Two developers went on a podcast to discuss the advantages between the two consoles and the take away from it was just how power and efficient the Xbox Series X is compared to Sony’s PS5.
The video here does a great job breaking down what the developers said and talked about during the podcast.
Basically they said the PS5 is just a 9TF machine. Confirmed that Sony was caught off guard by what MS was doing. Said developers are having a hard time using “boost mode” on PS5 because “smart shift” is not as easy as Cerny promised because of how “hot” the machine runs. They did say they have not heard the PS5 is overheating but confirmed it definitely run really hot and that it’s difficult to hit those high clock speeds consistently like Cerny said they could.
They said developers much prefer developing on the fixed frequencies and clock speeds of the Xbox Series X.
They debunked the misconception that the SSD in the PS5 could give it any processing advantage over the Xbox Series X. Saying that SSD is not nearly fast enough to over come a 27% power disadvantage. Said 3rd party games will definitely look and perform better on Xbox Series X. They even questioned if the PS5 can even do ray tracing because it’s going to need to use every bit of its power just to match XSX from a visual standpoint, where as XSX has so much over heat power that it can do so much more in terms of effects, ray tracing and of course steady FPS
Also said the SSD technology in the PS5 will never be touched by 3rd party developers and that yes, it will only be used to load what is on screen and not give the PS5 any graphical advantages. That is a fantasy and not a reality.
If you want to hear the developers for yourself check out the link below. They really go into detail at the 2:08:00 mark or about.
PS forgive any errors. I had to do this on my phone.
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