen any of my earlier posts, like when it was just confirmed with OXM (still no footage of it) you'll see I share the same apprehension.
But when you think about it, the reason we associate only the SP experience with Tomb Raider is because it was born in the 5th generation (PS1, Sega Saturn, N64) before multiplayer became so common on consoles. Uncharted that began in the 7th gen was already made with both SP and MP in its design, as with many series born in the same era.
Now I'm not saying MP in Tomb Raider the any kind of godsend, or pleading to "just give it a chance". Just pointing out why it seems so unsusual since it's a longer running series than most today that was around before the multiplayer revolution.
Could that component be integrated into the series after 3 generations? Hard to say, but the videos do show a few unique design concepts like the traversal we do associate with TR as being used in the multiplayer maps, as well as setting traps. I still have to watch the video of the Rescue mode when I get home. But it's only fair to point out this game is attempting to do MP different from other IPs, incorporating themes from the TR universe.
If nothing else we might be too quick to judge based on old ideas of an old series.
StrongBlackVine
True it is strange to think of a TR with MP because it has never had it before and was born in a time without that stuff, but the reasons given for adding it from the devs were weak. Justa dding it because it's the modern game trend to do rather than "We added it because we think we have something special". It has some different ideas, but overall it looks bland and done before. Max Payne 3 seems to have better third person MP shooting and Uncharted has better MP traversal. Also Uncharted wasn't made with both, it started off without it and managed to incorporate it into the second game.
There are lots of games where they added MP for the sake of it and they turned out to be terrible. Bioshock 2 and Dead space 2 were like this and I think TR's MP will follow the same thing, people will play for a few months and then never ever again.
You have no credibility if you think Dead Space 2's campaign sucked. Bioshock 2 while not as good as the first game was solid as well. Bioshock 2 was also made a different company so that is probably the main reason why it pales in comparison to the original.
You have been schooled and class is out!
I was referring to their MPs being bad and added only because it was a trend. I never meant anything towards their SPs, I love Dead Space 2's single player.
Also I wouldn't call what you wrote "schooling"
[QUOTE="StrongBlackVine"]
[QUOTE="seanmcloughlin"]
True it is strange to think of a TR with MP because it has never had it before and was born in a time without that stuff, but the reasons given for adding it from the devs were weak. Justa dding it because it's the modern game trend to do rather than "We added it because we think we have something special". It has some different ideas, but overall it looks bland and done before. Max Payne 3 seems to have better third person MP shooting and Uncharted has better MP traversal. Also Uncharted wasn't made with both, it started off without it and managed to incorporate it into the second game.
There are lots of games where they added MP for the sake of it and they turned out to be terrible. Bioshock 2 and Dead space 2 were like this and I think TR's MP will follow the same thing, people will play for a few months and then never ever again.
seanmcloughlin
You have no credibility if you think Dead Space 2's campaign sucked. Bioshock 2 while not as good as the first game was solid as well. Bioshock 2 was also made a different company so that is probably the main reason why it pales in comparison to the original.
You have been schooled and class is out!
I was referring to their MPs being bad and added only because it was a trend. I never meant anything towards their SPs, I love Dead Space 2's single player.
Also I wouldn't call what you wrote "schooling"
Yeah I realized you were only referring to multiplayer after I read it again...
The exploration, platforming, and puzzles are covered in the IGN videos (the 1hr Live Feed and the Tombs of Tomb raider), as well as the CVG video, that's found in the OP :)
The fact that we still get the exploration and puzzles we expect from the series, in addition to improved combat, is really a win/win situation for fans and gemers in general :)
AdobeArtist
I hadn't seen the 1 hour IGN video stream. Looks interesting. One thing that annoys me straight off though is the camera, it's shaking and moving all over the place to try give this weird effect and I'm not feeling it. Seems vomit inducing
[QUOTE="burgeg"]
Multiplayer looks like garbage, as expected. In other news, GOW Ascension beta went up today for Plus members, and it's surprisingly fun. Just mentioning it here to point out it is still possible for a single player focused series to add a good multiplayer component.
seanmcloughlin
You don't know if the SP is worse as a result though yet. It's perfectly possible for a SP focused series to add MP, but the only one that I played that worked well in both aspects was Uncharted 2, most other times the MP is lacking a bit or the SP suffers as a cause.
