NEW OFFICIAL Titanfall Thread -- Keep the awesomeness here

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Ballroompirate

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#251 Ballroompirate
Member since 2005 • 26695 Posts

@seanmcloughlin said:

@Ballroompirate said:

@Spartan070 said:

@endlessinfinity said:

I'm starting to see why they cap it at 6 vs 6 because being attacked by two titans is bad enough

Anyone saying 6v6 is not enough I can't help but doubt how much they've played it. It's a great sweet spot.

Think people are just use to the big 64 and 24 battles, personally I hate big battles cause they just become frag fests or easy lvln for medics like on BF.

I abhor 64 player Battlefield. I have no idea how people praise that amount of players in that game. It's way too many in my mind. I play on 48 or 32 player servers where I'm not shot at from 15 different angles all the time.

Although 64 player metro is fun as hell just for the lulz haha

Personally I find 12 vs 12 the sweet number when it comes down to MP FPS matches, 32 vs 32 is too much in my experience. I have no idea how big or small the other Titanfall maps are but the two we got during beta, 6 vs 6 fits perfectly.

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clyde46

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#252 clyde46
Member since 2005 • 49061 Posts

My friend at work's been playing this, he seems to be really enjoying it.

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mems_1224

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#253 mems_1224
Member since 2004 • 56919 Posts

@seanmcloughlin said:

@Ballroompirate said:

@Spartan070 said:

@endlessinfinity said:

I'm starting to see why they cap it at 6 vs 6 because being attacked by two titans is bad enough

Anyone saying 6v6 is not enough I can't help but doubt how much they've played it. It's a great sweet spot.

Think people are just use to the big 64 and 24 battles, personally I hate big battles cause they just become frag fests or easy lvln for medics like on BF.

I abhor 64 player Battlefield. I have no idea how people praise that amount of players in that game. It's way too many in my mind. I play on 48 or 32 player servers where I'm not shot at from 15 different angles all the time.

Although 64 player metro is fun as hell just for the lulz haha

Yea, 32 seems like the sweet spot for multiplayer in BF.

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bobbetybob

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#254 bobbetybob
Member since 2005 • 19370 Posts

@seanmcloughlin: 64 man Rush is utter shit, that mode is designed for 32 max. 64 player conquest I like most of the time, depends on the map really.

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deactivated-59b71619573a1

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#255 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@bobbetybob said:

@seanmcloughlin: 64 man Rush is utter shit, that mode is designed for 32 max. 64 player conquest I like most of the time, depends on the map really.

That's the thing, lately none of the maps are designed properly for it and the ones that are big enough (mainly armored kill maps in BF3) rely far too much on vehicles. I've never felt a great balanced round of 64 player anything in BF. But I've had LOTS of fantastically balanced rounds with 32 or even 48.

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lunar1122

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#256 lunar1122
Member since 2012 • 784 Posts

played about 30 hrs of the beta, Great game!!!!.. So much action and at times you really feel good or extremely frustrated.

I think the shotgun is my favorite, and i liked both modes equally (hard point and attrition). I only played with 20 mm cannon on the titans though, I should have changed things up a bit but whatever.

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bobbetybob

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#257 bobbetybob
Member since 2005 • 19370 Posts

Just killed the enemies escape ship using my Titanfall. So gooood.

RIP Beta, roll on March 14th.

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trugs26

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#258 trugs26
Member since 2004 • 7539 Posts

Interesting new concept art with the monsters.

http://www.ign.com/videos/2014/02/18/titanfall-art-book-reveals-more-about-the-games-maps-weapons-and-monsters

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Obviously_Right

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#259 Obviously_Right
Member since 2011 • 5331 Posts

Game is a lot of fun. Wish they'd put the Stryder in the beta.

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PhazonBlazer

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#260  Edited By PhazonBlazer
Member since 2007 • 12013 Posts

Has anyone had any sound issues on the PC version? The sound just randomly becomes static for me at some times.

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deactivated-59b71619573a1

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#261 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

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trugs26

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#262 trugs26
Member since 2004 • 7539 Posts

@seanmcloughlin said:

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

Just to clarify, they were only accessible through burn cards right?

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DarkLink77

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#263 DarkLink77
Member since 2004 • 32731 Posts

Man, what a game. Best multiplayer title I've played in a long ass while.

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lostrib

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#264  Edited By lostrib
Member since 2009 • 49999 Posts

@trugs26 said:

@seanmcloughlin said:

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

Just to clarify, they were only accessible through burn cards right?

yes

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lostrib

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#265  Edited By lostrib
Member since 2009 • 49999 Posts

@seanmcloughlin said:

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

I didn't find the Ogre to be that great

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mems_1224

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#266 mems_1224
Member since 2004 • 56919 Posts

@lostrib said:

I didn't find the Ogre to be that great

The Stryder was awesome. Im gonna be using that when the full game comes out.

@PhazonBlazer said:

Has anyone had any sound issues on the PC version? The sound just randomly becomes static for me at some times.

For some reason the sound from other players cuts in and out from my headset. I also had one match where the sound just went completely out for the entire match

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DarkLink77

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#267  Edited By DarkLink77
Member since 2004 • 32731 Posts

@lostrib said:

@seanmcloughlin said:

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

I didn't find the Ogre to be that great

Best thing about it was that it had an absurd amount of health. Slow as hell, though.

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Spartan070

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#268 Spartan070
Member since 2004 • 16497 Posts

@DarkLink77 said:

@lostrib said:

@seanmcloughlin said:

@Obviously_Right said:

Game is a lot of fun. Wish they'd put the Stryder in the beta.

