Oblivion Proves What Cows Have Said All Along

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Dekuxutu

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#51 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="killtactics"][QUOTE="KeyWii"][QUOTE="-RPGamer-"]

:|

They've still had an extra year. It's not like they started everything from scratch for the PS3.

KeyWii
Good, and in that extra year they developed a new shader code, which you 360 owners are getting. The rest is not applicable to the 360, and no amount of development time could allow the 360 to share the same benefits.

link?

"So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game." http://uk.ps3.ign.com/articles/762/762882p1.html


That should be obvious, considering the architecture of the PS3 and 360 are different.  It would be impossible for them to bring over advantages, such as better framerates, because that takes advantage of the Cell CPU.
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The_Game21x

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#52 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="KeyWii"][QUOTE="Quack_Attack"][QUOTE="KeyWii"][QUOTE="sonicare"]the developers have had access to the system before its launch, genius.KeyWii

OH GEE! YOU GOT ME! TOO BAD THE SAME IS APPLIED TO THE 360. lol

So basically your point is completely irrelevant, and you made zero rebuttal of his point. Good job, "genius".

How so? There's no way of telling Bethesda got the PS3 development kits before the 360 version, it wasn't long ago you lemmings were saying how Sony wasn't getting the dev kits out at all. Either way, it couldn't possibly account for much time -- a month at the most.

And with that statement you've contradicted yourself.

You say there's no way of telling when Bethesda got the PS3 dev kits...

But in the same breath you say it couldn't have accounted for much time...

You're being naive if you think there was a great amount of time separating the arrival of development kits. PS3 Dev Kits were going out as late as October of last year

The same applies to the 360 dev kits in 2005 so your argument doesn't hold much water.

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KeyWii

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#53 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="KeyWii"][QUOTE="killtactics"][QUOTE="KeyWii"][QUOTE="-RPGamer-"]

:|

They've still had an extra year. It's not like they started everything from scratch for the PS3.

Dekuxutu
Good, and in that extra year they developed a new shader code, which you 360 owners are getting. The rest is not applicable to the 360, and no amount of development time could allow the 360 to share the same benefits.

link?

"So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game." http://uk.ps3.ign.com/articles/762/762882p1.html


That should be obvious, considering the architecture of the PS3 and 360 are different. It would be impossible for them to bring over advantages, such as better framerates, because that takes advantage of the Cell CPU.

Exactly. And therein lies the point of my thread!
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USSJAndrew

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#54 USSJAndrew
Member since 2004 • 5042 Posts

[QUOTE="Dekuxutu"]The 360 has 512MB unified ram between the CPU and GPU while the PS3 has 256MB each exclusive to the CPU and GPU. What this means is that if a 360 game only needs 200MB ram for the CPU, the other 312 can be used in the GPU for textures etc. The PS3 can only use 256MB max for the CPU and GPU at any given time. The 360 also has around 10 extra MBs of ram for the GPU.

This is why the 360 can produce better textures.
KeyWii
Is that why GameSpot said the PS3 version had sharper textures?

It wont for long. and that was stupid, he said 360 can produce better textures, and you argue that a game released a year after another game has better textures, meaning the PS3  produces better textures?

That means the developer produced better textures.

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KeyWii

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#55 KeyWii
Member since 2006 • 4884 Posts

The same applies to the 360 dev kits in 2005 so your argument doesn't hold much water.

The_Game21x
You just proved it does. You just acknowledged they both sent out dev kits at around the same time frames.
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Dekuxutu

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#56 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"]The 360 has 512MB unified ram between the CPU and GPU while the PS3 has 256MB each exclusive to the CPU and GPU. What this means is that if a 360 game only needs 200MB ram for the CPU, the other 312 can be used in the GPU for textures etc. The PS3 can only use 256MB max for the CPU and GPU at any given time. The 360 also has around 10 extra MBs of ram for the GPU.

This is why the 360 can produce better textures.
KeyWii
Is that why GameSpot said the PS3 version had sharper textures?


The reason the PS3 has sharper textures is because of the new shader technique, which is being implemented into the 360 version with an update. Also, there are games that have come out on the 360 with much better textures than Oblivion.  Even Kameo and PDZ had better textures.
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Rob2223

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#57 Rob2223
Member since 2006 • 7524 Posts

they did not start from scratch on the ps3 version, therefore yes, they had more time to work on it. thstd why it may have some graphical advantages

/thread.

