LOL. Quantum Break on X1 is 720p without locked 30 FPS

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Blabadon

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#1  Edited By Blabadon
Member since 2008 • 33030 Posts

http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break

"In fact, nailing down resolution proves rather difficult, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.

Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."

Holy shit, someone please tell the console it's 2016...

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NFJSupreme

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#2 NFJSupreme
Member since 2005 • 6605 Posts

Game looks fine. Resolution is a performance benchmark not a graphical achievement. Imagine the wonders that could happen on ps4 with its power if exclusives weren't forced to be 1080p

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Primorandomguy

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#3 Primorandomguy
Member since 2014 • 3368 Posts

@Blabadon: Someone tell the console it's 2016? What does that mean? It came out in 2013. It has games that runs at 1080 60 fps. It has had no upgrades. A pretty stupid comment. Lol

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freedomfreak

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#4  Edited By freedomfreak
Member since 2004 • 52426 Posts

Jesus..

Alan Wake also ran at a low-ass resolution.

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Howmakewood

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#5  Edited By Howmakewood
Member since 2015 • 7702 Posts

"From the outset, the use of film grain, depth of field, and camera and object blur sets the tone for the game"

Can they just stop using that crap already jesus, here's hoping the pc version can turn that off

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Sollet

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#6 Sollet
Member since 2003 • 8282 Posts

Wasn't this to be expected?

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deactivated-642321fb121ca

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#7 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Consoles can't keep up with tech any more. 720p is unacceptable today, consoles have to be more expensive.

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Shewgenja

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#8  Edited By Shewgenja
Member since 2009 • 21456 Posts

BWAHAHAHAHAHAHAHA! OMG, and Lems were hyping this a graphics king... Sit the eff down, Lems! Time for your medicine!

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Shewgenja

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#10 Shewgenja
Member since 2009 • 21456 Posts
@NFJSupreme said:

Game looks fine. Resolution is a performance benchmark not a graphical achievement. Imagine the wonders that could happen on ps4 with its power if exclusives weren't forced to be 1080p

That's funny, when I play PC games, Resolution sure as hell shows up as a graphics option LMFAO! Who are you kidding?!

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mjorh

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#11 mjorh
Member since 2011 • 6749 Posts

LOL!

Man not being able to play with native res just flat out sucks.

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Sushiglutton

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#12 Sushiglutton
Member since 2009 • 9853 Posts

Well maybe relief is coming at E3 in the form of a new Xbox announcement. X1 clearly failed to hit 1080p as standard which gives room for a more powerful box that will easily outperform it without fundamentally having to change the games.

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Primorandomguy

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#14 Primorandomguy
Member since 2014 • 3368 Posts

@Shewgenja: It seems you are off your meds with that psychotic laugh and your hate for a piece of plastic and a great looking game. If you read the whole article you'd see there's some confusion and it may well be 1080p also if you read the article it states that it is a great looking game with a locked in 30 fps even with a lot of action going on. Just one scene where it dropped to like 28. So his thread topic is actually misleading. Miserable cow.

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deactivated-583c85dc33d18

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#15  Edited By deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

Guess I'll be enjoying the game in 720p.

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mems_1224

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#16 mems_1224
Member since 2004 • 56919 Posts

Hold on, let me get into my time machine so I can go back to 2013 when the xbone being a shitty console was breaking news. seriously, are people really pretending to be surprised that games still run like shit on the xbone when they're only going to get more and more demanding as the gen moves forward? then these are the same idiots who cry when console makers want better hardware out there sooner rather than later.

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Primorandomguy

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#17 Primorandomguy
Member since 2014 • 3368 Posts

@speak_low: If you actually read the article it states it's a great looking game. No sweating here. Only PS4 owners since they can't play the game.

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Shewgenja

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#18  Edited By Shewgenja
Member since 2009 • 21456 Posts

@primorandomguy said:

@Shewgenja: It seems you are off your meds with that psychotic laugh and your hate for a piece of plastic and a great looking game. If you read the whole article you'd see there's some confusion and it may well be 1080p also if you read the article it states that it is a great looking game with a locked in 30 fps even with a lot of action going on. Just one scene where it dropped to like 28. So his thread topic is actually misleading. Miserable cow.

Ahh, you got it backwards. I don't hate the plastic box, I hate what the plastic box represents and every single last sob who puts it ahead of gaming. People want to pretend like there weren't some of you Lems in here talking about Xbone being the more "mature" console for people who couldn't game all the time and wanted "something more" from their next console. Some of you were saying that always-online DRM was the inescapable future of the gaming industry as if ya'lls names were Sgt. Kyle Reese, John Connor, or Sara Connor.

Now look. You don't have shit to say for yourselves, so you paint everyone who just speaks the truth as childish in your little game. We know you're mad. You know you're mad. One day the cognitive dissonance will catch up to you. Until then, talk that good good about me though. I eat it up! Every time I get your panties in a twist, it's a trophy.

