Microsoft on why Xbox One X is not $399

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Zero_epyon

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#1 Zero_epyon
Member since 2004 • 20104 Posts

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

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Zero_epyon

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#2  Edited By Zero_epyon
Member since 2004 • 20104 Posts

also

"They asked us for uncompromised true 4K in the living room...."

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blueinheaven

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#3 blueinheaven
Member since 2008 • 5554 Posts

'This is designed for the premium gamer that wants the absolute best experience'.

Right. Premium gamers absolutely demand a shitty CPU that delivers 30fps for the ultimate game experience. Well they got that right then?

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Zero_epyon

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#4 Zero_epyon
Member since 2004 • 20104 Posts

@blueinheaven said:

'This is designed for the premium gamer that wants the absolute best experience'.

Right. Premium gamers absolutely demand a shitty CPU that delivers 30fps for the ultimate game experience. Well they got that right then?

"Why do you care about 60fps?"

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mowgly1

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#6 mowgly1
Member since 2017 • 2994 Posts

@Zero_epyon:

Quote :

[at $399] we wouldn’t have been able to usher in 4K to the living room,

......

But where is a "true" 4k at 499$??

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Zero_epyon

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#7 Zero_epyon
Member since 2004 • 20104 Posts

Keep in mind that Sony managed to bring 4K to the living room almost a year ago. At $399. They need to get better at communication.

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deactivated-6092a2d005fba

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#8 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

Is $499 really a big deal?

Are people really that poor in the US? I just say the US because most of these $499 posters are from the US.

I'm more concerned about the price of a 4K telly as the one I have now is about 8yrs old, then the price of the console, oh and the Scorpio will be $650 in my country.

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GordonFreeman

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#9  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Zero_epyon said:

Keep in mind that Sony managed to bring 4K to the living room almost a year ago. At $399. They need to get better at communication.

Yeah, for sports games, indies and some AA level developed games.

Not a single AAA developed game outside of sports titles has a native 4K resolution.

Xbox One X is not even released yet and already three AAA games are native 4K, not to mention the first party titles getting upgraded which is an almost 100% assurance of another 5, then on top of that 30+ other games are currently being upgraded.

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Zero_epyon

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#10 Zero_epyon
Member since 2004 • 20104 Posts

@gordonfreeman said:
@Zero_epyon said:

Keep in mind that Sony managed to bring 4K to the living room almost a year ago. At $399. They need to get better at communication.

Yeah, for sports games, indies and some AA level developed games.

Not a single AAA developed game outside of sports titles has a native 4K resolution.

Shadow of Mordor isn't AAA?

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GordonFreeman

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#11 GordonFreeman
Member since 2017 • 588 Posts

@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:

Keep in mind that Sony managed to bring 4K to the living room almost a year ago. At $399. They need to get better at communication.

Yeah, for sports games, indies and some AA level developed games.

Not a single AAA developed game outside of sports titles has a native 4K resolution.

Shadow of Mordor isn't AAA?

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

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Zero_epyon

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#12  Edited By Zero_epyon
Member since 2004 • 20104 Posts

@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:

Keep in mind that Sony managed to bring 4K to the living room almost a year ago. At $399. They need to get better at communication.

Yeah, for sports games, indies and some AA level developed games.

Not a single AAA developed game outside of sports titles has a native 4K resolution.

Shadow of Mordor isn't AAA?

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

If it operates at native, then it's native. Where do you even get these rules from? It's like you're saying a game can't be called 60fps if it dips once to 59...

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GordonFreeman

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#13  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:

Yeah, for sports games, indies and some AA level developed games.

Not a single AAA developed game outside of sports titles has a native 4K resolution.

Shadow of Mordor isn't AAA?

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

If it operates at native, then it's native. Where do you even get these rules from?

What rules? You mean the kind that have always existed in resolution, a resolution is set, it always conforms to what it is set at and can therefore be disclaimed as what it is...

Shadow of Mordor cannot maintain its resolution, it falls to sub-native rendering resolutions. So if this game operates at 80% of 4K to 4K, should we average that? Should the average be its resolution?