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KeyWii

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#58 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="KeyWii"][QUOTE="Dekuxutu"]The 360 has 512MB unified ram between the CPU and GPU while the PS3 has 256MB each exclusive to the CPU and GPU. What this means is that if a 360 game only needs 200MB ram for the CPU, the other 312 can be used in the GPU for textures etc. The PS3 can only use 256MB max for the CPU and GPU at any given time. The 360 also has around 10 extra MBs of ram for the GPU.

This is why the 360 can produce better textures.
Dekuxutu
Is that why GameSpot said the PS3 version had sharper textures?


The reason the PS3 has sharper textures is because of the new shader technique, which is being implemented into the 360 version with an update. Also, there are games that have come out on the 360 with much better textures than Oblivion. Even Kameo and PDZ had better textures.

No. Go read the GameSpot preview. The new shader technique is for long distanced textures. GameSpot and IGN noted generally better looking textures that were not attributed to the new shader code (i.e. Close Proximity textures)
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Dekuxutu

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#59 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"][QUOTE="KeyWii"][QUOTE="killtactics"][QUOTE="KeyWii"][QUOTE="-RPGamer-"]

:|

They've still had an extra year. It's not like they started everything from scratch for the PS3.

KeyWii
Good, and in that extra year they developed a new shader code, which you 360 owners are getting. The rest is not applicable to the 360, and no amount of development time could allow the 360 to share the same benefits.

link?

"So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game." http://uk.ps3.ign.com/articles/762/762882p1.html


That should be obvious, considering the architecture of the PS3 and 360 are different. It would be impossible for them to bring over advantages, such as better framerates, because that takes advantage of the Cell CPU.

Exactly. And therein lies the point of my thread!


But the same argument could be given to the 360.  If a game were to use more than 256MB of ram for textures on the 360, it would have to be downgraded in order to be ported to the PS3.
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KeyWii

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#60 KeyWii
Member since 2006 • 4884 Posts
But the same argument could be given to the 360.  If a game were to use more than 256MB of ram for textures on the 360, it would have to be downgraded in order to be ported to the PS3.
Dekuxutu

What? Oblivion IS using more than 256MB worth of textures. The PS3 has a total of 512MB ram. It just assigns slightly more to it's architecture than the 360 does, therefore having slightly smaller amount of available ram for games. But it's not a make-or-break difference.
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Dekuxutu

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#62 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"][QUOTE="KeyWii"][QUOTE="Dekuxutu"]The 360 has 512MB unified ram between the CPU and GPU while the PS3 has 256MB each exclusive to the CPU and GPU. What this means is that if a 360 game only needs 200MB ram for the CPU, the other 312 can be used in the GPU for textures etc. The PS3 can only use 256MB max for the CPU and GPU at any given time. The 360 also has around 10 extra MBs of ram for the GPU.

This is why the 360 can produce better textures.
KeyWii
Is that why GameSpot said the PS3 version had sharper textures?


The reason the PS3 has sharper textures is because of the new shader technique, which is being implemented into the 360 version with an update. Also, there are games that have come out on the 360 with much better textures than Oblivion. Even Kameo and PDZ had better textures.

No. Go read the GameSpot preview. The new shader technique is for long distanced textures. GameSpot and IGN noted generally better looking textures that were not attributed to the new shader code (i.e. Close Proximity textures)


From IGN
The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces

I see nothing about better textures in general. They clearly stated the shader was the cause of this.
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heretrix

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#63 heretrix
Member since 2004 • 37881 Posts

So the extra 200 bucks get me a slightly better port with less content? Isn't this the Resident Evil argument that cows bashed the sheep for? Remember, RE4 looked slightly better for the GC but cows claimed that RE 4 on the PS2 was better because it had the extra content and the very slight (almost unnoticable) graphical difference was not important? Hmmm.......I smell hypocrisy...

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Dekuxutu

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#64 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"]But the same argument could be given to the 360. If a game were to use more than 256MB of ram for textures on the 360, it would have to be downgraded in order to be ported to the PS3.
KeyWii

What? Oblivion IS using more than 256MB worth of textures. The PS3 has a total of 512MB ram. It just assigns slightly more to it's architecture than the 360 does, therefore having slightly smaller amount of available ram for games. But it's not a make-or-break difference.


No, there are games on the 360 that have better textures than Oblivion.  The PS3 has 256MB assigned to the CPU and 256MB assigned to the GPU at any given time for a total of 512MB.  The 360 has 512 Unified ram between the CPU and GPU+~10 exclusive to the GPU for a total of around ~522.  Unified ram acts a bit different in that you can split the memory between the GPU and CPU at will.  This means that you can have a game that only uses 200MB for the CPU and the other 312 for the GPU.  This will result in better textures.

