[QUOTE="Chozofication"]
[QUOTE="mitu123"]:lol:Why does it even matter? Are you immersed by things that don't happen in real time, they're not even real time physics or else that would mess up the PS3, they don't move randomly as it's always the same spot. So people are impressed by scripted destruction and barebones kind for that matter? Wow. "I destroyed a pillar, whoa, it's like I'm in a warzone, even though it doesn't matter it looks so cool!" Call me when Killzone gets better destruction and non scripted ones too, then I'll be impressed for once.
mitu123
First of all, most Physics in games are scripted. You **** moron. It has the same impact if it wasn't, something is getting destroyed, and something is changing either way, real time or not. You may as well call all older games that do things as having no immersion while you're at it. Yep, every game ever made.Â
What you're really saying is "Lol Ps3, look at what mah PC *could* do, or I think it could do. lol did I mention I paid for my PC and built it myself lol you wish you could do that, why don't you get a PC come on man get dat Mouse and Keyboard lol gaming trash" Since you mentioned battlefield and red faction, i'll point out that those are both scripted games. Second, here's a scenario from Killzone 3.
Near the start of the game, you can grab a minigun. Going into a two story building, there are a lot of windows and glass plates serperating the room, and you have like 10 enemies in there. They're all shooting, throwing grenades as you take cover, shooting - all while this is going on, the glass is shattering, you see all the smoke trails from rockets and grenades, pillars are crumbling, the water on the floor is swishing - the point is, what if none of this happened and the environment was static? Wouldn't that make you less immersed?
Well duh, I already know most games are scripted, and that's why I always find real time physics more impressive. There are different ways to be immersed in a game and it always depends on the person and game. Games can be immersive for different reasons, you make it sound as if I only care about physics when there are plenty of other factors that go into it, like a living world, ambient sound and such. That's why I also find older games immersive too for different reasons, stop thinking narrow minded. Metroid Prime is an immersive game not because of physics but because of the world and sound for example, see, nothing to do with physics.And why are you bringing PC into this? What does PC have to do with anything? Are you calling me a hermit? If so, the joke is on you as I'm not even one and can never be one anyways. Both BF and RF at least have destruction that actually matters and make the gameplay better unlike Killzone. I don't care if they're scripted as long as they do it right and help the gameplay to go with it, in which they excel at.Â
Lol I don't mind if all that stuff is happening even if it was scripted, but it would be more impressive if it's real time and that's my problem with Killzone: Rarely any destruction is real time. For the average joe this doesn't matter because they're too busy looking at that broken window or pillar, but to show what the system is capable of, some of it doesn't help because it's a shortcut to not use real time physics to know if the PS3 can actually do it. I don't have a problem with scripted destruction, I just find it less impressive than real time physics which is the point I'm making. Crysis 1 is extremely impressive due to the physics and makes the game far more immersive than Killzone to me, but I don't mind Killzone because that's an immersive game too, just not against Crysis 1 or certain other games for physics.
Well this post was a lot better, I could only assume what you were and were thinking based on the other posts which didn't explain anything and didn't have much thought. Killzone has some real time physics as well - every game is a mix of scripted and real time, including Crysis (which the Crysis games are simply tech demo's for Crytek's middle ware), Battlefield and Red Faction as you've mentioned. Which, when a building collapses in Battlefield, it's completely scripted. Everything that would effect BF, and most games, including Killzone, in gameplay, is scripted.Â
For Red faction, that is a game that is completely designed around physics - the whole point is to interact with your environment - to shape it. That is a game that couldn't exist without real time physics. Not so with Killzone, or battlefield.
It's just a case of a game having less or more real time physics. Even then, real time physics could negatively effect some games if you want something to happen just right every time. Also, real time destruction would negatively effect Killzone if they want something to fall down in a certain way, as part of a set piece. Those will always be scripted in every game.
Ironically, real time physics would mostly be eye candy for most games, and not add to the gameplay. Like you were talking about in Killzone, shooting a pillar, if it was real time it would make no difference in design.Â
Keep an eye out for Killzone 4, that's sure to set a new graphical bar.
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