You can't seriously sit there and consider something with a dynamic frame buffer as a native 4K render, you're reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaching....

You could call it attempted native 4K if you want or something else along those lines, but don't try to tie this in with games that actually 100% maintain their framebuffers as they're coded to be static, this is not.

@Zero_epyon said:

It's like you're saying a game can't be called 60fps if it dips once to 59...

Frame rate is averaged, if it falls below 60 FPS even for a second it's not 60 FPS, it's 59.999999999999~ welcome to performance metrics.

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Zero_epyon

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#14 Zero_epyon
Member since 2004 • 20104 Posts

@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:

Shadow of Mordor isn't AAA?

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

If it operates at native, then it's native. Where do you even get these rules from?

What rules? You mean the kind that have always existed in resolution, a resolution is set, it always conforms to what it is set at and can therefore be disclaimed as what it is...

Shadow of Mordor cannot maintain its resolution, it falls to sub-native rendering resolutions. So if this game operates at 80% of 4K to 4K, should we average that? Should the average be its resolution?

You can't seriously sit there and consider something with a dynamic frame buffer as a native 4K render, you're reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaching....

Loading Video...

It's a 4K game that drops in one particular part of the map for less than 1% of the game. I think it's safe to call it a 4K native game.

But about this? Is Halo 5 a 1080p/60 game?

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PSP107

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#15 PSP107
Member since 2007 • 18797 Posts

@mowgly1: "But where is a "true" 4k at 499$??"

The better question is, where is the exclusives XoneX games.

I'm sorry but the Pro and XoneX are pointless if you already have a PS4/Xone/XoneS/PC.

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GordonFreeman

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#16  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

If it operates at native, then it's native. Where do you even get these rules from?

What rules? You mean the kind that have always existed in resolution, a resolution is set, it always conforms to what it is set at and can therefore be disclaimed as what it is...

Shadow of Mordor cannot maintain its resolution, it falls to sub-native rendering resolutions. So if this game operates at 80% of 4K to 4K, should we average that? Should the average be its resolution?

You can't seriously sit there and consider something with a dynamic frame buffer as a native 4K render, you're reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaching....

Loading Video...

It's a 4K game that drops in one particular part of the map for less than 1% of the game. I think it's safe to call it a 4K native game.

But about this? Is Halo 5 a 1080p/60 game?

No, Halo 5 is not a 1080p/60 game, it's a 1080p/59.999999999~ game. If you want to get literal with an average operating resolution of roughly 1344x1080.

I don't understand how you can even for a second refer to a game as a native 4K title when it not only drops its resolution, 3840x2160 is not its average resolution. Also get that 1% shit out of here, you're quite literally making that up.

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QuadKnight

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#17 QuadKnight
Member since 2015 • 12916 Posts

"Uncompromised True 4K"

> Still runs games in Checkerboard

"The premium gamer who wants absolutely the best"

> Games still run at 30fps due to shit CPU.

? Go home MS, you're drunk. Sony beat you to the punch a year ago at $399 and they still managed to have exclusives.

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Zero_epyon

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#18 Zero_epyon
Member since 2004 • 20104 Posts

@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:

It can operate at native but it falls as it has a dynamic resolution, a native 4K render should only ever be disclaimed as one which is singular in form, hard coded and doesn't change regardless of load.

If it operates at native, then it's native. Where do you even get these rules from?

What rules? You mean the kind that have always existed in resolution, a resolution is set, it always conforms to what it is set at and can therefore be disclaimed as what it is...

Shadow of Mordor cannot maintain its resolution, it falls to sub-native rendering resolutions. So if this game operates at 80% of 4K to 4K, should we average that? Should the average be its resolution?

You can't seriously sit there and consider something with a dynamic frame buffer as a native 4K render, you're reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaching....

It's a 4K game that drops in one particular part of the map for less than 1% of the game. I think it's safe to call it a 4K native game.

But about this? Is Halo 5 a 1080p/60 game?

No, Halo 5 is not a 1080p/60 game, it's a 1080p/59.999999999~ game. If you want to get literal with an average operating resolution of roughly 1344x1080.