If you were to try and port this game to the PS3, it wouldn't be able to handle the textures because it can only use 256MB max for its GPU.
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KeyWii

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#65 KeyWii
Member since 2006 • 4884 Posts
"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
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KeyWii

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#66 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="KeyWii"][QUOTE="Dekuxutu"]But the same argument could be given to the 360. If a game were to use more than 256MB of ram for textures on the 360, it would have to be downgraded in order to be ported to the PS3.
Dekuxutu

What? Oblivion IS using more than 256MB worth of textures. The PS3 has a total of 512MB ram. It just assigns slightly more to it's architecture than the 360 does, therefore having slightly smaller amount of available ram for games. But it's not a make-or-break difference.


No, there are games on the 360 that have better textures than Oblivion. The PS3 has 256MB assigned to the CPU and 256MB assigned to the GPU at any given time for a total of 512MB. The 360 has 512 Unified ram between the CPU and GPU+~10 exclusive to the GPU for a total of around ~522. Unified ram acts a bit different in that you can split the memory between the GPU and CPU at will. This means that you can have a game that only uses 200MB for the CPU and the other 312 for the GPU. This will result in better textures.

If you were to try and port this game to the PS3, it wouldn't be able to handle the textures because it can only use 256MB max for its GPU.

Are you kidding? Just because there are games with better textures doesn't mean it's using less RAM. Oblivion is a HUGE game with TONS of VARYING TEXTURES. You have no idea what you're talking about.
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The_Game21x

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#67 The_Game21x
Member since 2005 • 26440 Posts

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well.

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Someone

Aside from the harsh, unnecessary words I edited out, this post kills the TC's argument.

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Gaara79

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#68 Gaara79
Member since 2005 • 4476 Posts
Tell that to the RAM that can't load all the extra content at once :lol:
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ToScA-

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#69 ToScA-
Member since 2006 • 5782 Posts

they did not start from scratch on the ps3 version, therefore yes, they had more time to work on it. thstd why it may have some graphical advantages

/thread.

Rob2223

I love how KeyWii ignores this post as well as the more or less same post from RPGamer:lol:

It's hilarious to watch really :)

[QUOTE="Someone"]

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well.

http://www.shacknews.com/extras/2007/020807_petehines_1.x

The_Game21x

Aside from the harsh, unnecessary words I edited out, this post kills the TC's argument.

This thread has been obliterated.

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KeyWii

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#70 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="Someone"]

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well.

http://www.shacknews.com/extras/2007/020807_petehines_1.x

The_Game21x

Aside from the harsh, unnecessary words I edited out, this post kills the TC's argument.

"So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game."http://uk.ps3.ign.com/articles/762/762882p1.html NO :?
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The_Game21x

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#71 The_Game21x
Member since 2005 • 26440 Posts

"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
KeyWii

Self own much? ;)

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jack244

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#72 jack244
Member since 2003 • 282 Posts
 
[QUOTE="-RPGamer-"]

:|

They've still had an extra year. It's not like they started everything from scratch for the PS3.

KeyWii

Good, and in that extra year they developed a new shader code, which you 360 owners are getting. The rest is not applicable to the 360, and no amount of development time could allow the 360 to share the same benefits.

Take into consideration that Bethesda would probably have to recode the entire game to run more effeciently on 360. They aren't doing this because the 360 version is done and released and they have much better things to do, like finishing the PS3 version and Shivering Isles for 360 and PC.

If the PS3 version of Oblivion looks and runs better than Shivering Isles for 360 then we'll see if it's a matter of development time or hardware related. Or perhaps both.

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Oemenia

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#73 Oemenia
Member since 2003 • 10416 Posts
An extra year in dev?
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KeyWii

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#74 KeyWii
Member since 2006 • 4884 Posts

[QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
The_Game21x

Self own much? ;)

If couldn't tell, those were two separate points. Learn to read the passage before commenting. Self-owned?
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Dekuxutu

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#75 Dekuxutu
Member since 2006 • 6905 Posts
"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
KeyWii

How do you know that this isn't also the shader?  Screens released for both versions have identical textures up close.  Just a tad sharper could also be due to the improved draw distance.  No other previews have pointed this out.  Screens don't point this out.  The key words here were Seemed to us which means that they weren't completely sure if they were right.
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#76 Ptolemaueus
Member since 2006 • 947 Posts

Since when do we start judging how graphically capable the PS3 and the 360 are by two games that are a year apart?

