MAG... 256 players on PS3

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e575

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#1 e575
Member since 2009 • 681 Posts

News like this makes me doubt my choice to buy an Xbox 360. And this is exactly what I was worried about - that the processing power of the PS3 would be used to have massive amounts of players in multiplayer matches while the 360 is still typically 10-16 players per game.

It all means nothing if the game doesn't flow well with 256 players, though.

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POJO_MOFO

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#2 POJO_MOFO
Member since 2004 • 5525 Posts
This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAG
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Nike_Air

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#3 Nike_Air
Member since 2006 • 19733 Posts

I informed you to go with the TREY , hate to sayI told you so but I did. Knowledge is power !

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Ambli

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#4 Ambli
Member since 2009 • 554 Posts

Why not pot in the many MAG thread on the front page?

I wonder how many servers Zipper is buying.

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e575

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#5 e575
Member since 2009 • 681 Posts

This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO
Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

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Kashiwaba

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#6 Kashiwaba
Member since 2005 • 8059 Posts

This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO

360 cant run the last remnant well when there is 30+ players in battle ==; you think it can handle 256 online players people have to admit PS3 cell processor is better than 360 processor stop lying to yourself and say they are the same cell processor still got alot hidden potential.

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___gamemaster__

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#7 ___gamemaster__
Member since 2009 • 3347 Posts

This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO

yup it can run MAG no doubt, but the question is how long?? *cough* *RROD* *cough*

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che5ter666

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#8 che5ter666
Member since 2004 • 703 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGe575

Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

Wasn't there rumours a while back about there being a monthly subscription fee being slapped on it?

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e575

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#9 e575
Member since 2009 • 681 Posts

sorry, i didn't bother to scroll down and see the already-there mag thread.

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che5ter666

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#10 che5ter666
Member since 2004 • 703 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAG___gamemaster__

yup it can run MAG no doubt, but the question is how long?? *cough* *RROD* *cough*

RROD is the hardware crapping out randomly, nothing to do with being able to run a game.

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POJO_MOFO

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#11 POJO_MOFO
Member since 2004 • 5525 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGe575

Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

I 100% completely agree with you
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angry_fork

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#12 angry_fork
Member since 2008 • 2184 Posts

[QUOTE="e575"]

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGche5ter666

Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

Wasn't there rumours a while back about there being a monthly subscription fee being slapped on it?

Unless there isn't a fee and that rumor is false, like a lot of rumors. If it weren't false you could always use Resistance 2 60 player count, with free dedicated servers and no lag. Gears 2, Microsofts biggest game last year doesn't even dedicated servers, that's just pathetic and extremely cheap imo considering you have to pay 50$ a year for it.
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POJO_MOFO

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#13 POJO_MOFO
Member since 2004 • 5525 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAG___gamemaster__

yup it can run MAG no doubt, but the question is how long?? *cough* *RROD* *cough*

I now have a Japser, I should be in good shape, i hope :(
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majadamus

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#14 majadamus
Member since 2003 • 10292 Posts
Wait...this game has 256 players at once? I'm interested in this. I want something to replace my SOCOM experience until SOCOM 4 is released.
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POJO_MOFO

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#15 POJO_MOFO
Member since 2004 • 5525 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGKashiwaba

360 cant run the last remnant well when there is 30+ players in battle ==; you think it can handle 256 online players people have to admit PS3 cell processor is better than 360 processor stop lying to yourself and say they are the same cell processor still got alot hidden potential.

Again, Its because of not using dedicated servers. In a peer-2-peer environment, there is a lot more potential for lag and performance issues. You are also assuming that MAG will have no performance issues at all, WHICH IS A BIG ASSUMPTION!!!!
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SpruceCaboose

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#16 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGe575

Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

You should write to them and make that point. I am sure no one else has.
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SpruceCaboose

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#17 SpruceCaboose
Member since 2005 • 24589 Posts
Wait...this game has 256 players at once? I'm interested in this. I want something to replace my SOCOM experience until SOCOM 4 is released. majadamus
With a rumored monthly fee. It is free, I may give it a go, but I won't do monthly fees for a single game.
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POJO_MOFO

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#18 POJO_MOFO
Member since 2004 • 5525 Posts
[QUOTE="angry_fork"][QUOTE="che5ter666"]

[QUOTE="e575"] Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

Wasn't there rumours a while back about there being a monthly subscription fee being slapped on it?

Unless there isn't a fee and that rumor is false, like a lot of rumors. If it weren't false you could always use Resistance 2 60 player count, with free dedicated servers and no lag. Gears 2, Microsofts biggest game last year doesn't even dedicated servers, that's just pathetic and extremely cheap imo considering you have to pay 50$ a year for it.

