LittleBigPlanet can be the most rewarding game ever.

This topic is locked from further discussion.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 IcyFlamez96
Member since 2011 • 1355 Posts

If you put work into it at least. If you're creative and get halfway decent at the level editor. Just seeing the things you make and playing them just gives you such a great feeling of accomplishment. Posting your level and seeing that 50+ people are playing at once and netting 50000 plays in the long run, that's just amazing. No feeling in a game has ever come close to topping that for me.

Avatar image for Demonjoe93
Demonjoe93

9869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 107

User Lists: 0

#2  Edited By Demonjoe93
Member since 2009 • 9869 Posts

I could never get into it; the platforming was too awkward and floaty for me.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3  Edited By IcyFlamez96
Member since 2011 • 1355 Posts

I think the platforming mechanics were mediocre as well. I played a lot of other levels, but it wasn't exactly because I found them "fun" to play in the traditional sense. (Don't get me wrong, some were genuinely fun, and there were MANY fun multiplayer levels). Most of my enjoyment in playing user levels were just seeing what people can do with the mechanics, and they helped me get my own inspiration for my levels. I always loved to create levels, even on the simplest flash games. So this was like the perfect game for me lol

Avatar image for NYrockinlegend
NYrockinlegend

2025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#4 NYrockinlegend
Member since 2008 • 2025 Posts

@IcyFlamez96:

I agree that it's an effective toolkit for aspiring game designers or level editors. It's got a steep learning curve and will take up several long hours to create at least a decent level, but it's got a lot of neat tools to use for customization, building, and designing levels. It's a pretty good level editor and it's fully featured. If you have the time and patience for it, it can really be worthwhile to experiment with.

Avatar image for RVCA823
RVCA823

2839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#5  Edited By RVCA823
Member since 2006 • 2839 Posts

I was never able to get into it, despite trying. I'm encountering the same frustrations with Tearaway. I can't seem to spot what objectively makes them so critically acclaimed, either--maybe it's the sandbox aspect? The forced charm and storybook narration get irritating very quickly.

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#6 GreySeal9
Member since 2010 • 28247 Posts

The gameplay left a hell of lot to be desired but I liked the game's style and the level editor was cool, even if it should have been easier to use.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 mems_1224
Member since 2004 • 56919 Posts

Its a shame the gameplay was never really good in those games.

Avatar image for renegade311
Renegade311

350

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#8 Renegade311
Member since 2013 • 350 Posts

Got bored of it, never understood the appeal of these creation games, didn't like Spore either. Will probably try Project Spark and get bored of that in five minutes too.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@mems_1224 said:

Its a shame the gameplay was never really good in those games.

Yeah it was really clumsy platforming

Avatar image for treedoor
treedoor

7648

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 treedoor
Member since 2004 • 7648 Posts

The platforming was so bad that I never wanted to create anything for it.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 IcyFlamez96
Member since 2011 • 1355 Posts

@GreySeal9:

If simple means the editor should be simpler overall, then heck no. It's easy once you figure out what everything does.

Avatar image for John_Matherson
John_Matherson

2085

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#12 John_Matherson
Member since 2013 • 2085 Posts

Little big planet 3d please and thank you.

Avatar image for uninspiredcup
uninspiredcup

59013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#13 uninspiredcup
Member since 2013 • 59013 Posts

Poor mans Mario.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 IcyFlamez96
Member since 2011 • 1355 Posts

@uninspiredcup:

More like smart man's Mario.

Avatar image for uninspiredcup
uninspiredcup

59013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#15 uninspiredcup
Member since 2013 • 59013 Posts

@IcyFlamez96 said:

@uninspiredcup:

More like smart man's Mario.

My friend, pc games come with proper game making tools. We are highly unimpressed by this title due to dramatically higher, standardized, standards.

Avatar image for hippiesanta
hippiesanta

10301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 hippiesanta
Member since 2005 • 10301 Posts

@Demonjoe93 said:

I could never get into it; the platforming was too awkward and floaty for me.

It's floaty for a reason ....... and the game level was fantastic

Avatar image for bbkkristian
bbkkristian

14971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#17  Edited By bbkkristian
Member since 2008 • 14971 Posts

@John_Matherson said:

Little big planet 3d please and thank you.

Would that be Tearaway?

Avatar image for Jankarcop
Jankarcop

11058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Jankarcop
Member since 2011 • 11058 Posts

pc has better stuff,

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By IcyFlamez96
Member since 2011 • 1355 Posts

@uninspiredcup:

Hey, I was only comparing this to Mario. Not PC stuff.

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#20  Edited By GreySeal9
Member since 2010 • 28247 Posts

@IcyFlamez96 said:

@GreySeal9:

If simple means the editor should be simpler overall, then heck no. It's easy once you figure out what everything does.

Accessibility/=/dumbing something down.

Avatar image for John_Matherson
John_Matherson

2085

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#21  Edited By John_Matherson
Member since 2013 • 2085 Posts
@uninspiredcup said:

@IcyFlamez96 said:

@uninspiredcup:

More like smart man's Mario.

My friend, pc games come with proper game making tools. We are highly unimpressed by this title due to dramatically higher, standardized, standards.