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Dekuxutu

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#77 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"][QUOTE="KeyWii"][QUOTE="Dekuxutu"]But the same argument could be given to the 360. If a game were to use more than 256MB of ram for textures on the 360, it would have to be downgraded in order to be ported to the PS3.
KeyWii

What? Oblivion IS using more than 256MB worth of textures. The PS3 has a total of 512MB ram. It just assigns slightly more to it's architecture than the 360 does, therefore having slightly smaller amount of available ram for games. But it's not a make-or-break difference.


No, there are games on the 360 that have better textures than Oblivion. The PS3 has 256MB assigned to the CPU and 256MB assigned to the GPU at any given time for a total of 512MB. The 360 has 512 Unified ram between the CPU and GPU+~10 exclusive to the GPU for a total of around ~522. Unified ram acts a bit different in that you can split the memory between the GPU and CPU at will. This means that you can have a game that only uses 200MB for the CPU and the other 312 for the GPU. This will result in better textures.

If you were to try and port this game to the PS3, it wouldn't be able to handle the textures because it can only use 256MB max for its GPU.

Are you kidding? Just because there are games with better textures doesn't mean it's using less RAM. Oblivion is a HUGE game with TONS of VARYING TEXTURES. You have no idea what you're talking about.


Oblivion also suffers from pop-in textures due to size.  Try again.
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#78 jack244
Member since 2003 • 282 Posts
Once again, if the PS3 version of Oblivion looks better than Shivering Isles for 360, than it's not the dev time but the hardware. If it doesent look better, than it's the extra year of development time (which either way you put it does account for some stuff)
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The_Game21x

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#79 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
KeyWii

Self own much? ;)

If couldn't tell, those were two separate points. Learn to read the passage before commenting. Self-owned?

You said, and I quote,

As you can see, the textures looking sharper had nothing to do with the new shader codeKeyWii

When it clearly states in the passage itself that it's due to a "new custom pixel shader".

So you've just continued your own self ownage.

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KeyWii

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#80 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
Dekuxutu

How do you know that this isn't also the shader? Screens released for both versions have identical textures up close. Just a tad sharper could also be due to the improved draw distance. No other previews have pointed this out. Screens don't point this out. The key words here were Seemed to us which means that they weren't completely sure if they were right.

Because the new code only effects textures over long distances, which they noted. Otherwise they wouldn't have brought up a different separate point about the textures just being plain old sharper. The new code doesn't make close proximity textures sharper, and thats obviously what GameSpot was referring to.
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-GeordiLaForge-

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#81 -GeordiLaForge-
Member since 2006 • 7167 Posts
Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...
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deactivated-5ebd39d683340

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#82 deactivated-5ebd39d683340
Member since 2005 • 4089 Posts
nope

xbox 360 was straight pc port. And yes, a year later does matter, even if it's in the same time frame. And the developers think it's possible, and update their shader code. Xbox 360 has 4xaa and ps3 has not because it cannot handle HDR and AA at the same time. Every year we have evolution in graphics, and every year the games look nicer. Oblivion on pc doesn't look nicer. And don't forget that the expansion pack will include everything the ps3 version will have in the graphics department. Yes, even the draw-distance update will be there. This proves nothing at all.
 
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xxxWigginsxxx

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#83 xxxWigginsxxx
Member since 2005 • 1181 Posts
[QUOTE="yoshi_64"]Cool, but I wouldn't care so much for Oblivion since I've already played it. Great that you guys are getting a good game, but the comparison would be a lot more "ownage" if there was a multiplatform game for both systems releasing at the same time and one looked superior over the other.KeyWii
Sure. But in this day in age where you can patch older games, like Bethesda is doing for the 360 version, the PS3 version still stands head and shoulders above the updated 360 version.

A YEAR later... stop trying to own.. its really sad
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KeyWii

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#84 KeyWii
Member since 2006 • 4884 Posts
Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...-GeordiLaForge-
THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.
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Dekuxutu

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#85 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"][QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
KeyWii

How do you know that this isn't also the shader? Screens released for both versions have identical textures up close. Just a tad sharper could also be due to the improved draw distance. No other previews have pointed this out. Screens don't point this out. The key words here were Seemed to us which means that they weren't completely sure if they were right.