I have been pretty impressed with Resistence 2 performance. I usually play Co-op, but with 8 humans and dozens and dozens of enimies going all at once, little to no slowdown. Dedicated servers are the way to go in these situations, wish MS would realize this
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Floppy_Jim

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#19 Floppy_Jim
Member since 2007 • 25931 Posts
It's mostly to do with dedicated servers although I'm sure processing power helps. Unfortunately Microsoft don't give use dedicated servers on their games, so that's why you rarely see a 360 game with more than 16-30 players. Left 4 Dead & Frontlines being the exceptions.
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EmperorSupreme

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#20 EmperorSupreme
Member since 2006 • 7686 Posts

I wonder how many servers Zipper is buying.

Ambli

You might have seen this before, but here is the server room for Warhawk.

servers

PS3

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OmegaBlueUp

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#21 OmegaBlueUp
Member since 2006 • 500 Posts

[QUOTE="Kashiwaba"]

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO

360 cant run the last remnant well when there is 30+ players in battle ==; you think it can handle 256 online players people have to admit PS3 cell processor is better than 360 processor stop lying to yourself and say they are the same cell processor still got alot hidden potential.

Again, Its because of not using dedicated servers. In a peer-2-peer environment, there is a lot more potential for lag and performance issues. You are also assuming that MAG will have no performance issues at all, WHICH IS A BIG ASSUMPTION!!!!

But isn't Killzone 2 p2p?It supports 32 players with little problems (and I have bad Internetand I can still host the game without problems... sometimes). Anyway, MAG is made by Zipper, and I love the Socom games on the PS2, if they say they canhandle 256 players I believe them!

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SpruceCaboose

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#22 SpruceCaboose
Member since 2005 • 24589 Posts

But isn't Killzone 2 p2p?It supports 32 players with little problems (and I have bad Internetand I can still host the game without problems... sometimes). Anyway, MAG is made by Zipper, and I love the Socom games on the PS2, if they say they canhandle 256 players I believe them!

OmegaBlueUp
32 is a far cry from 256.
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OmegaBlueUp

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#23 OmegaBlueUp
Member since 2006 • 500 Posts

[QUOTE="Ambli"]

I wonder how many servers Zipper is buying.

EmperorSupreme

You might have seen this before, but here is the server room for Warhawk.

servers

PS3

I love how Warhawk made it so any PS3 could be a dedicated surver, it would be cool if MAG did this as well. That would help them out a lot (especially if they give people trophies for doing it like Warhawk did)

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angry_fork

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#24 angry_fork
Member since 2008 • 2184 Posts
[QUOTE="OmegaBlueUp"]

But isn't Killzone 2 p2p?It supports 32 players with little problems (and I have bad Internetand I can still host the game without problems... sometimes). Anyway, MAG is made by Zipper, and I love the Socom games on the PS2, if they say they canhandle 256 players I believe them!

SpruceCaboose
32 is a far cry from 256.

But 32 isn't that far from 10 (Gears 2).
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SpruceCaboose

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#25 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"][QUOTE="OmegaBlueUp"]

But isn't Killzone 2 p2p?It supports 32 players with little problems (and I have bad Internetand I can still host the game without problems... sometimes). Anyway, MAG is made by Zipper, and I love the Socom games on the PS2, if they say they canhandle 256 players I believe them!

angry_fork
32 is a far cry from 256.

But 32 isn't that far from 10 (Gears 2).

Gears 2 was designed for small scale fights. I don't see your point.
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Rockman999

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#26 Rockman999
Member since 2005 • 7507 Posts
[QUOTE="Kashiwaba"]

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO

360 cant run the last remnant well when there is 30+ players in battle ==; you think it can handle 256 online players people have to admit PS3 cell processor is better than 360 processor stop lying to yourself and say they are the same cell processor still got alot hidden potential.

Again, Its because of not using dedicated servers. In a peer-2-peer environment, there is a lot more potential for lag and performance issues. You are also assuming that MAG will have no performance issues at all, WHICH IS A BIG ASSUMPTION!!!!

Well seeing as every SCE multiplayer only game so far has had big issues at launch I'm actually expecting MAG to have a bad first month or two.
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sikanderahmed

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#27 sikanderahmed
Member since 2007 • 5444 Posts

News like this makes me doubt my choice to buy an Xbox 360. And this is exactly what I was worried about - that the processing power of the PS3 would be used to have massive amounts of players in multiplayer matches while the 360 is still typically 10-16 players per game.

It all means nothing if the game doesn't flow well with 256 players, though.

e575

firstly more players doesnt mean better game, i bought ps3 for resistance 1 coz it had 40 player mp and i thought it would pwn but i was so wrong. secondly 360 could easily run MAG without lag if it had dedicated servers like ps3 will.

