Based on comments made so far there will be a continuation of the universe, even if not the series. That being said they really need to close the series in some shape or form before all of this.I wonder if they will make ME4 or ME MMO
Jankarcop
This topic is locked from further discussion.
*Epilogue changes depending on the choice and explains what your choice led to. Resolution. Choice of sacrifice. Truly massive decision at the end of the game.*My idea for the ending that doesn't stray far from the ending presented, but instead chooses to actually give the player some REAL choice with some hard decisions:
Effectively, staying in the same thematic framework of "Sacifice" but many things get changed.
Drop Catalyst because it was a stupid Deus Ex Machina. Instead, a VI(perhaps Prothean, or perhaps whatever race started the Crucible) is present at the Crucible within the Citadel. Conversation with him in which we are given an opportunity to see that state of the battle, and the situation unfolding before us. We are given the purpose and effect of the Crucible. It is a device which causes a chain reaction in the Mass Relay system, designed to detonate all of them and emit a massive burst of energy that wipes out the Reapers.
Less of a weapon, and more of a suicide bomb, the device would effectively destroy 50% of the galaxy along with the Reapers. Ends Galactic Civilization, and in fact most life in the Galaxy, but it does stop the cycle. The remaining 50% of the Galaxy that isn't destroyed would be free to live. Life could continue, but it would be severely crippled, and most of the major species would be wiped out. Unknown whether or not life could be sustained after that point, or what it would look like. Nobody would live to remember the sacrifice, but the cycle would end.
Alternately, attempt a half measure. Destroy the Citadel and wipe out the Sol system, annihilating humanity but sparing the rest of the Galaxy. You know the majority of the Reapers are present in the System, and the explosion would also emit enough energy to wipe out other reapers in roughly 1/3 of the Galaxy, so you would effectively wipe out most of them, but you would also wipe out the entire Galactic Fleet and humanity. You are given an option to warn the Galactic Fleet so that they can retreat, but you risk giving the Reapers an opportunity to retreat as well(indicated that it is uncertain whether or not they would intercept your message). You won't destroy all of the Reapers, but you can destroy most of them. Gives the rest of the Galaxy a better chance at defeating the Reapers, but if the Galactic Fleet is destroyed as well, it is unknown whether or not that would be enough. If given the chance to retreat, depending on previous decisions(EMS, etc.) the Galactic Fleet can get away either with or without some of the Reapers finding out. If they do get away, they have a much better chance at defeating the remaining Reapers. Mass Relay system remains largely intact, although the Citadel is destroyed. May or may not succeed, but it gives the Galaxy a fighting chance.
Or, you reject the sacrifice. Argue that one man does not have the right to choose the fate of billions, and that you will continue trying to fight conventionally. Depending on the size force assembled, this may or may not be possible, but regardless the cost will be enormous. Possible that the Reapers will win.
Epilogue changes depending on the choice and explains what your choice led to. Resolution. Choice of sacrifice. Truly massive decision at the end of the game.
KingsMessenger
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I really think thats the key. Thats really why there is so much anger. Yes the multi colored space laser is questionable, but the lack of closer is what really stings. Its sort of left in Mid Air. To me, it just does not feel finished...Just finished the game, and IMHO it seems like that at the end Shepard was in some kind of dream or hallucination, it has to be lol. Bc honestly I can't believe they'll finish such serie (one of the greatest I have ever played) with an ending like that. What makes me pissed off about this is that the proper ending will probably be a DLC. D:
The severity of the energy effects are testament to how well the Crucibile is built.....high EMS its built well and everyone but the reapers are saved in the red and blue ending, the reapers are controlled without the shockwave....a low EMS means the crucible has flaws which devestate or destroy anything in the blast.[QUOTE="texasgoldrush"][QUOTE="KingsMessenger"]
... You are joking right? You have to be joking. The god damn Citadel was literally RIGHT next to Earth. Even a controlled explosion would have obliterated the planet.
KingsMessenger
The Crucible is only on the Citadel though. What about every one of the other Mass Relays? Do they just somehow detonate in a way that isn't a detonation? Do you even understand how stupid that sounds? Either they detonate to emit the energy to defeat the Reapers, or they don't. I don't see a middle ground. All you are doing is attempting to justify something that doesn't make any sense by saying "It is controlled explosion because of the Crucible" after the fact. The actual story doesn't REALLY suggest that, in fact it doesn't suggest anything. Your explanation is as good as anyone else's but the fact that the game itself fails to explain it is part of my point. The game doesn't say what the Crucible does, nor does it explain how the Reapers are defeated by it, nor does it explain how all of the Mass Relays being destroyed doesn't manage to destroy the entire galaxy. And the explanations you keep giving aren't actually found anywhere within the game. They are just assumption you are making and justifications you are constructing to defend an ending that doesn't actually justify anything that it does.