It's target resolution is native 1080p. When it can, that's what it operates under. Just like if a game dips below 60fps, once the stress point is gone, it goes back to that point. It is only when a game is built to specifically run under native resolutions can we say the game isn't native. Halo 5 is a 1080p native game. that scales when under load. Shadow of Mordor on Pro is a native 4K game that scales down when under load, which almost never happens.

Horizon Zero Dawn is not native 4K. It never renders at that resolution. It renders at 1800p then it's checkboarded. Anthem is not native 4K. It too is checkerboarded.

That's my take.

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Xabiss

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#19 Xabiss
Member since 2012 • 4749 Posts

The Xbox One X is priced perfectly for the build quality and quality of components. You can't build a PC that can compete against this machine for $500 bucks so it is a steal. Just like the ps4 pro, both machines are awesome bang for the buck. Xbox One X is a day one purchase and I am excited for a lot of games that are being upgraded and games coming out for the system. Don't care if a game is exclusive or not. Xbox is going to give me the best experience and I can't wait!

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#20 NathanDrakeSwag
Member since 2013 • 17392 Posts

$499 for fake 4K and no true exclusives. Might as well stick with the PS4 Pro for $399 with fake 4K and true exclusives.

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Jacanuk

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#21 Jacanuk
Member since 2011 • 20281 Posts

@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

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GordonFreeman

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#22  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Zero_epyon said:
@gordonfreeman said:
@Zero_epyon said:
@gordonfreeman said:

What rules? You mean the kind that have always existed in resolution, a resolution is set, it always conforms to what it is set at and can therefore be disclaimed as what it is...

Shadow of Mordor cannot maintain its resolution, it falls to sub-native rendering resolutions. So if this game operates at 80% of 4K to 4K, should we average that? Should the average be its resolution?

You can't seriously sit there and consider something with a dynamic frame buffer as a native 4K render, you're reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaching....

It's a 4K game that drops in one particular part of the map for less than 1% of the game. I think it's safe to call it a 4K native game.

But about this? Is Halo 5 a 1080p/60 game?

No, Halo 5 is not a 1080p/60 game, it's a 1080p/59.999999999~ game. If you want to get literal with an average operating resolution of roughly 1344x1080.

It's target resolution is native 1080p. When it can, that's what it operates under. Just like if a game dips below 60fps, once the stress point is gone, it goes back to that point. It is only when a game is built to specifically run under native resolutions can we say the game isn't native. Halo 5 is a 1080p native game. that scales when under load. Shadow of Mordor on Pro is a native 4K game that scales down when under load, which almost never happens.

Horizon Zero Dawn is not native 4K. It never renders at that resolution. It renders at 1800p then it's checkboarded. Anthem is not native 4K. It too is checkerboarded.

That's my take.

You could say it has a native cap or target of 4K or 1080p, that is completely acceptable but let's be real here. The real implication you're trying to push here is that Shadow of Mordor is a native 4K title, it's not, it can hit that resolution but it cannot be maintained, it has a dynamic frame buffer.

Horizon Zero Dawn is not rendering 1800p, it's rendering at 1528p which is double that of 1080p and half that of a 4K render, for things you guys fanboy for you sure know jack shit about it.

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Tigerbalm

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#23 Tigerbalm
Member since 2017 • 1118 Posts

No compromises, but we gave the gamer a crappy CPU instead.

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GordonFreeman

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#24  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Jacanuk said:
@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

>lists the price of just a graphics card that costs $500

>graphics card requires another $600 in components around it to function

>has no UHD Blu-Ray player

>still cant do 4K at 60 FPS in most instances

>comparing this to a complete system that is ready to play games right out of the box

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Syferonik

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#25 Syferonik
Member since 2006 • 3060 Posts

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

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GordonFreeman

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#26 GordonFreeman
Member since 2017 • 588 Posts

@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

So you buy a $500 GPU to run at sub 60 FPS? Because at 4K that's the reality you're looking at in most games even with a GTX 1080, roughly 45 FPS.

Logic evades this board.

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#27 ronvalencia
Member since 2008 • 29612 Posts

@blueinheaven said:

'This is designed for the premium gamer that wants the absolute best experience'.