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Wiiboxstation

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#19  Edited By Wiiboxstation
Member since 2014 • 1753 Posts

Gameplay > Resolution/Graphics.

Go see The Order for proof.

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#20  Edited By misterpmedia
Member since 2013 • 6209 Posts

This will be an incredible lem damage control topic. Going to go get some popcorn and have a break from Diablo 3 to see how this unfolds.

Looks like the weak 'bone was punching well above its weight with this game.

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Primorandomguy

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#21 Primorandomguy
Member since 2014 • 3368 Posts

@Shewgenja: WTF did I just read? You're seriously fucked up in the head and take this stuff way too seriously. We're talking about Quantum Break here. And nothing you said was remotely true, and you sounded childish to boot. Hypocrite much?

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deactivated-60cd6c3d31f6d

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#22 deactivated-60cd6c3d31f6d
Member since 2015 • 745 Posts

Graphics king.... hehehehe

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Shewgenja

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#23 Shewgenja
Member since 2009 • 21456 Posts

@wiiboxstation said:

Gameplay > Resolution/Graphics.

Go see The Order for proof.

Day 1 on PC game compared to an actual exclusive. Good luck with that narrative.

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cainetao11

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#24 cainetao11
Member since 2006 • 38036 Posts

Game is shit. Canceling so I can buy Pokemon

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Shewgenja

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#25  Edited By Shewgenja
Member since 2009 • 21456 Posts

@deeph said:

Graphics king.... hehehehe

Ohmaigad LOL!! This game really does give you the ability to control time. In fact, it's 2005 again!

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2mrw

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#26 2mrw
Member since 2008 • 6205 Posts

This was literally the last hope for the Xbone to show of some of its hidden power. It is done now. It is an underpowered console. Show me some uncharted now.

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misterpmedia

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#27 misterpmedia
Member since 2013 • 6209 Posts

oop lol Expecting a full radio silence from lems about Quantum Break being a generation's graphics king.

@SolidTy said:

We'll see how Quantum Break resolution and frame rate fares upon release (I don't trust the current April 2016 date due to previous QB delays and AW delays).

LOCK THIS THREAD, it's all fake.

Remedy didn't win anything at SIGGRAPH 2015

http://www.gamespot.com/forums/system-wars-314159282/remedy-didnt-win-anything-at-siggraph-2015-32364652/#17

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Zero_epyon

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#28 Zero_epyon
Member since 2004 • 20104 Posts

Figured we'd have to play the PC version to see the graphics in those trailers and bullshots. Here's to hoping the PC version isn't a mess.

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dynamitecop

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#29 dynamitecop
Member since 2004 • 6395 Posts

The game is outputting in 1080p natively, it's rendering certain in game aspects and effects at 1280x720, this was already discussed last year in the SigGraph development breakdown.

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Zero_epyon

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#30 Zero_epyon
Member since 2004 • 20104 Posts

@misterpmedia said:

oop lol Expecting a full radio silence from lems about Quantum Break being a generation's graphics king.

@SolidTy said:

We'll see how Quantum Break resolution and frame rate fares upon release (I don't trust the current April 2016 date due to previous QB delays and AW delays).

LOCK THIS THREAD, it's all fake.

Remedy didn't win anything at SIGGRAPH 2015

http://www.gamespot.com/forums/system-wars-314159282/remedy-didnt-win-anything-at-siggraph-2015-32364652/#17

Oh I remember that. It was at the same time they were hyping DX12 wasn't it?

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Shewgenja

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#31 Shewgenja
Member since 2009 • 21456 Posts

I guess now we all know the real reason XBone is $300.. Jesus never came for the XBox, it was not saved. MS is slipping on the turd they laid on stage pinning any hype for this.

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PSP107

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#32  Edited By PSP107
Member since 2007 • 18797 Posts

If people played the game before this reveal, I doubt wouldn't know what resolution they were playing in.

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Mr_Huggles_dog

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#33  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

Graphics king indeed.

Lawl.

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#34 Zero_epyon
Member since 2004 • 20104 Posts

@dynamitecop said:

The game is outputting in 1080p natively, it's rendering certain in game aspects and effects at 1280x720, this was already discussed last year in the SigGraph development breakdown.

That was the story but the game itself is showing something different. We'll have to wait for confirmation from Remedy.

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#35 dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@dynamitecop said:

The game is outputting in 1080p natively, it's rendering certain in game aspects and effects at 1280x720, this was already discussed last year in the SigGraph development breakdown.

That was the story but the game itself is showing something different. We'll have to wait for confirmation from Remedy.

Yeah I'm interested to see what their response is, it's likely some type of hybrid rendering technique.