Because the new code only effects textures over long distances, which they noted. Otherwise they wouldn't have brought up a different separate point about the textures just being plain old sharper. The new code doesn't make close proximity textures sharper, and thats obviously what GameSpot was referring to.


How do you know the shader code doesn't make textures sharper, in general? If textures really do look sharper, then why hasn't anyone else pointed this out? Why do PS3 screens look identical, close up? Why did GS say Seemed to us? It must mean that they weren't sure or that is was unnoticable.
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-GeordiLaForge-

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#86 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"]Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...KeyWii
THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.

Says KeyWii, the biggest Sony fanboy in SW...
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KeyWii

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#87 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="KeyWii"][QUOTE="Dekuxutu"][QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
Dekuxutu

How do you know that this isn't also the shader? Screens released for both versions have identical textures up close. Just a tad sharper could also be due to the improved draw distance. No other previews have pointed this out. Screens don't point this out. The key words here were Seemed to us which means that they weren't completely sure if they were right.

Because the new code only effects textures over long distances, which they noted. Otherwise they wouldn't have brought up a different separate point about the textures just being plain old sharper. The new code doesn't make close proximity textures sharper, and thats obviously what GameSpot was referring to.


How do you know the shader code doesn't make textures sharper, in general? If textures really do look sharper, then why hasn't anyone pointed this out. Why do PS3 screens look identical, close up? Why did GS say Seemed to us? It must mean that they weren't sure or that is was unnoticable.

Because the oblivion developers have said exactly what the new code does, and so did GameSpot. Who cares that they used the word seem? That is the lamest defense ever. Did IGN "seem" anything? No.
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The_Game21x

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#88 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="-GeordiLaForge-"]Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...KeyWii
THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.

Which is due to the extra year of development and optimization time.

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lawsonboy

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#89 lawsonboy
Member since 2006 • 618 Posts
Typical Cow...talking a bunch of BS before the game is even out just like they did about the PS3 and look what has happened so far...every multiplat for 360 and PS3 has scored better for the 360.

What makes you think Oblvion will be any different?  Come back and talk to me when PS3 gets a game that looks half as good as Gears of War.   But teh cell!!!!!
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KeyWii

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#90 KeyWii
Member since 2006 • 4884 Posts

[QUOTE="KeyWii"][QUOTE="-GeordiLaForge-"]Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...The_Game21x

THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.

Which is due to the extra year of development and optimization time.

Which is due to the better hardware of the PS3. (Standard HDD, Cell, Ram, RSX)
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KodiakGTS

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#91 KodiakGTS
Member since 2003 • 1262 Posts
[QUOTE="-RPGamer-"]

:|

They've still had an extra year. It's not like they started everything from scratch for the PS3.

KeyWii
Good, and in that extra year they developed a new shader code, which you 360 owners are getting. The rest is not applicable to the 360, and no amount of development time could allow the 360 to share the same benefits.

Actually, If they really wanted to make a buffed up version for the X360, with faster load times, they would have to cache data on the harddrive and make it a hard-drive required game. They've stated multiple times that this is the main reason behind the speed increase, a solution they were forced to implement because of the slower blu-ray drive in the PS3. No amount of caching, however, can make up for an inferior GPU or RAM capacity, which is why many multiplatform games released on both systems will continue to look better and have better content on the X360 version.
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Skippyj9

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#92 Skippyj9
Member since 2004 • 2825 Posts
The 360 version was released a year ago. The same graphical advantage is also being implemented into the 360 version with an update.Dekuxutu
Actually, the PS3 version is getting exclusive technical upgrades, or at least according to the IGN article.
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#93 kansasdude2009
Member since 2006 • 11802 Posts
though I personally believe that the PS3 is more technically capable than the 360 I really dont think that all of the 360's development time went into polish.... I think they were actually trying to make the game.... The PS3 version...if anything got ported and polished. This does not prove anything and is a weak argument judging that the review isn't out yet. If the PS3 is indeed stronger than the 360, it will show in time... though, does it even matter? 
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KeyWii

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#94 KeyWii
Member since 2006 • 4884 Posts
Typical Cow...talking a bunch of BS before the game is even out just like they did about the PS3 and look what has happened so far...every multiplat for 360 and PS3 has scored better for the 360.