No...Liara calls it a powerful weapon...so we know its a powerful energy device. however...notice the explosions of the Relays are different depending on what Shep did (and the blue ending the relays don't blow apart).....or that the Relays like the Citadel are the same Reaper tech....and I wonder why you have Crucible related war assets....so they don't you know, blow everything up. And the fact is, the relays were destroyed IN A MUCH DIFFERENT FASHION. There is a problem in that Sword, Hammer, and Shield assets aren't tracked individually, but a low EMS assumes that the Crucible was not built well.[QUOTE="Jankarcop"]Based on comments made so far there will be a continuation of the universe, even if not the series. That being said they really need to close the series in some shape or form before all of this.I wonder if they will make ME4 or ME MMO
designer-
I think the current endings will make people even more hungry a sequel , which is why they did it.
I personally liked the idea someone had on the site that shall not be named. Reapers challenge the galaxy to a space jam.[QUOTE="Ace6301"][QUOTE="EliteM0nk3y"]
So here is how I think the ending should have gone. For simplicity sake I kept the Crucible and War Assets
So there would be 3 ways the game could end, Bad, Ok, and Good. With Ok and Good having variations based on your choices.
War Assets would have worked differently, instead of there being an overall build up, War Assets would be split into 2 groups, one for building the Crucible and one for assembling a Fleet. And it can be entirely possible that the Crucible is not finished.
Bad Ending: This is the ending you get if you went to face the Reapers with only the Crucible or Fleet.
In this ending, the Fleet or Crucible, Shepard and the Normandy, is destroyed, along with all hope of defeating the Reapers. They are now free to continue their destruction of the advanced races in the cycle and subsequent cycles.
Ok Ending: In this ending, you had enough War Assets to build the Crucible and assemble a decent Fleet.
However with only a small Fleet, Shepard is forced to sacrifice him/herself, along with a major race of their choosing. While Shepard and that race are dead, the Reapers were destroyed and the remaing races are able to continue to live, never forgetting the sacrifices made.
Good Paragon Ending:In this ending, you not only were able to build the Crucible, but assembled a large Fleet.
With the combined forces of the Crucible and the largest Fleet ever assembled, the forces of the Galaxy were able to defeat the Reapers, ending their destruction of advanced races. While all races took huge losses, their sacrifice will not be forgotten as the galaxy enters a new era of peace between races. Shepard either continues to be a soldier in the Alliance or, if they had a LI, Shepard quits the Alliance to live the rest of his/her life with their LI.
Good Renegade Ending:
In this ending, you not only were able to build the Crucible, but assembled a large Fleet.
With the combined forces of the Crucible and the largest Fleet ever assembled, the forces of the Galaxy were able to put a big fight against the Reapers. However using the technology stolen from Cerberus, Shepard was ultimately able to control some of the Reapers allowing the Human race to be the dominate race in the galaxy. If Shepard had an LI, they ultimately leave them because they do not like what Shepard has become.
And there would be some small differences based on some decision, such as the Geneophage and Quarian-Geth War.
EliteM0nk3y
lol I wouldn't mind that. As long as I get satisfaction I'm fine :P
But the reapers can't do the shepard shuffle ;) And I love your endings by the way, that is exactly how I imagined it. In fact I even kept the three endings we have now as possibilities if you choose to do so.[QUOTE="KingsMessenger"][QUOTE="texasgoldrush"] The severity of the energy effects are testament to how well the Crucibile is built.....high EMS its built well and everyone but the reapers are saved in the red and blue ending, the reapers are controlled without the shockwave....a low EMS means the crucible has flaws which devestate or destroy anything in the blast.Ace6301
The Crucible is only on the Citadel though. What about every one of the other Mass Relays? Do they just somehow detonate in a way that isn't a detonation? Do you even understand how stupid that sounds? Either they detonate to emit the energy to defeat the Reapers, or they don't. I don't see a middle ground. All you are doing is attempting to justify something that doesn't make any sense by saying "It is controlled explosion because of the Crucible" after the fact. The actual story doesn't REALLY suggest that, in fact it doesn't suggest anything. Your explanation is as good as anyone else's but the fact that the game itself fails to explain it is part of my point. The game doesn't say what the Crucible does, nor does it explain how the Reapers are defeated by it, nor does it explain how all of the Mass Relays being destroyed doesn't manage to destroy the entire galaxy. And the explanations you keep giving aren't actually found anywhere within the game. They are just assumption you are making and justifications you are constructing to defend an ending that doesn't actually justify anything that it does.
He's just in denial like the others who try to justify it. We should pity him, not feel anger toward him. If the ending wa ssoooo bad, why wasn't there a critcial consensus that the ending was bad....most reviews praised the ending or didn't comment on them, with over 30 perfect scores....its the vocal minority thats in denial. Some reviewers did ineed criticize th eending, but only a few. Game Informer's reviewer straight out said he liked the ending.Based on comments made so far there will be a continuation of the universe, even if not the series. That being said they really need to close the series in some shape or form before all of this.[QUOTE="designer-"][QUOTE="Jankarcop"]
I wonder if they will make ME4 or ME MMO
Jankarcop
I think the current endings will make people even more hungry a sequel , which is why they did it.