Right. Premium gamers absolutely demand a shitty CPU that delivers 30fps for the ultimate game experience. Well they got that right then?

For 360 mm2 chip budget, the choice is either

  • AMD/ASUS managed to fit 8 core mobile Ryzen R7 65 watts + mobile RX-580 65 watts on a ROG laptop. In terms of TDP, it rivals the original PS4.
  • 8 core lower latency Jaguar + PolarisPlus 44 CU <----- more registers, more warp thread queue, wider internal bus

Which setup would deliver Forza M6 wet track ultra settings at 4K/60 fps?

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Jebus213

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#28  Edited By Jebus213
Member since 2010 • 10056 Posts

@gordonfreeman said:
@Jacanuk said:
@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

>lists the price of just a graphics card that costs $500

>graphics card requires another $600 in components around it to function

>has no UHD Blu-Ray player

>still cant do 4K at 60 FPS in most instances

>comparing this to a complete system that is ready to play games right out of the box

and my thoughts:

>consoles still can't do native 4k in some instances

>using optical drives in 2017.

>https://www.newegg.com/Product/Product.aspx?Item=N82E16827129090&ignorebbr=1

4K display (3840 x 2160 minimum display resolution)

HDR compatible(Incompatible display reproduces HDR contents with HDR>SDR format.)

>The 1,600$ I put into my PC with a 1440p 144Hz monitor was worth it

>You can always buy a pre-built PC around the same price as a custom.

>Xbox One X only has a 1TB HDD.

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Archangel3371

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#29 Archangel3371
Member since 2004 • 44163 Posts

I think that the price is pretty good for what you get for it. Would I have preferred that that they had removed some things for a cheaper price? No, not really. I'm very happy that they included a 4K UHD blu-ray player. I still much prefer getting my movies on physical format so having the ability to watch my movies on it is an excellent feature.

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GordonFreeman

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#30  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Jebus213 said:
@gordonfreeman said:
@Jacanuk said:
@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

>lists the price of just a graphics card that costs $500

>graphics card requires another $600 in components around it to function

>has no UHD Blu-Ray player

>still cant do 4K at 60 FPS in most instances

>comparing this to a complete system that is ready to play games right out of the box

and my thoughts:

>consoles still can't do native 4k in some instances

>using optical drives in 2017.

>https://www.newegg.com/Product/Product.aspx?Item=N82E16827129090&ignorebbr=1

4K display (3840 x 2160 minimum display resolution)

HDR compatible(Incompatible display reproduces HDR contents with HDR>SDR format.)

>The 1,600$ I put into my PC with a 1440p 144Hz monitor was worth it

>You can always buy a pre-built PC around the same price as a custom.

>Xbox One X only has a 1TB HDD.

Yeah? And a GTX 1080 can't do 4K at 60 FPS in almost all instances yet it costs as much as this entire console.

If you watch films (everyone does) optical media is a requirement for the absolute highest quality and bitrate, things like Netflix are a massively lossy way to watch movies and their 4K bitrate is not even that of a 1080p Blu-Ray's bitrate.

For that drive you linked you need Intel SGX and HDCP 2.2, not only is SGX only found in higher end Skylake CPU's, HDCP 2.2 is few and far between as currently supported by motherboards.

1440p is not 4K

Xbox One X has a 1TB included drive with optional external support

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#31  Edited By Syferonik
Member since 2006 • 3060 Posts

@gordonfreeman said:
@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

So you buy a $500 GPU to run at sub 60 FPS? Because at 4K that's the reality you're looking at in most games even with a GTX 1080, roughly 45 FPS.

Logic evades this board.

4k? And why are you talking about 4k? What other game than Forza that ran at native 4k? No true 4k. No 60fps. $500USD. Great stuff.

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QuadKnight

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#33 QuadKnight
Member since 2015 • 12916 Posts

XboneX is a joke. Costs more than my GTX 1070 and still runs games at 30fps and can't do Native 4K in every game.

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deactivated-6092a2d005fba

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#34 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@quadknight said:

XboneX is a joke. Costs more than my GTX 1070 and still runs games at 30fps and can't do Native 4K in every game.