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OmegaBlueUp

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#28 OmegaBlueUp
Member since 2006 • 500 Posts

[QUOTE="OmegaBlueUp"]

But isn't Killzone 2 p2p?It supports 32 players with little problems (and I have bad Internetand I can still host the game without problems... sometimes). Anyway, MAG is made by Zipper, and I love the Socom games on the PS2, if they say they canhandle 256 players I believe them!

SpruceCaboose

32 is a far cry from 256.

True, but it sounded like people think PS3 only has large online games because of dedicated servers. I know there are 360 games that go over 16 players online but I do think it helps that the PS3 is so powerful in terms of processing that developers will utilize this strength in the online aspects of their games (Killzone 2 is an example without dedicated servers, MAG and Resistance 2 with). I hope I explained that good enough :)

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Tjeremiah1988

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#30 Tjeremiah1988
Member since 2003 • 16665 Posts

News like this makes me doubt my choice to buy an Xbox 360. And this is exactly what I was worried about - that the processing power of the PS3 would be used to have massive amounts of players in multiplayer matches while the 360 is still typically 10-16 players per game.

It all means nothing if the game doesn't flow well with 256 players, though.

e575
but is it fun to play... I mean seriously, 360 has games people want. I dont think some 256 online players plagued with campers sniping would put a dent in anything.
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angry_fork

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#31 angry_fork
Member since 2008 • 2184 Posts
[QUOTE="SpruceCaboose"][QUOTE="angry_fork"][QUOTE="SpruceCaboose"] 32 is a far cry from 256.

But 32 isn't that far from 10 (Gears 2).

Gears 2 was designed for small scale fights. I don't see your point.

It lags with 10 players, it's Microsoft's biggest game of 2008. And it lags with 10 players.
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Tjeremiah1988

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#32 Tjeremiah1988
Member since 2003 • 16665 Posts
[QUOTE="e575"]

[QUOTE="POJO_MOFO"]This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGSpruceCaboose

Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

You should write to them and make that point. I am sure no one else has.

a lot have, but MS doesnt care.
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Tjeremiah1988

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#33 Tjeremiah1988
Member since 2003 • 16665 Posts
[QUOTE="angry_fork"][QUOTE="SpruceCaboose"][QUOTE="angry_fork"] But 32 isn't that far from 10 (Gears 2).

Gears 2 was designed for small scale fights. I don't see your point.

It lags with 10 players, it's Microsoft's biggest game of 2008. And it lags with 10 players.

Complain to Epic..
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wukepingu

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#34 wukepingu
Member since 2008 • 713 Posts
It's mostly to do with dedicated servers although I'm sure processing power helps. Unfortunately Microsoft don't give use dedicated servers on their games, so that's why you rarely see a 360 game with more than 16-30 players. Left 4 Dead & Frontlines being the exceptions.Floppy_Jim
Also BF:BC
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che5ter666

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#36 che5ter666
Member since 2004 • 703 Posts

[QUOTE="SpruceCaboose"][QUOTE="angry_fork"] But 32 isn't that far from 10 (Gears 2).angry_fork
Gears 2 was designed for small scale fights. I don't see your point.

It lags with 10 players, it's Microsoft's biggest game of 2008. And it lags with 10 players.

It depends on connection speed, I havn't lagged on it yet. Plus, there was an update not to long ago that fixed aloton the Multiplayer side and it has been improved extremely well.

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Floppy_Jim

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#37 Floppy_Jim
Member since 2007 • 25931 Posts
[QUOTE="Floppy_Jim"]It's mostly to do with dedicated servers although I'm sure processing power helps. Unfortunately Microsoft don't give use dedicated servers on their games, so that's why you rarely see a 360 game with more than 16-30 players. Left 4 Dead & Frontlines being the exceptions.wukepingu
Also BF:BC

I was only mentioning exclusive 360 games but yeah, that too.
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che5ter666

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#38 che5ter666
Member since 2004 • 703 Posts

It's mostly to do with dedicated servers although I'm sure processing power helps. Unfortunately Microsoft don't give use dedicated servers on their games, so that's why you rarely see a 360 game with more than 16-30 players. Left 4 Dead & Frontlines being the exceptions.Floppy_Jim

You got to think about map design aswell. Could you really see 50-60 people flipping about on one of Halo 3's maps? It would be pure chaos!

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CPM_basic

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#39 CPM_basic
Member since 2002 • 4247 Posts

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

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SpruceCaboose

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#40 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="angry_fork"][QUOTE="SpruceCaboose"][QUOTE="angry_fork"] But 32 isn't that far from 10 (Gears 2).

Gears 2 was designed for small scale fights. I don't see your point.

It lags with 10 players, it's Microsoft's biggest game of 2008. And it lags with 10 players.

Any game will lag at times. Its a fact of life on Online gaming. I didn't experience much lag at all on it though.
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SpruceCaboose

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#41 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="e575"] Then for $39.99/year, or 7.99/month, or $19.99/3 months, MS should start making some games that use dedicated servers.