What makes you think Oblvion will be any different? Come back and talk to me when PS3 gets a game that looks half as good as Gears of War. But teh cell!!!!!
lawsonboy
Well we have 2 respectable game websites having gone on the record as saying the PS3 version is clearly the technical superior.
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Dekuxutu

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#95 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="Dekuxutu"][QUOTE="KeyWii"][QUOTE="Dekuxutu"][QUOTE="KeyWii"]"The real enhancement is in the visuals and, to some extent, the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader."

As you can see, the textures looking sharper had nothing to do with the new shader code
KeyWii

How do you know that this isn't also the shader? Screens released for both versions have identical textures up close. Just a tad sharper could also be due to the improved draw distance. No other previews have pointed this out. Screens don't point this out. The key words here were Seemed to us which means that they weren't completely sure if they were right.

Because the new code only effects textures over long distances, which they noted. Otherwise they wouldn't have brought up a different separate point about the textures just being plain old sharper. The new code doesn't make close proximity textures sharper, and thats obviously what GameSpot was referring to.


How do you know the shader code doesn't make textures sharper, in general? If textures really do look sharper, then why hasn't anyone pointed this out. Why do PS3 screens look identical, close up? Why did GS say Seemed to us? It must mean that they weren't sure or that is was unnoticable.

Because the oblivion developers have said exactly what the new code does, and so did GameSpot. Who cares that they used the word seem? That is the lamest defense ever. Did IGN "seem" anything? No.


IGN never said the PS3 version has sharper textures than the 360, in general.
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-GeordiLaForge-

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#96 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="The_Game21x"]

[QUOTE="KeyWii"][QUOTE="-GeordiLaForge-"]Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...KeyWii

THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.

Which is due to the extra year of development and optimization time.

Which is due to the better hardware of the PS3. (Standard HDD, Cell, Ram, RSX)

The Cell is better than the Xenon, but the Xenos is better than the RSX. And the 360 has the clear RAM advantage. It uses less RAM for it's OS, It uses a unified RAM architecture, and Microsoft patented techniques for fitting gigs worth of data into the 360's RAM.
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The_Game21x

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#97 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="KeyWii"][QUOTE="-GeordiLaForge-"]Says KeyWii, the biggest Sony fanboy in SW. The sharper textures are getting patched to the 360 version btw. And the game better run a little better. They've only had an extra YEAR to optimize it...KeyWii

THE BETTER LONG DISTANCED TEXTURES ARE BEING PATCHED TO THE 360. NOT THE GENERALLY SHARPER CLOSE PROXIMITY TEXTURES GAMESPOT NOTED IN THEIR PREVIEW. Thanks.

Which is due to the extra year of development and optimization time.

Which is due to the better hardware of the PS3. (Standard HDD, Cell, Ram, RSX)

And yet there is absolutely no proof of that nor evidence to back up your claims. :wink:

You can say it's due to the "better hardware" all you like, but all that says to me is you've run out of arguments.

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Dekuxutu

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#98 Dekuxutu
Member since 2006 • 6905 Posts
[QUOTE="lawsonboy"]Typical Cow...talking a bunch of BS before the game is even out just like they did about the PS3 and look what has happened so far...every multiplat for 360 and PS3 has scored better for the 360.

What makes you think Oblvion will be any different? Come back and talk to me when PS3 gets a game that looks half as good as Gears of War. But teh cell!!!!!
KeyWii
Well we have 2 respectable game websites having gone on the record as saying the PS3 version is clearly the technical superior.


For now. The update will fix the texture issue with the 360. The only advantage the PS3 will have is the faster load times due to the installment onto the HDD and better framerates.
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-GeordiLaForge-

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#99 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="Dekuxutu"]The 360 version was released a year ago. The same graphical advantage is also being implemented into the 360 version with an update.Skippyj9
Actually, the PS3 version is getting exclusive technical upgrades, or at least according to the IGN article.

They had an extra year to work on it. It would have been pretty shady for them not to improve something in that time...
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DMWhiteDragon

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#100 DMWhiteDragon
Member since 2004 • 827 Posts

KeyWii... your a well known troll and you at least "normally" do an ok job of getting peoples backs up...

However you really have stuffed up this little thead

Your OP was all about trying to prove the PS3 hardware is better based solely on the fact you think development time had
nothing to do with the PS3 Oblivion improvements. Now thats blown out of the water your entire thread is quite meaningless

Yes the PS3 does and should have a little edge on the 360 version... and yes it might not be patched over. But it was stated
by them that it was *solely* due to the extra development time and *nothing* that was added could not be added to PC/360 versions.

So thats it really, end thread... you tryed but it didn't work, try another topic.