So you're a PC guy now hairy lol.

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#35 GordonFreeman
Member since 2017 • 588 Posts

@Syferonik said:
@gordonfreeman said:
@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

So you buy a $500 GPU to run at sub 60 FPS? Because at 4K that's the reality you're looking at in most games even with a GTX 1080, roughly 45 FPS.

Logic evades this board.

4k? And why are you talking about 4k? What other game than Forza that ran at native 4k? No true 4k. No 60fps. $500USD. Great stuff.

Why am I talking about 4K? Is that inconvenient for you now since you realize in almost all instances a $500 GPU is not up to the task at 60 FPS and instead averages about 45 FPS across a breadth of games?

Forza Motorsport 7, Shadow of War, Crackdown 3 & Minecraft are confirmed native 4K, you can expect that from Forza Horizon 3,Halo Wars 2, Gears of War 4, & Killer Instinct, plus there are over 30 previously released third party titles getting upgraded currently which many will no doubt be native 4K as well.

Also, Phil Said he went to 343i and they were tinkering around with the Xbox One X doing some neat things so undoubtedly Halo 5 is going to be overhauled as well as I hope The Master Chief Collection.

When this system launches there's likely to be at least 20 AAA native 4K titles to play, PS4 Pro has 0.

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#36 Jebus213
Member since 2010 • 10056 Posts

@gordonfreeman said:
@Jebus213 said:
@gordonfreeman said:
@Jacanuk said:
@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

>lists the price of just a graphics card that costs $500

>graphics card requires another $600 in components around it to function

>has no UHD Blu-Ray player

>still cant do 4K at 60 FPS in most instances

>comparing this to a complete system that is ready to play games right out of the box

and my thoughts:

>consoles still can't do native 4k in some instances

>using optical drives in 2017.

>https://www.newegg.com/Product/Product.aspx?Item=N82E16827129090&ignorebbr=1

4K display (3840 x 2160 minimum display resolution)

HDR compatible(Incompatible display reproduces HDR contents with HDR>SDR format.)

>The 1,600$ I put into my PC with a 1440p 144Hz monitor was worth it

>You can always buy a pre-built PC around the same price as a custom.

>Xbox One X only has a 1TB HDD.

Yeah? And a GTX 1080 can't do 4K at 60 FPS in almost all instances yet it costs as much as this entire console.

If you watch films (everyone does) optical media is a requirement for the absolute highest quality and bitrate, things like Netflix are a massively lossy way to watch movies and their 4K bitrate is not even that of a 1080p Blu-Ray's bitrate.

For that drive you linked you need Intel SGX and HDCP 2.2, not only is SGX only found in higher end Skylake CPU's, HDCP 2.2 is few and far between as currently supported by motherboards.

1440p is not 4K

Xbox One X has a 1TB included drive with optional external support

PC still has a UHD Blu-ray player and you said it didn't.

PC will do native 4k and 60fps in most games in no time. Enjoy checkerboarded, upscaled, and dynamic 4k in most of your games.

I never said 1440p was 4k.

Still, it only comes with a 1TB HDD. My laptop has a 1TB HDD and I filled that up with games and movies in no time. My PC has optional external and internal support too believe it or not.

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Jacanuk

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#37 Jacanuk
Member since 2011 • 20281 Posts

@metalslimenite said:
@Jacanuk said:
@Zero_epyon said:

When we looked at the overall design, we could do less memory. We could do under-clocked components so we don’t have to have the cooling system that we have in here. There’s any number of things you could think of.

This is designed for the premium gamer that wants the absolute best experience. And so compromising any of those then makes that message much harder to communicate to them. We showed them the smallest Xbox we’ve ever created, the most power, the best price per performance you can get anywhere, in this box. That’s what we’re delivering.

I think if you start taking away some of those items, people will say, ‘Well, what were your goals?’ And that’s an area that we don’t want that confusion to exist.