I doubt they will continue it from a Shepard perspective. In ME2 you really had to be rushing the game to die, in ME3 its over, there is no way for the continue and go back to a carte blanche. Honestly its dumb, but I have my fingers crossed for a DLC with alternative endings. I am find with paying some $5-$10 to have a shot at rewriting the ending, hell I will happily replay the game from scratch if it occurs.[QUOTE="EliteM0nk3y"][QUOTE="Ace6301"] I personally liked the idea someone had on the site that shall not be named. Reapers challenge the galaxy to a space jam.wis3boi
lol I wouldn't mind that. As long as I get satisfaction I'm fine :P
But the reapers can't do the shepard shuffle ;) And I love your endings by the way, that is exactly how I imagined it. In fact I even kept the three endings we have now as possibilities if you choose to do so.Thanks, I always felt this is how the series should end. Seems to fit within the universe
I don't even know how to properly express how pissed off I am with this ending.
I just...I don't know. I kept thinking after reading so many reports from so many people saying it sucked that they were just haters. That the ending couldn't possibly be THAT bad.
And then I saw it. And yes, it's THAT bad.
[QUOTE="Ace6301"][QUOTE="KingsMessenger"]The Crucible is only on the Citadel though. What about every one of the other Mass Relays? Do they just somehow detonate in a way that isn't a detonation? Do you even understand how stupid that sounds? Either they detonate to emit the energy to defeat the Reapers, or they don't. I don't see a middle ground. All you are doing is attempting to justify something that doesn't make any sense by saying "It is controlled explosion because of the Crucible" after the fact. The actual story doesn't REALLY suggest that, in fact it doesn't suggest anything. Your explanation is as good as anyone else's but the fact that the game itself fails to explain it is part of my point. The game doesn't say what the Crucible does, nor does it explain how the Reapers are defeated by it, nor does it explain how all of the Mass Relays being destroyed doesn't manage to destroy the entire galaxy. And the explanations you keep giving aren't actually found anywhere within the game. They are just assumption you are making and justifications you are constructing to defend an ending that doesn't actually justify anything that it does.texasgoldrushHe's just in denial like the others who try to justify it. We should pity him, not feel anger toward him. If the ending wa ssoooo bad, why wasn't there a critcial consensus that the ending was bad....most reviews praised the ending or didn't comment on them, with over 30 perfect scores....its the vocal minority thats in denial. Some reviewers did ineed criticize th eending, but only a few. Game Informer's reviewer straight out said he liked the ending. Vocal minority. Lol. 3% said they were fine with the ending in the largest poll done for this. Oh man video game critics! Ultimate source of literary critique!
I don't even know how to properly express how pissed off I am with this ending.
I just...I don't know. I kept thinking after reading so many reports from so many people saying it sucked that they were just haters. That the ending couldn't possibly be THAT bad.
And then I saw it. And yes, it's THAT bad.
The_Game21x
That's exactly how I felt. In fact, I don't even want to play Mass Effect anymore. Not until they fix those endings some how. And if they don't, well guess I'm never playing Mass Effect again.
..
Not every gamer is being objective, and I don't think its fair to say that Bioware made a bad game because of the ending. But its sort of akin to have the s**ts after going for amazing chinese food. Sure the food was awesome, but the result was so bad that it makes you wonder if it was worth it..No...Liara calls it a powerful weapon...so we know its a powerful energy device. however...notice the explosions of the Relays are different depending on what Shep did (and the blue ending the relays don't blow apart).....or that the Relays like the Citadel are the same Reaper tech....and I wonder why you have Crucible related war assets....so they don't you know, blow everything up. And the fact is, the relays were destroyed IN A MUCH DIFFERENT FASHION. There is a problem in that Sword, Hammer, and Shield assets aren't tracked individually, but a low EMS assumes that the Crucible was not built well.texasgoldrush
I basically maxed out the EMS. Did every quest and got 100% readiness.
And if the Relays are still intact, why wouldn't they work? They aren't AI or synthetic driven. They are canonically effectively just massive Element Zero drive cores.
Again, the game fails to really explain why anything that it does would happen in a particular game. You are rewriting the ending just as much as anyone who actually writes their own "preferred" ending...
I'm done arguing with you. The ending has plenty of problems and it is kind of impossible to ignore that. The fact that 21,000 people have now signed the petition saying that the ending is such garbage that they would actually prefer to have BioWare rewrite a different ending through DLC clearly demonstrates that most people aren't satisfied.
Perfectly fine with messed up endings. Not so okay with poorly written, contrived and nonsensical endings that resolve a series that for a full play through requires about 90 hours with 3 minutes of video that doesn't even reflect the outcome the player experienced.I guess i'm a dying breed of people who like really F'ed up endings in my movies and games lmao.
No wonder OldBoy is my 2nd most favorite movie ever.
Jankarcop
[QUOTE="texasgoldrush"] If the ending wa ssoooo bad, why wasn't there a critcial consensus that the ending was bad....most reviews praised the ending or didn't comment on them, with over 30 perfect scores....its the vocal minority thats in denial. Some reviewers did ineed criticize th eending, but only a few. Game Informer's reviewer straight out said he liked the ending.designer-You said it yourself, its about 30 people. Many of which may not have finished the game to the end, or even if they did, would not have felt that the end is worth making a fuss about. You are right in that the ending is just the end, the last 10 minutes should not weigh so heavily on what was (for me) around 30 hours of gameplay (MP and SP). That being said, the ending is what ties everything together, all that hard work, all those choices was so that in the end you could see them pay off. It just didn't feel like it did.