Tjeremiah1988

You should write to them and make that point. I am sure no one else has.

a lot have, but MS doesnt care.

That was my point. I guess my sarcasm was too subtle.

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II_Seraphim_II

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#42 II_Seraphim_II
Member since 2007 • 20534 Posts

This has nothing to do with "DA POWA OF TEH CELLZZ" and everything to do with dedicated servers The 360 could run MAGPOJO_MOFO
What he said. I believe that MAG all comes down to dedicated servers and how skillful the devs are.

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GreyFoXX4

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#43 GreyFoXX4
Member since 2008 • 3612 Posts

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

CPM_basic
So my old p4 800 mhz pc couldn't run Nascar Racing 2002 with all ai cars running but my i7 can run nr2003 with all cars. I wonder if they just optimised 2003 better or maybe it was my processor? hmmm
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SpruceCaboose

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#44 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="CPM_basic"]

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

GreyFoXX4
So my old p4 800 mhz pc couldn't run Nascar Racing 2002 with all ai cars running but my i7 can run nr2003 with all cars. I wonder if they just optimised 2003 better or maybe it was my processor? hmmm

A pentium 800 Mhz compared to a i7 is way way different than the Cell to the Xenon. Like factors of numbers greater in terms of differences. Also, you are comparing local AI to netcode for a game with human players. Much different context as well.
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Tjeremiah1988

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#45 Tjeremiah1988
Member since 2003 • 16665 Posts
oh lawd. Someone is about to get destroyed..
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Brainkiller05

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#46 Brainkiller05
Member since 2005 • 28954 Posts

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

CPM_basic
Perhaps you don't know what you are talking about, it's 256 players... the console is rendering 256 players, obviously that has a lot of strain on the hardware.
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OmegaBlueUp

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#47 OmegaBlueUp
Member since 2006 • 500 Posts

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

CPM_basic

But can't developers use the hardware in a way to help take the pressure off of the information that is sent through the Internet?

For example: I was playing Resistance 2 online co-op and after killing an enemy that enemy's dead body landed in a funny position. I told my friend to check it out, but when he saw the body he asked what was so funny. I realized that we both viewed the enemies death differently. I assume this is because the PS3 processes the deaths independently, and this is done to prevent unnecessary info through the Internet that may result in lag.

Again, I just assume this and assume this could help with more things going on at once (like more players and player actions), if you know differently I would like to find out.

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SpruceCaboose

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#48 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="CPM_basic"]

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

OmegaBlueUp

But can't developers use the hardware in a way to help take the pressure off of the information that is sent through the Internet?

For example: I was playing Resistance 2 online co-op and after killing an enemy that enemy's dead body landed in a funny position. I told my friend to check it out, but when he saw the body he asked what was so funny. I realized that we both viewed the enemies death differently. I assume this is because the PS3 processes the deaths independently, and this is done to prevent unnecessary info through the Internet that may result in lag.

Again, I just assume this and assume this could help with more things going on at once (like more players and player actions), if you know differently I would like to find out.

When you play online, the only thing sent from a client box is keypresses. The server (either a real server or a designated console) receives the keypresses and updates the players as it places them, and then updates the clients. In a very crude, nutshell type of way. And that is why sometimes weird things happen on individual clients, since their "reality" may conflict with the servers "reality", so when the server updates the client, it causes goofy things. And latency in the network anywhere compounds that.
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GreyFoXX4

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#49 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="SpruceCaboose"][QUOTE="GreyFoXX4"][QUOTE="CPM_basic"]

Everyone who brags about the amount of players being an indication of hardware power has no idea what the are talking about.

So my old p4 800 mhz pc couldn't run Nascar Racing 2002 with all ai cars running but my i7 can run nr2003 with all cars. I wonder if they just optimised 2003 better or maybe it was my processor? hmmm

A pentium 800 Mhz compared to a i7 is way way different than the Cell to the Xenon. Like factors of numbers greater in terms of differences. Also, you are comparing local AI to netcode for a game with human players. Much different context as well.

Your statement was about processing power and not about ps3 and 360. But I do think WE ALL know that more things going on, bigger enviroment, more enemies and such all have to do with processing power. We do all understand that MAGs levels are going to be huge right, atleast I would assume they are since I've seen C130's dropping paratroopers in the background of some of these screens and gameplay.
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SpruceCaboose

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#50 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="GreyFoXX4"] Your statement was about processing power and not about ps3 and 360. But I do think WE ALL know that more things going on, bigger enviroment, more enemies and such all have to do with processing power. We do all understand that MAGs levels are going to be huge right, atleast I would assume they are since I've seen C130's dropping paratroopers in the background of some of these screens and gameplay.

My statement did not exist. You quoted someone else. And this thread is all about PS3 vs 360 and online capabilities.