Although the SP for GOW:A will likely still be good
You thought the multiplayer in Uncharted 2 was good? Seriously? Personally I thought it was terrible, and it's why I never even bothered touching the mp in UC3.I doubt a lot that it will get to the quality of Unchared as a adventure game and to the quality of Tomb Rider as a platform game. So I pass. There are too many good titles I didn´t play last year.
I got Walking Dead for 7$ and The Secret World for the same money...and The Darkness for 2.49 from Digital Amazon. I will play them by now untill Company of Heroes 2 or something really interesting is released.
[QUOTE="seanmcloughlin"]
[QUOTE="burgeg"]
Multiplayer looks like garbage, as expected. In other news, GOW Ascension beta went up today for Plus members, and it's surprisingly fun. Just mentioning it here to point out it is still possible for a single player focused series to add a good multiplayer component.
burgeg
You don't know if the SP is worse as a result though yet. It's perfectly possible for a SP focused series to add MP, but the only one that I played that worked well in both aspects was Uncharted 2, most other times the MP is lacking a bit or the SP suffers as a cause.
Although the SP for GOW:A will likely still be good
You thought the multiplayer in Uncharted 2 was good? Seriously? Personally I thought it was terrible, and it's why I never even bothered touching the mp in UC3.Yes it was good, it wasn't the best thing ever but it was enough to keep people playing it. It didn't surge and then collapse like most tacked on MPs do.
I doubt a lot that it will get to the quality of Unchared as a adventure game and to the quality of Tomb Rider as a platform game. So I pass. There are too many good titles I didn´t play last year.
I got Walking Dead for 7$ and The Secret World for the same money...and The Darkness for 2.49 from Digital Amazon. I will play them by now untill Company of Heroes 2 or something really interesting is released.
jhonMalcovich
Your loss...what if it gets and 8.5 rating or better?
Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.dracolich55
And bows >>>>> guns :D:D
[QUOTE="dracolich55"]Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.AdobeArtist
And bows >>>>> guns :D:D
It's a bit dumb when a guy wails on the bow dude with an automatic rifle and the bow dude almost kills him. Seems like the MP will be terribly unbalanced
But yes FC3 has shown Bows are far greater than guns :P
Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.dracolich55I was actually really impressed by the guy from IGN that he didn't mention Uncharted once (he talked about HALO and Blops instead lol). It was shockingly similar. But I'm not getting this game for the MP anyway, so doesn't really matter to me.
[QUOTE="AdobeArtist"]
[QUOTE="dracolich55"]Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.seanmcloughlin
And bows >>>>> guns :D:D
It's a bit dumb when a guy wails on the bow dude with an automatic rifle and the bow dude almost kills him. Seems like the MP will be terribly unbalanced
But yes FC3 has shown Bows are far greater than guns :P
From the video it seemed like the boy isn't as useful as guns.... and in one the player got headshot with an arrow through his head, yet he didn't die....LOL. Judging by that it seems like guns are much more useful than bows.[QUOTE="dracolich55"]Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.SushigluttonI was actually really impressed by the guy from IGN that he didn't mention Uncharted once (he talked about HALO and Blops instead lol). It was shockingly similar. But I'm not getting this game for the MP anyway, so doesn't really matter to me. they don't want people calling this game a uncharted clone
Saw the IGN multiplayer video. Kind of looks like Uncharted's MP, except with a bow.dracolich55Kind of? It looks almost exactly like it.
Just got a hot tip on a new Tomb Raider Edition 360 controller, with a painted design theme fashioned after Lara's climbing axe. IT also comes with a download code for a playable character, probably in the multiplayer. You can even check out MOJOR NELSON's preview.
definite buy for me....7.5
lems, this is the closest thing to uncharted so enjoy it as best as you can
jsmoke03
More like Uncharted fans will finally get to experience what unscripted non-linear exploration and puzzle solving is like ;)
And yes I realize there are scripted set pieces, but those are the cinematics. The meat of the gameplay (the exploration and puzzles) is not so constrained.
Not sure if this has been posted, but if you are going to buy Tomb Raider on the PC, you can get it from Greenmangaming for a little over $33 if you use the 25% off voucher at checkout. It only lasts till18/01/2013 1600GMT.
Code:
GMG25-XTYYZ-POSL1
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