..
Not every gamer is being objective, and I don't think its fair to say that Bioware made a bad game because of the ending. But its sort of akin to have the s**ts after going for amazing chinese food. Sure the food was awesome, but the result was so bad that it makes you wonder if it was worth it..
I feel comparing this ending to the s**ts is the most appropriate analogy.Not every gamer is being objective, and I don't think its fair to say that Bioware made a bad game because of the ending. But its sort of akin to have the s**ts after going for amazing chinese food. Sure the food was awesome, but the result was so bad that it makes you wonder if it was worth it..designer-
Agreed. I loved the game overall. One of my favorite games of all-time. But the ending was garbage, and really does sour the experience. Especially given how lazy it seems. Seriously, how can anyone genuinely attempt to defend the "Pick your color of space laser" cutscene at the end. Stop talking philosophically about whether or not the substance is satisfying or really what has been discussed at length for the past several pages. Assume all of that was universally accepted and everyone was OK with it. Now, genuinely admit to me that you are OK with the final choice making absolutely no difference on the ending of the game. That you are OK with BioWare making all three endings practically identical beyond a simple color swap. Tell me that genuinely sits well with you given what this series has always been about, and given the FACT that BioWare said there would be multiple endings so that players wouldn't just get the same ending as everyone else(which is precisely what we got)... Tell me that sits well with you...
[QUOTE="texasgoldrush"]No...Liara calls it a powerful weapon...so we know its a powerful energy device. however...notice the explosions of the Relays are different depending on what Shep did (and the blue ending the relays don't blow apart).....or that the Relays like the Citadel are the same Reaper tech....and I wonder why you have Crucible related war assets....so they don't you know, blow everything up. And the fact is, the relays were destroyed IN A MUCH DIFFERENT FASHION. There is a problem in that Sword, Hammer, and Shield assets aren't tracked individually, but a low EMS assumes that the Crucible was not built well.KingsMessenger
I basically maxed out the EMS. Did every quest and got 100% readiness.
And if the Relays are still intact, why wouldn't they work? They aren't AI or synthetic driven. They are canonically effectively just massive Element Zero drive cores.
Again, the game fails to really explain why anything that it does would happen in a particular game. You are rewriting the ending just as much as anyone who actually writes their own "preferred" ending...
I'm done arguing with you. The ending has plenty of problems and it is kind of impossible to ignore that. The fact that 21,000 people have now signed the petition saying that the ending is such garbage that they would actually prefer to have BioWare rewrite a different ending through DLC clearly demonstrates that most people aren't satisfied.
And Bioware doesn't have to care...they actually said about the ending PRE RELEASE, a month before, that people will be angry about the ending. Most fans just wanted a happy ending despite the games themes, to have Shep bei with his playdate forever. And there is a difference between a asteroid and the crucible....plain and simple. And really, no one knew how the crucible worked, but its feasable to build.[QUOTE="designer-"]Not every gamer is being objective, and I don't think its fair to say that Bioware made a bad game because of the ending. But its sort of akin to have the s**ts after going for amazing chinese food. Sure the food was awesome, but the result was so bad that it makes you wonder if it was worth it..KingsMessenger
Agreed. I loved the game overall. One of my favorite games of all-time. But the ending was garbage, and really does sour the experience. Especially given how lazy it seems. Seriously, how can anyone genuinely attempt to defend the "Pick your color of space laser" cutscene at the end. Stop talking philosophically about whether or not the substance is satisfying or really what has been discussed at length for the past several pages. Assume all of that was universally accepted and everyone was OK with it. Now, genuinely admit to me that you are OK with the final choice making absolutely no difference on the ending of the game. That you are OK with BioWare making all three endings practically identical beyond a simple color swap. Tell me that genuinely sits well with you given what this series has always been about, and given the FACT that BioWare said there would be multiple endings so that players wouldn't just get the same ending as everyone else(which is precisely what we got)... Tell me that sits well with you...
Nevermind the outcome behind them is TOTALLY DIFFERENT, especially the green ending.[QUOTE="KingsMessenger"][QUOTE="texasgoldrush"]No...Liara calls it a powerful weapon...so we know its a powerful energy device. however...notice the explosions of the Relays are different depending on what Shep did (and the blue ending the relays don't blow apart).....or that the Relays like the Citadel are the same Reaper tech....and I wonder why you have Crucible related war assets....so they don't you know, blow everything up. And the fact is, the relays were destroyed IN A MUCH DIFFERENT FASHION. There is a problem in that Sword, Hammer, and Shield assets aren't tracked individually, but a low EMS assumes that the Crucible was not built well.texasgoldrush
I basically maxed out the EMS. Did every quest and got 100% readiness.
And if the Relays are still intact, why wouldn't they work? They aren't AI or synthetic driven. They are canonically effectively just massive Element Zero drive cores.