It was in the beta and so was the Ogre. I used both

I didn't find the Ogre to be that great

Best thing about it was that it had an absurd amount of health. Slow as hell, though.

The Ogre I found great in auto-Titan mode, It got 9 kills for me including another Titan on Fracture Attrition in one drop.

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sailor232

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#269 sailor232
Member since 2003 • 6880 Posts

I'm hyping a 9. The beta was amazing, I had so much fun, I am not very good at fps either but generally felt like I always contributed to the teams score. Ran really really smooth for me considering I live in New Zealand and the server I was on was in America, 200+m/s ping. 6v6 is great, like others have said, any more and the titans would be too much.

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tormentos

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#270 tormentos
Member since 2003 • 33784 Posts

Fast Autoloader

This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan's Ordnance available more frequently.

Auto Eject

The Auto-Eject system automatically ejects you as soon as your Titan is doomed. You will also cloak briefly on ejection, whether or not you have the Cloak ability as a Pilot.

Dead Man's Trigger

The Dead Man's Trigger auto-detonates all of your planted explosives when you are killed.

Icepick

The 'Icepick' is a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels.

Power Cell

The Power Cell accelerates the recharging of your Pilot's Tactical Ability.

Guardian Chip

This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.

Run N Gun Kit

The Run N Gun Kit allows you to fire small arms such as pistols and SMGs while sprinting.

Explosives Pack

The Explosives Pack increases your Ordnance ammo capacity as a Pilot.

Quick Reload Kit

The Quick Reload Kit accelerates the reload speeds of all your Pilot weapons.

Stealth Kit

The Stealth Kit makes your footsteps silent, and makes your jump kit exhaust nearly invisible.

Enhanced Parkour Kit

The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time.

Warpfall Transmitter

The Warpfall Transmitter accelerates your Titanfall substantially, using short-range jump technology.

Dome-Shield Battery

This piece of kit extends the duration of your Titan's Dome-Shield after Titanfall.

Minion Detector

The Minion Detector displays both friendly and enemy Grunts and Spectres on your minimap at all times.

Tactical Reactor

This kit makes your Titan's Tactical Ability recharge faster. The Tactical Abilities are Vortex Shield, Electric Smoke, and Particle Wall.

Regen Booster

Your Titan is able to regenerate its bodyshield at a faster rate than normal.

Dash Quickcharger

Your Titan's dash system recharges at a faster rate, allowing you to dash more frequently.

Nuclear Ejection

After you eject, your Titan briefly charges and then detonates its nuclear core, dealing massive amounts of damage to all nearby enemies.

Big Punch

Your Titan's melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further.

Core Extender

The Core Extender allows any Titan's Core Ability to remain active for an extended period of time.

Core Accelerator

The Core Accelerator makes your Titan's Core Ability charge more quickly.

Survivor

Your Titan will lose health at a slower rate when doomed, allowing you to fight longer before having to abandon the Titan.

Pilot Tactical Abilities (3):

cloak - Cloak (in beta)

heal - Stim (in beta)

sonar - Active Radar Pulse

Pilot Ordnance (4):

arc_grenade - Arc Grenade (in beta)

frag_grenade - Frag Grenade (in beta)

proximity_mine - Arc Mine

satchel charge - Satchel Charge

Titan Tactical Abilities (3):

vortex - Vortex Shield (in beta)

smoke - Electric Smoke (in beta)

bubble_shield - Particle Wall

Titan Ordnance (4):

salvo_rockets - Rocket Salvo (in beta)

homing_rockets - Slaved Warheads (in beta)

cluster_rocket - Cluster Missile

shoulder_rockets - Multi-Target Missile System

But but this game isn't Call of Duty with robots,the industry suck so bad..lol

If this game was from another developers or even sony fanboys would be screaming how much of a copy of COD it was,hell many tag Killzone that way and is about as different from COD as you can get..lol

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tormentos

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#272 tormentos
Member since 2003 • 33784 Posts

@sts106mat said:

yet it doesn't play like Call of duty. try playing this like you do COD and you will fail.

stay upset dude

Really.? Maybe your special edition Titanfall doesn't all videos i have seen are basically spot on with COD even to the way the maps are introduce,the only real difference is the jumps and wall walk,oh and is even more easy than COD is it really is a playschool FPS.

Now i am not saying it is not fun which are another 2 cents,but the similarity with COD is incredible.

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ShoTTyMcNaDeS

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#273 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts

I just have to ask those of you who were able to rack up a lot of pilot kills. What was your strategy? Because Ill be honest, my best match was 8 pilot kills and I have been in some matches where I saw people getting 14, 15 even 16 pilot kills. I would rarely even see more than 10-12 pilots let alone kill more than that.

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2mrw

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#276 2mrw
Member since 2008 • 6205 Posts

I am glad the game is shaping up to be a hit, that may teach the other generic shooters a lesson.

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ShoTTyMcNaDeS

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#277 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts

The question is if CoD or BF stand a chance this generation if Titanfall is as good as the Beta advertised. I mean imagine what Titanfall 2 will be like in 2015 or 2016 after Respawn has had more time with the X1, PC and hopefully the PS4 by then. Personally, I think CoD and BF are in for a world of hurt as Titanfall is doing things different and is offering a fresh experience that I haven't felt since Halo 2 and CoD 4!

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musicalmac

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#279 musicalmac  Moderator
Member since 2006 • 25098 Posts

Hype thread is live, go place your vote!