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lostrib

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#36 lostrib
Member since 2009 • 49999 Posts

But the cutscenes look so life like

I hope it runs well on PC

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Shewgenja

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#37 Shewgenja
Member since 2009 • 21456 Posts

@PSP107 said:

If people played the game before this reveal, I doubt wouldn't know what resolution they were playing in.

Oh my God! Keep em coming. This is SO delicious!

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#38 aroxx_ab
Member since 2005 • 13236 Posts

Good this game come to PC then...

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Shewgenja

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#39 Shewgenja
Member since 2009 • 21456 Posts
@dynamitecop said:
@Zero_epyon said:
@dynamitecop said:

The game is outputting in 1080p natively, it's rendering certain in game aspects and effects at 1280x720, this was already discussed last year in the SigGraph development breakdown.

That was the story but the game itself is showing something different. We'll have to wait for confirmation from Remedy.

Yeah I'm interested to see what their response is, it's likely some type of hybrid rendering technique.

Such Hybrid

Many Technique

Wow..

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Mr_Huggles_dog

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#41 Mr_Huggles_dog
Member since 2014 • 7805 Posts

What about all that bullshit about lems saying they don't mind 720p and would rather have 60fps?

What happens if you can't even reach that???

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lostrib

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#42 lostrib
Member since 2009 • 49999 Posts

@mr_huggles_dog: ...maybe because they didn't get 60fps either

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deactivated-5d6bb9cb2ee20

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#43 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Damn, that is absolutely terrible. 720p and they can't even guarantee 30fps? Yeesh.

@howmakewood said:

"From the outset, the use of film grain, depth of field, and camera and object blur sets the tone for the game"

Can they just stop using that crap already jesus, here's hoping the pc version can turn that off

Probably not- if it is not built into the game, you can't mod it in either, since the game is only being sold as a UWP.

@mems_1224 said:

Hold on, let me get into my time machine so I can go back to 2013 when the xbone being a shitty console was breaking news. seriously, are people really pretending to be surprised that games still run like shit on the xbone when they're only going to get more and more demanding as the gen moves forward? then these are the same idiots who cry when console makers want better hardware out there sooner rather than later.

So are we agreeing the Xbox One is a shitty console, then?

@cainetao11 said:

Game is shit. Canceling so I can buy Pokemon

Pokemon is awesome, so it wouldn't be a bad purchase!

@dynamitecop said:

The game is outputting in 1080p natively, it's rendering certain in game aspects and effects at 1280x720, this was already discussed last year in the SigGraph development breakdown.

No, it renders in 720p itself, but the Xbox One seems to upscale it to 1080p.

@mr_huggles_dog said:

Graphics king indeed.

Lawl.

I mean, it is an exceptionally good looking game (or at least the PC version will be).

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PSP107

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#45 PSP107
Member since 2007 • 18797 Posts

@Shewgenja:

How can I qualify for a lem if I never owned any Xbox console in its 14 years of existence?

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#46 BobRossPerm
Member since 2015 • 2886 Posts

This game just might be the graphics king on PC, since it needs to be scaled down to 720p on the Xbox One this far into the generation. Seriously you PC guys with super duper rigs, post some screenshots on here because the game looks amazing.

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#47  Edited By dynamitecop
Member since 2004 • 6395 Posts

Quantum Blurâ„¢

This is now trademarked by me, if you want to use it you must pay me a royalty.

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#48 dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:

No, it renders in 720p itself, but the Xbox One seems to upscale it to 1080p.

This isn't possible, the UI's are native 1080p so the render is 1080p, there's some type of proprietary and unique rendering technique taking place within the game itself.

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#49 Alucard_Prime
Member since 2008 • 10107 Posts

Zero worries from me, read the article and it is mostly praise, even more stoked now for the game based on some of the descriptions they gave regarding a few early set pieces. Here's another quote from the same article :

"Bearing in mind the team's history with smart rendering techniques on older hardware, we'd expect a similar approach to its current-gen work. In Alan Wake's case we saw the game running at a native 960x544 - a big drop down from native 720p, but mitigated by the application of 4x MSAA that worked really well in combination with the game's aesthetic. The results were often breathtaking, and as a last-gen title it proved that resolution wasn't the be all and end all of image quality - a philosophy that carries over to an extent to Quantum Break."

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NFJSupreme

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#50 NFJSupreme
Member since 2005 • 6605 Posts

@Shewgenja: and some games have "graphical" options to set framerate what's your point? Performance is resolution and framerate. Graphics are effects like lighting, particle effects, physics etc etc. Obviously they are lowering the resolution to so they can increase the graphical affects. I don't even have an xbone and will be playing this on pc but I'm also not a boob. Like I said more ps4 exclusives should stop trying to force 1080p and actually push for better effects. Low quality shadows for example look even more shitty in 1080p