[at $399] we wouldn’t have been able to usher in 4K to the living room, and that was a design pillar for this box. There’s lots of goals in the program, from compatibility to everything. But one, let’s really usher in true 4K where developers don’t have to think about, ‘Wow, how do we stretch this and make it really work?’ We needed to deliver that to consumers. They asked us for uncompromised true 4K in the living room. And so we leveraged a lot of PC technology, from the cooling, the power management system that’s in this, to get it this small — while managing acoustics. That was the goal.

http://wccftech.com/microsoft-wouldnt-usher-xbox-one-x-399/

What do you guys think? As far as specs go, the Xbox One X seems to be priced accordingly. But should they have made a better effort to get the costs down to $399 to allow more people to buy it?

I think the price needs to come down a lot, since there is no real reason to get it. Or more precise , why would anyone pay 500$ which is almost a 1080. and you can play all the games coming out on win 10.

This time next year it'll be $100 less, so people interested should wait.

Yup i think you are right.

The Xbox one X will fail to sell and then Microsoft will be forced to lower the cost.

Or sony will come out with it´s Pro Pro which is cheaper and more powerful.

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Syferonik

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#39 Syferonik
Member since 2006 • 3060 Posts

@gordonfreeman said:
@Syferonik said:
@gordonfreeman said:
@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

So you buy a $500 GPU to run at sub 60 FPS? Because at 4K that's the reality you're looking at in most games even with a GTX 1080, roughly 45 FPS.

Logic evades this board.

4k? And why are you talking about 4k? What other game than Forza that ran at native 4k? No true 4k. No 60fps. $500USD. Great stuff.

Why am I talking about 4K? Is that inconvenient for you now since you realize in almost all instances a $500 GPU is not up to the task at 60 FPS and instead averages about 45 FPS across a breadth of games?

Forza Motorsport 7, Shadow of War, Crackdown 3 & Minecraft are confirmed native 4K, you can expect that from Forza Horizon 3,Halo Wars 2, Gears of War 4, & Killer Instinct, plus there are over 30 previously released third party titles getting upgraded currently which many will no doubt be native 4K as well.

Also, Phil Said he went to 343i and they were tinkering around with the Xbox One X doing some neat things so undoubtedly Halo 5 is going to be overhauled as well as I hope The Master Chief Collection.

When this system launches there's likely to be at least 20 AAA native 4K titles to play, PS4 Pro has 0.

Last time i checked, the only confirmed 4k title (by DF) is Forza. At release, you may get your 20 AAA titles in checkerboarding 4k, forget native. Unable to offer native 4k nor 1080p/60fps. So what's the point of spending $500USD when you can spend $300 and get easy 1080p/60fps with higher assets?

The X is pointless, Nya. No need to cry.

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#40  Edited By Pedro
Member since 2002 • 69467 Posts

The same argument that is counter with the same points in every thread. Its rather pointless carrying on these conversation because the same people will bitch about the same points and the same people will defend with the same points. The fact is that even if its was $399, the same people who are bitching about whatever they are bitching about will bitch about something else.

Just remember that before the reveal, it was it can't do 4k.

It does 4k and then the new complaint turn to "not at 60FPS"

It does 4k and 60FPS and then the new complaint turned to "Not a PC ultra"

It does 4k and 60FPS and its close to ultra. The complaint is that PC is faster and that the OneX is pointless.

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#41  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Pedro said:

The same argument that is counter with the same points in every thread. Its rather pointless caring on these conversation because the same people will bitch about the same points and the same people will defend with the same points. The fact is that even if its was $399, the same people who are bitching about whatever they are bitching about will bitch about something else.

Just remember that before the reveal, it was it can't do 4k.

It does 4k and then the new complaint turn to "not at 60FPS"

It does 4k and 60FPS and then the new complaint turned to "Not a PC ultra"

It does 4k and 60FPS and its close to ultra. The complaint is that PC is faster and that the OneX is pointless.

They make a claim, claim is proven false, they make another claim, claim is proven false, they will continually move the goalposts no matter what happens.

This console could be the power equivalent of a Ryzen 1800X and a GTX 1080 Ti for $500 and they'd still find a way to bitch about something.