Fck off. Shut up. PC gamers have mods and tools like Gary's mod and such, but don't try to use those to undermine LBP. PC will never be able to make creation as accessible and user friendly and just overall packaged as LBP. Stop being delusional and trying to hide behind PC mods. PC games are as overrated and annoying as hermits.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22  Edited By IcyFlamez96
Member since 2011 • 1355 Posts

@GreySeal9:

Like how? You couldn't make LBP's level editor more accessible without dumbing it down. All you have to do is know what most of the tools do and you're good.

Avatar image for ShepardCommandr
ShepardCommandr

4939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 ShepardCommandr
Member since 2013 • 4939 Posts

@renegade311 said:

Got bored of it, never understood the appeal of these creation games, didn't like Spore either. Will probably try Project Spark and get bored of that in five minutes too.

Avatar image for uninspiredcup
uninspiredcup

59013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#24  Edited By uninspiredcup
Member since 2013 • 59013 Posts

@John_Matherson said:
@uninspiredcup said:

@IcyFlamez96 said:

@uninspiredcup:

More like smart man's Mario.

My friend, pc games come with proper game making tools. We are highly unimpressed by this title due to dramatically higher, standardized, standards.

Fck off. Shut up. PC gamers have mods and tools like Gary's mod and such, but don't try to use those to undermine LBP. PC will never be able to make creation as accessible and user friendly and just overall packaged as LBP. Stop being delusional and trying to hide behind PC mods. PC games are as overrated and annoying as hermits.

But I'm right.

Avatar image for jg4xchamp
jg4xchamp

64037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#25  Edited By jg4xchamp
Member since 2006 • 64037 Posts

It's a fun series to create, share, and play around in user generated levels. Yes a lot of it is amateur hour stuff, and no it's not a truly great platformer. But the cynics tend to miss the point of that game with the constant "herpa derp the platforming mechanics suck'. Which to be fair they do, but the game is delightful and highly entertaining so long as you're willing to meet it half way. And given the nature of that game, it shouldn't be that hard to meet the game half way.

Excellent? great? hell no

Fun? Absolutely.

Avatar image for GunSmith1_basic
GunSmith1_basic

10548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#26  Edited By GunSmith1_basic
Member since 2002 • 10548 Posts

I loved the level editor but I never shared anything. I didn't make levels. I made machines and cool little experimental stuff. I once tried to make a level but it glitched out or something. That was a long time ago.

There was one machine I was really proud of. It was a giant wheel that the sackboy was inside of. There were switches on either side of a compartment for direction. The switches powered rockets embedded within the wheel. A gravity based switch controlled stability sensors to keep the compartment that the sackboy was in from spinning. The stability mechanism was a golf ball with switches almost touching it's outside edges. To help stability of the sackboy compartment, I put bearings made of slippery glass touching slippery glass edges on the wheel and the compartment, which had rubber lining the outside.

Avatar image for PsychoLemons
PsychoLemons

3183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27  Edited By PsychoLemons
Member since 2011 • 3183 Posts

It could've been better. I just wish that the level editor was a lot easier to use and navigate but it's not; plus the physics in this game almost kills it.

Avatar image for Rage010101
Rage010101

5470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Rage010101
Member since 2006 • 5470 Posts

The problem with LBP is that all emphasis is put on creation, but its platforming is too simple and extremely boring.

Avatar image for g0ddyX
g0ddyX

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 g0ddyX
Member since 2005 • 3914 Posts

The most creative console game ever made. Some of the levels made are just pure genious and fun to play.
A clever and gem of a game. Highly underrated.
Customizing your 'sackboy' or 'sackgirl' was pretty cool.
The game got many awards dont forget.

Looking forward to the next gen version, hopefully there is.

Avatar image for Caseytappy
Caseytappy

2199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31  Edited By Caseytappy
Member since 2005 • 2199 Posts

No matter how much effort you put in there you always end up with a sub par platformer .

It looks nice though ,

Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#32 VanDammFan
Member since 2009 • 4783 Posts

LBP is one of the only games from last gen i would even consider missing if I sold my PS3. Simply brilliant in every way.Sure the mechanics could be a lil iffy..but otherwise that game is perfection.Still play it..

Avatar image for xboxdone74
XboxDone74

2116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#33 XboxDone74
Member since 2013 • 2116 Posts

Little Big Planet pretty much cemented the PS3 as the gaming console with "millions of exclusives." There's practically unending content to download when it comes to LBP games. All the other systems better step their game up. They are dealing with the Playstation, which now, thanks to LBP, has millions of exclusives. PC, specifically, got owned bad.

Avatar image for IcyFlamez96
IcyFlamez96

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 IcyFlamez96
Member since 2011 • 1355 Posts

@ShepardCommandr:

@ShepardCommandr said:

@renegade311 said:

Got bored of it, never understood the appeal of these creation games, didn't like Spore either. Will probably try Project Spark and get bored of that in five minutes too.

How could you not see the appeal in creation games? It different if you guys personally don't like them, but is it really that hard to see the appeal? I mean c'mon, it's not rocket science.

Avatar image for Riverwolf007
Riverwolf007

26023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35  Edited By Riverwolf007
Member since 2005 • 26023 Posts

no amount of level creation can fix the sloppy controls.