Again, the game fails to really explain why anything that it does would happen in a particular game. You are rewriting the ending just as much as anyone who actually writes their own "preferred" ending...
I'm done arguing with you. The ending has plenty of problems and it is kind of impossible to ignore that. The fact that 21,000 people have now signed the petition saying that the ending is such garbage that they would actually prefer to have BioWare rewrite a different ending through DLC clearly demonstrates that most people aren't satisfied.
And Bioware doesn't have to care...they actually said about the ending PRE RELEASE, a month before, that people will be angry about the ending. Most fans just wanted a happy ending despite the games themes, to have Shep bei with his playdate forever. And there is a difference between a asteroid and the crucible....plain and simple. "If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you'll get an amazing, very definitive ending." Yup sounds like they were setting us up for disappointment.[QUOTE="KingsMessenger"][QUOTE="designer-"]Not every gamer is being objective, and I don't think its fair to say that Bioware made a bad game because of the ending. But its sort of akin to have the s**ts after going for amazing chinese food. Sure the food was awesome, but the result was so bad that it makes you wonder if it was worth it..texasgoldrush
Agreed. I loved the game overall. One of my favorite games of all-time. But the ending was garbage, and really does sour the experience. Especially given how lazy it seems. Seriously, how can anyone genuinely attempt to defend the "Pick your color of space laser" cutscene at the end. Stop talking philosophically about whether or not the substance is satisfying or really what has been discussed at length for the past several pages. Assume all of that was universally accepted and everyone was OK with it. Now, genuinely admit to me that you are OK with the final choice making absolutely no difference on the ending of the game. That you are OK with BioWare making all three endings practically identical beyond a simple color swap. Tell me that genuinely sits well with you given what this series has always been about, and given the FACT that BioWare said there would be multiple endings so that players wouldn't just get the same ending as everyone else(which is precisely what we got)... Tell me that sits well with you...
Nevermind the outcome behind them is TOTALLY DIFFERENT, especially the green ending.That hardly matters. The choice is between three moderately philosophically different variations on the same thing. And BioWare handed us the same cutscene with three different colors. It just feels lazy. The writing isn't nearly strong enough and the difference between the choices isn't nearly strong enough to actually carry the ending beyond the fact that the game resolves in practically the same way for EVERYONE, directly contradicting a promise that BioWare made years ago. It just doesn't sit well, and you can't even begin to defend it, can you?
Nevermind the outcome behind them is TOTALLY DIFFERENT, especially the green ending.[QUOTE="texasgoldrush"][QUOTE="KingsMessenger"]
Agreed. I loved the game overall. One of my favorite games of all-time. But the ending was garbage, and really does sour the experience. Especially given how lazy it seems. Seriously, how can anyone genuinely attempt to defend the "Pick your color of space laser" cutscene at the end. Stop talking philosophically about whether or not the substance is satisfying or really what has been discussed at length for the past several pages. Assume all of that was universally accepted and everyone was OK with it. Now, genuinely admit to me that you are OK with the final choice making absolutely no difference on the ending of the game. That you are OK with BioWare making all three endings practically identical beyond a simple color swap. Tell me that genuinely sits well with you given what this series has always been about, and given the FACT that BioWare said there would be multiple endings so that players wouldn't just get the same ending as everyone else(which is precisely what we got)... Tell me that sits well with you...
KingsMessenger
That hardly matters. The choice is between three moderately philosophically different variations on the same thing. And BioWare handed us the same cutscene with three different colors. It just feels lazy. The writing isn't nearly strong enough and the difference between the choices isn't nearly strong enough to actually carry the ending beyond the fact that the game resolves in practically the same way for EVERYONE, directly contradicting a promise that BioWare made years ago. It just doesn't sit well, and you can't even begin to defend it, can you?
and the EMS determines if your homeworld is ruined, which means that Shep failed to protect Earth. That is huge. Or that everyone in his crew dies, etc.[QUOTE="Ace6301"][QUOTE="texasgoldrush"] If the ending wa ssoooo bad, why wasn't there a critcial consensus that the ending was bad....most reviews praised the ending or didn't comment on them, with over 30 perfect scores....its the vocal minority thats in denial. Some reviewers did ineed criticize th eending, but only a few. Game Informer's reviewer straight out said he liked the ending.texasgoldrushVocal minority. Lol. 3% said they were fine with the ending in the largest poll done for this. Oh man video game critics! Ultimate source of literary critique! its better than whiny fans.....
You for real? The fans are whiny because it's clear that several things were either done in a rush or simply not done properly at all. The whole issue with tali for instance was atrocious. Why did we have to see her through a god damn picture frame (and this is forgetting about the fact that the picture was another person's material) when she took off her helmit on her homeworld?
Why do we do more damage than the reapers did with all our endings? (if we go by canon of course)
I also felt that we weren't given a proper opportunity on the Asari homeworld and well, we were on a moon orbiting the turion homeworld so we didn't even get to see it at all. Ironically we saw the quarian homeworld the most but that was just a vast, empty world.