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#42  Edited By SakusEnvoy
Member since 2009 • 4764 Posts

@gordonfreeman: FYI The developers of The Division claim that it now runs in 4K "at all times" on the Pro. They even said so in their March 1.6 patch notes. So I believe the Pro may indeed have one if that is the case.

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#43 ronvalencia
Member since 2008 • 29612 Posts

@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

$500 GPU has zero fps since it doesn't have a CPU.

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#44 NathanDrakeSwag
Member since 2013 • 17392 Posts

@Pedro said:

The same argument that is counter with the same points in every thread. Its rather pointless caring on these conversation because the same people will bitch about the same points and the same people will defend with the same points. The fact is that even if its was $399, the same people who are bitching about whatever they are bitching about will bitch about something else.

Just remember that before the reveal, it was it can't do 4k.

It does 4k and then the new complaint turn to "not at 60FPS"

It does 4k and 60FPS and then the new complaint turned to "Not a PC ultra"

It does 4k and 60FPS and its close to ultra. The complaint is that PC is faster and that the OneX is pointless.

The PS4 Pro can also run certain games at 4K. What's your point? MS hyped this thing up as a "true 4K machine" and most of the games are not going to be native 4K. And almost nothing is going to run at 60fps. Its a half assed upgrade like the Pro only a year late at $100 more and doesn't have any exclusives.

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#45 Pedro
Member since 2002 • 69467 Posts

@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

The moment you start comparing a complete fully functional system to a single part you know that your argument is dud.

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#46 Jebus213
Member since 2010 • 10056 Posts

@Pedro said:
@Syferonik said:

Do you buy a $500 gpu to play in 30fps? No one does. Their premium experience is probably compared to their laughably speced Xbone, not a true premium experience.

The moment you start comparing a complete fully functional system to a single part you know that your argument is dud.

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#47  Edited By GordonFreeman
Member since 2017 • 588 Posts

@NathanDrakeSwag said:
@Pedro said:

The same argument that is counter with the same points in every thread. Its rather pointless caring on these conversation because the same people will bitch about the same points and the same people will defend with the same points. The fact is that even if its was $399, the same people who are bitching about whatever they are bitching about will bitch about something else.

Just remember that before the reveal, it was it can't do 4k.

It does 4k and then the new complaint turn to "not at 60FPS"

It does 4k and 60FPS and then the new complaint turned to "Not a PC ultra"

It does 4k and 60FPS and its close to ultra. The complaint is that PC is faster and that the OneX is pointless.

The PS4 Pro can also run certain games at 4K. What's your point? MS hyped this thing up as a "true 4K machine" and most of the games are not going to be native 4K. And almost nothing is going to run at 60fps. Its a half assed upgrade like the Pro only a year late at $100 more and doesn't have any exclusives.

The Pro has shown that it offers no AAA developed or budgeted titles at native 4K, this console has not even released and there's no doubt already 8 it is going to launch with plus whatever those 30+ other games that are being upgraded are doing.

Also, none of this accounts for other games that are coming out, CoD WW2, Battlefield 2, Destiny 2 etc.

I've managed my expectations for a largely most of or majority 4K native showing, you guys are setting yourselves up for absolute failure implying most won't, there's no reason to think this.

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#48 SinjinSmythe
Member since 2008 • 1049 Posts

Cows acting like the Pro can hold its own with the One X. Lol.

The damn thing isn't even out yet and is getting the quick cow label of fake 4K. The Pro isn't wowing anyone and has had plenty of time to do so.

One X is coming. Dream now in your lies.

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#49  Edited By QuadKnight
Member since 2015 • 12916 Posts

@SinjinSmythe said:

Cows acting like the Pro can hold its own with the One X. Lol.

The damn thing isn't even out yet and is getting the quick cow label of fake 4K. The Pro isn't wowing anyone and has had plenty of time to do so.

One X is coming. Dream now in your lies.

Neither is XBoneX

Fake 4K and 30fps games for $500 and no exclusives lol.

@i_p_daily said:
@quadknight said:

XboneX is a joke. Costs more than my GTX 1070 and still runs games at 30fps and can't do Native 4K in every game.

So you're a PC guy now hairy lol.

You're a hairy lem peasant. I'm not surprised lol.