Okay, so there seem to be a heavy rumor in the Bioware forums that Shepard was indoctrinated the whole time during the last 10 minute of the game. It is a really interesting theory heavily support with a lot of detailed observations. If this is true then Bioware is genious but again it seems like slim chance it might be actually true. For anybody who is interested.
http://social.bioware.com/forum/1/topic/355/index/9727423/1 Long read warning!
[QUOTE="KingsMessenger"][QUOTE="texasgoldrush"] Nevermind the outcome behind them is TOTALLY DIFFERENT, especially the green ending.texasgoldrush
That hardly matters. The choice is between three moderately philosophically different variations on the same thing. And BioWare handed us the same cutscene with three different colors. It just feels lazy. The writing isn't nearly strong enough and the difference between the choices isn't nearly strong enough to actually carry the ending beyond the fact that the game resolves in practically the same way for EVERYONE, directly contradicting a promise that BioWare made years ago. It just doesn't sit well, and you can't even begin to defend it, can you?
and the EMS determines if your homeworld is ruined, which means that Shep failed to protect Earth. That is huge. Or that everyone in his crew dies, etc.Oh please.... You cannot be serious.
its better than whiny fans.....[QUOTE="texasgoldrush"][QUOTE="Ace6301"] Vocal minority. Lol. 3% said they were fine with the ending in the largest poll done for this. Oh man video game critics! Ultimate source of literary critique!GD1551
You for real? The fans are whiny because it's clear that several things were either done in a rush or simply not done properly at all. The whole issue with tali for instance was atrocious. Why did we have to see her through a god damn picture frame (and this is forgetting about the fact that the picture was another person's material) when she took off her helmit on her homeworld?
Why do we do more damage than the reapers did with all our endings? (if we go by canon of course)
I also felt that we weren't given a proper opportunity on the Asari homeworld and well, we were on a moon orbiting the turion homeworld so we didn't even get to see it at all. Ironically we saw the quarian homeworld the most but that was just a vast, empty world.
Because Bioware didn't even decide if they were going to show Tali's face until the very last minute. Even the team debated this through development. So getting entire galactic civ annihilated is better than sacrifcing the relays, whatever. The asari homeworld was always designed to be one mission, nothing was rushed here and in fact, Liara's possible death was cut.and the EMS determines if your homeworld is ruined, which means that Shep failed to protect Earth. That is huge. Or that everyone in his crew dies, etc.[QUOTE="texasgoldrush"][QUOTE="KingsMessenger"]
That hardly matters. The choice is between three moderately philosophically different variations on the same thing. And BioWare handed us the same cutscene with three different colors. It just feels lazy. The writing isn't nearly strong enough and the difference between the choices isn't nearly strong enough to actually carry the ending beyond the fact that the game resolves in practically the same way for EVERYONE, directly contradicting a promise that BioWare made years ago. It just doesn't sit well, and you can't even begin to defend it, can you?
KingsMessenger
Oh please.... You cannot be serious.
So, on a personal level, the deaths of his homeworld and everyone he fought for isn't significant....whatever.Because Bioware didn't even decide if they were going to show Tali's face until the very last minute. Even the team debated this through development.
So getting entire galactic civ annihilated is better than sacrifcing the relays, whatever.
The asari homeworld was always designed to be one mission, nothing was rushed here and in fact, Liara's possible death was cut.texasgoldrush
You missed the point of every single instance I brought up.
[QUOTE="KingsMessenger"][QUOTE="texasgoldrush"] Nevermind the outcome behind them is TOTALLY DIFFERENT, especially the green ending.texasgoldrush
That hardly matters. The choice is between three moderately philosophically different variations on the same thing. And BioWare handed us the same cutscene with three different colors. It just feels lazy. The writing isn't nearly strong enough and the difference between the choices isn't nearly strong enough to actually carry the ending beyond the fact that the game resolves in practically the same way for EVERYONE, directly contradicting a promise that BioWare made years ago. It just doesn't sit well, and you can't even begin to defend it, can you?
and the EMS determines if your homeworld is ruined, which means that Shep failed to protect Earth. That is huge. Or that everyone in his crew dies, etc.So the options are a bad ending, or a really bad ending.Glad all those choices gave me some variety.
What I wanted was for the game to properly sum up the 100 hours or so I put into the story with my legacy shep. Not to pull a Deus Ex Machina AI out of it's ass and invalidate everything I had accomplished, and then just end without saying anything about the galaxy I left behind.[QUOTE="hayato_"]
It sounds like you fans want an ending with 100 different variables, which imo would be impossible to do given the system Mass Effect's system of choosing dialogue and actions. I'm not a huge fan, but the endings I saw on youtube seemed good enough. I've always liked the story of Mass Effect but never got into the gameplay so I usually just followed players on youtube and my friend who also bought and played the series.
Vaasman
Could have had one locked ending for all I care, as long as it didn't suck so much.
I think in a game that handles itself in a non-linear fashion that would be impossible to do. They'd have to create about 20 plus endings that were about 30- 40 mins long imo.Edit: Its funny reading everybodies own personal endings they have written for the game. They don't sound any better than Bioware's endings
What I wanted was for the game to properly sum up the 100 hours or so I put into the story with my legacy shep. Not to pull a Deus Ex Machina AI out of it's ass and invalidate everything I had accomplished, and then just end without saying anything about the galaxy I left behind.[QUOTE="Vaasman"]
[QUOTE="hayato_"]
It sounds like you fans want an ending with 100 different variables, which imo would be impossible to do given the system Mass Effect's system of choosing dialogue and actions. I'm not a huge fan, but the endings I saw on youtube seemed good enough. I've always liked the story of Mass Effect but never got into the gameplay so I usually just followed players on youtube and my friend who also bought and played the series.
hayato_
Could have had one locked ending for all I care, as long as it didn't suck so much.
I think in a game that handles itself in a non-linear fashion that would be impossible to do. They'd have to create about 20 plus endings that were about 30- 40 mins long imo.Edit: Its funny reading everybodies own personal endings they have written for the game. They don't sound any better than Bioware's endings
Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome.Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome.texasgoldrushexcept that divergent endings is what we were promised from the beginning. The ending would have been perfect if it stopped at anderson and shep activating the catalyst and seeing it destroy the reapers. Followed by a simple epilogue that shows how our actions shaped the galaxy. Im completely fine with the sad ending where the hero dies. Make that the point of the war assets. Its so much easier than what they actually did and its freaking satisfying.
[QUOTE="hayato_"]I think in a game that handles itself in a non-linear fashion that would be impossible to do. They'd have to create about 20 plus endings that were about 30- 40 mins long imo.[QUOTE="Vaasman"]What I wanted was for the game to properly sum up the 100 hours or so I put into the story with my legacy shep. Not to pull a Deus Ex Machina AI out of it's ass and invalidate everything I had accomplished, and then just end without saying anything about the galaxy I left behind.
Could have had one locked ending for all I care, as long as it didn't suck so much.
texasgoldrush
Edit: Its funny reading everybodies own personal endings they have written for the game. They don't sound any better than Bioware's endings
Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome. Whereas this game suffers from one ending syndrome. And I get that the game's theme was all about sacrifice, but the whole series has also been about unifying races together across the galaxy, making lasting relationships and making choices that affect all those around you. That all seemed to have been totally thrown out the window in the last five minutes of the game. How is destroying Mass Relays, effectively severing all ties aliens have to one another and possibly leading to galactic collapse anyway, any better than just getting wiped out by the Reapers? Why do I feel as though nothing I did over the course of three games changed the ultimate ending that everyone else got? I don't know about you, but I loved this series for some very specific reasons (choice and characters) and I feel like neither of these were represented in the conclusion[QUOTE="texasgoldrush"][QUOTE="hayato_"] I think in a game that handles itself in a non-linear fashion that would be impossible to do. They'd have to create about 20 plus endings that were about 30- 40 mins long imo.Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome. Whereas this game suffers from one ending syndrome. And I get that the game's theme was all about sacrifice, but the whole series has also been about unifying races together across the galaxy, making lasting relationships and making choices that affect all those around you. That all seemed to have been totally thrown out the window in the last five minutes of the game. How is destroying Mass Relays, effectively severing all ties aliens have to one another and possibly leading to galactic collapse anyway, any better than just getting wiped out by the Reapers? Why do I feel as though nothing I did over the course of three games changed the ultimate ending that everyone else got? I don't know about you, but I loved this series for some very specific reasons (choice and characters) and I feel like neither of these were represented in the conclusion He can see what you cannot obviously.Edit: Its funny reading everybodies own personal endings they have written for the game. They don't sound any better than Bioware's endings
skinny_man_69
[QUOTE="texasgoldrush"][QUOTE="hayato_"] I think in a game that handles itself in a non-linear fashion that would be impossible to do. They'd have to create about 20 plus endings that were about 30- 40 mins long imo. Edit: Its funny reading everybodies own personal endings they have written for the game. They don't sound any better than Bioware's endingsskinny_man_69Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome. Whereas this game suffers from one ending syndrome. And I get that the game's theme was all about sacrifice, but the whole series has also been about unifying races together across the galaxy, making lasting relationships and making choices that affect all those around you. That all seemed to have been totally thrown out the window in the last five minutes of the game. How is destroying Mass Relays, effectively severing all ties aliens have to one another and possibly leading to galactic collapse anyway, any better than just getting wiped out by the Reapers? Why do I feel as though nothing I did over the course of three games changed the ultimate ending that everyone else got? I don't know about you, but I loved this series for some very specific reasons (choice and characters) and I feel like neither of these were represented in the conclusion because getting wiped out by the reapers is a sure death......a galaxy forever changed is not. The series has narrative themes, such as choices and uniting the races. Fail and Earth burns. But a single work in the series can have its own themes and in ME3's case, its sacrifice. The characters WERE represented in the ending...you have a final goodbye with them before the end mission where a parting is implied.
It feels like they wanted to make a Mass Effect 4, but EA said: NO! WRAP IT UP! and they had to rage-end the game.
Shepard didn`t need to die in either of the three choices, the concept of the protoganist dying in epic trilogies is influenced by previously successful stories such as Tolken's Lord of the Rings. People tailor their stories based off that concept and it's getting quite old and boring. The ending is detached from any choices I've made and it's really lame that they used this boring generic concept of " HERO DYING = SAVE EVERY1 ".
If they were going to make an independant ending that had nothing to do with my choices, then they should have made it extremely wild. Like for instance the crucible transforms the earth into a giant flower and orders every reaper to come together to make a gigatic smiley face thats the size of the solar system and flashes xmas-themed lights for eternity, while shepard gets to fk tali ash miranda TOGETHER. Also aim every relay at the center of the galaxy for luls.
Ending was just bad cuz noob humans wrote it, if geth or EDI wrote the story it would pwn
fk u EA, im never paying anything you make again
gonna buy skins in league of legends and play world of warcraft all my life to spite u
http://www.youtube.com/watch?v=ynYgr1rqEec&feature=g-u-u&context=G2afffc1FUAAAAAAABAA
theory that the end was really a dream sequence
Whereas this game suffers from one ending syndrome. And I get that the game's theme was all about sacrifice, but the whole series has also been about unifying races together across the galaxy, making lasting relationships and making choices that affect all those around you. That all seemed to have been totally thrown out the window in the last five minutes of the game. How is destroying Mass Relays, effectively severing all ties aliens have to one another and possibly leading to galactic collapse anyway, any better than just getting wiped out by the Reapers? Why do I feel as though nothing I did over the course of three games changed the ultimate ending that everyone else got? I don't know about you, but I loved this series for some very specific reasons (choice and characters) and I feel like neither of these were represented in the conclusion He can see what you cannot obviously. If you pay attention to the script the ending is somewhat foreshdowed by its themes, from many of the conversations such as Javik about Legion, the Rannoch Reaper's dying words, the romance arcs, etc.[QUOTE="skinny_man_69"][QUOTE="texasgoldrush"] Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome.siLVURcross
[QUOTE="skinny_man_69"][QUOTE="texasgoldrush"] Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome.texasgoldrushWhereas this game suffers from one ending syndrome. And I get that the game's theme was all about sacrifice, but the whole series has also been about unifying races together across the galaxy, making lasting relationships and making choices that affect all those around you. That all seemed to have been totally thrown out the window in the last five minutes of the game. How is destroying Mass Relays, effectively severing all ties aliens have to one another and possibly leading to galactic collapse anyway, any better than just getting wiped out by the Reapers? Why do I feel as though nothing I did over the course of three games changed the ultimate ending that everyone else got? I don't know about you, but I loved this series for some very specific reasons (choice and characters) and I feel like neither of these were represented in the conclusion because getting wiped out by the reapers is a sure death......a galaxy forever changed is not. The series has narrative themes, such as choices and uniting the races. Fail and Earth burns. But a single work in the series can have its own themes and in ME3's case, its sacrifice. The characters WERE represented in the ending...you have a final goodbye with them before the end mission where a parting is implied.That isn't a resolution, that's the climax and their words are uncertain. There is no real resolution, you never see what happens to any of the characters past the final battle.
Imagine if Lord of the Rings ended as soon as Saurons tower collapsed and frodo was just stranded on mount doom, fade to black roll credits.
Wouldn't you be pissed?
Old Boy was truly and utterly F'ed up, there is no other way to put that. It was amazing to watch, it tied the movie well together, and plot holes and inconsistencies that came up as the movie progressed were tied up into a neat little box (with a bow on top). It may have been completely mind altering but it was what the movie had been building towards. Mass Effect 3's ending is the exact damn opposite....I guess i'm a dying breed of people who like really F'ed up endings in my movies and games lmao.
No wonder OldBoy is my 2nd most favorite movie ever.
Jankarcop
except that divergent endings is what we were promised from the beginning. The ending would have been perfect if it stopped at anderson and shep activating the catalyst and seeing it destroy the reapers. Followed by a simple epilogue that shows how our actions shaped the galaxy. Im completely fine with the sad ending where the hero dies. Make that the point of the war assets. Its so much easier than what they actually did and its freaking satisfying. I honestly thought that was the ending when playing. Then Shepard gets lifted in that elevator and I thought that his death was what was required to start the crucible (also could have been a worthy ending with some explanation). But no.....[QUOTE="texasgoldrush"] Yep....and really wildly divergent endings would have destroyed the games message about sacrificing for the greater good and for those that you love. Players just do not take this into account. But what they did expertly is weave all the first two games decisions into the narrative of ME3. And fans do not realize, choice matters more in ME3 than any other Bioware game...which suffered from good ending/evil ending syndrome.wolverine4262
That isn't a resolution, that's the climax and their words are uncertain. There is no real resolution, you never see what happens to any of the characters past the final battle.YES! This is absolutely what we need. Resolution.Imagine if Lord of the Rings ended as soon as Saurons tower collapsed and frodo was just stranded on mount doom, fade to black roll credits.
Wouldn't you be pissed?
Vaasman
Everyone seems to forget that the quarians may very well have died by the destroy option as well, but we cannot know that as the game shows us nothing after the battle.
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